diff options
author | megamage <none@none> | 2009-03-07 12:05:30 -0600 |
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committer | megamage <none@none> | 2009-03-07 12:05:30 -0600 |
commit | 520ce96257a07c0ad07a652e01a3927af0f48f6f (patch) | |
tree | 3053b5b82332efbe2f6dbb79c9a3523859844ff2 /src/game/BattleGroundBE.cpp | |
parent | f63c07e66975a9f55c0bf5f73a4f2a34bde3e848 (diff) |
[7399] Rewrited BattleGround starting code - moved it to battleground class. Author: Triply
Fixed message color for premature finish warnings.
Fixed .debug bg command won't allow 1v0 arenas now, only battlegrounds 1v0.
Added battleground announcer message removed in [7384].
[7401] Fixed bgqueue invitation to already started battlegrounds - not tested. Author: Triply
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGroundBE.cpp')
-rw-r--r-- | src/game/BattleGroundBE.cpp | 89 |
1 files changed, 28 insertions, 61 deletions
diff --git a/src/game/BattleGroundBE.cpp b/src/game/BattleGroundBE.cpp index c23fae887a1..a96859a3041 100644 --- a/src/game/BattleGroundBE.cpp +++ b/src/game/BattleGroundBE.cpp @@ -31,6 +31,16 @@ BattleGroundBE::BattleGroundBE() { m_BgObjects.resize(BG_BE_OBJECT_MAX); + + m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; + m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; + m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; + m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; + //we must set messageIds + m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; + m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; + m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; + m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; } BattleGroundBE::~BattleGroundBE() @@ -42,73 +52,30 @@ void BattleGroundBE::Update(uint32 diff) { BattleGround::Update(diff); - // after bg start we get there - if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize()) - { - ModifyStartDelayTime(diff); - - if (!(m_Events & 0x01)) - { - m_Events |= 0x01; - // setup here, only when at least one player has ported to the map - if(!SetupBattleGround()) - { - EndNow(); - return; - } - for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; i++) - SpawnBGObject(i, RESPAWN_IMMEDIATELY); - - for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++) - SpawnBGObject(i, RESPAWN_ONE_DAY); - - SetStartDelayTime(START_DELAY1); - SendMessageToAll(LANG_ARENA_ONE_MINUTE); - } - // After 30 seconds, warning is signalled - else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04)) - { - m_Events |= 0x04; - SendMessageToAll(LANG_ARENA_THIRTY_SECONDS); - } - // After 15 seconds, warning is signalled - else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08)) - { - m_Events |= 0x08; - SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS); - } - // delay expired (1 minute) - else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10)) - { - m_Events |= 0x10; - - for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_2; i++) - DoorOpen(i); - - for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++) - SpawnBGObject(i, 60); - - SendMessageToAll(LANG_ARENA_BEGUN); - SetStatus(STATUS_IN_PROGRESS); - SetStartDelayTime(0); - - for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) - if(Player *plr = objmgr.GetPlayer(itr->first)) - plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION); - - if(!GetPlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE)) - EndBattleGround(HORDE); - else if(GetPlayersCountByTeam(ALLIANCE) && !GetPlayersCountByTeam(HORDE)) - EndBattleGround(ALLIANCE); - } - } - /*if(GetStatus() == STATUS_IN_PROGRESS) { // update something }*/ } +void BattleGroundBE::StartingEventCloseDoors() +{ + for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; i++) + SpawnBGObject(i, RESPAWN_IMMEDIATELY); + + for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++) + SpawnBGObject(i, RESPAWN_ONE_DAY); +} + +void BattleGroundBE::StartingEventOpenDoors() +{ + for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_2; i++) + DoorOpen(i); + + for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++) + SpawnBGObject(i, 60); +} + void BattleGroundBE::AddPlayer(Player *plr) { BattleGround::AddPlayer(plr); |