aboutsummaryrefslogtreecommitdiff
path: root/src/game/BattleGroundBE.cpp
diff options
context:
space:
mode:
authormegamage <none@none>2009-03-07 12:05:30 -0600
committermegamage <none@none>2009-03-07 12:05:30 -0600
commit520ce96257a07c0ad07a652e01a3927af0f48f6f (patch)
tree3053b5b82332efbe2f6dbb79c9a3523859844ff2 /src/game/BattleGroundBE.cpp
parentf63c07e66975a9f55c0bf5f73a4f2a34bde3e848 (diff)
[7399] Rewrited BattleGround starting code - moved it to battleground class. Author: Triply
Fixed message color for premature finish warnings. Fixed .debug bg command won't allow 1v0 arenas now, only battlegrounds 1v0. Added battleground announcer message removed in [7384]. [7401] Fixed bgqueue invitation to already started battlegrounds - not tested. Author: Triply --HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundBE.cpp')
-rw-r--r--src/game/BattleGroundBE.cpp89
1 files changed, 28 insertions, 61 deletions
diff --git a/src/game/BattleGroundBE.cpp b/src/game/BattleGroundBE.cpp
index c23fae887a1..a96859a3041 100644
--- a/src/game/BattleGroundBE.cpp
+++ b/src/game/BattleGroundBE.cpp
@@ -31,6 +31,16 @@
BattleGroundBE::BattleGroundBE()
{
m_BgObjects.resize(BG_BE_OBJECT_MAX);
+
+ m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M;
+ m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
+ m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S;
+ m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE;
+ //we must set messageIds
+ m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE;
+ m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS;
+ m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS;
+ m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN;
}
BattleGroundBE::~BattleGroundBE()
@@ -42,73 +52,30 @@ void BattleGroundBE::Update(uint32 diff)
{
BattleGround::Update(diff);
- // after bg start we get there
- if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize())
- {
- ModifyStartDelayTime(diff);
-
- if (!(m_Events & 0x01))
- {
- m_Events |= 0x01;
- // setup here, only when at least one player has ported to the map
- if(!SetupBattleGround())
- {
- EndNow();
- return;
- }
- for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; i++)
- SpawnBGObject(i, RESPAWN_IMMEDIATELY);
-
- for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++)
- SpawnBGObject(i, RESPAWN_ONE_DAY);
-
- SetStartDelayTime(START_DELAY1);
- SendMessageToAll(LANG_ARENA_ONE_MINUTE);
- }
- // After 30 seconds, warning is signalled
- else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04))
- {
- m_Events |= 0x04;
- SendMessageToAll(LANG_ARENA_THIRTY_SECONDS);
- }
- // After 15 seconds, warning is signalled
- else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08))
- {
- m_Events |= 0x08;
- SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS);
- }
- // delay expired (1 minute)
- else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10))
- {
- m_Events |= 0x10;
-
- for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_2; i++)
- DoorOpen(i);
-
- for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++)
- SpawnBGObject(i, 60);
-
- SendMessageToAll(LANG_ARENA_BEGUN);
- SetStatus(STATUS_IN_PROGRESS);
- SetStartDelayTime(0);
-
- for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
- if(Player *plr = objmgr.GetPlayer(itr->first))
- plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
-
- if(!GetPlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
- EndBattleGround(HORDE);
- else if(GetPlayersCountByTeam(ALLIANCE) && !GetPlayersCountByTeam(HORDE))
- EndBattleGround(ALLIANCE);
- }
- }
-
/*if(GetStatus() == STATUS_IN_PROGRESS)
{
// update something
}*/
}
+void BattleGroundBE::StartingEventCloseDoors()
+{
+ for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; i++)
+ SpawnBGObject(i, RESPAWN_IMMEDIATELY);
+
+ for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++)
+ SpawnBGObject(i, RESPAWN_ONE_DAY);
+}
+
+void BattleGroundBE::StartingEventOpenDoors()
+{
+ for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_2; i++)
+ DoorOpen(i);
+
+ for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++)
+ SpawnBGObject(i, 60);
+}
+
void BattleGroundBE::AddPlayer(Player *plr)
{
BattleGround::AddPlayer(plr);