diff options
author | megamage <none@none> | 2009-02-09 22:08:06 -0600 |
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committer | megamage <none@none> | 2009-02-09 22:08:06 -0600 |
commit | d696381f325278d2243ec5072e872ebfd38f8568 (patch) | |
tree | 7ecde5127884a93c7b7d5ff6a7d2bd62db553d20 /src/game/BattleGroundBE.cpp | |
parent | 99c822621621ae0aa1ab1b28d3c1dc782ee9434a (diff) |
[7250] Use bg type ids enum insted raw values and catch some bugs in result for fixing.
* Replace max bg type checks by DBC valid index check
* Use in functions and fields BattlegroundTypeId type instead uint32
* Fixed wrong use bg queue ids instead bg type ids in queue update/remove function calls.
Many bg have same raw values for type id and queue id but some can be affected by this bug:
BATTLEGROUND_EY, BATTLEGROUND_SA, and all areans (with small arena/team size exceptions)
* Move Battlemaster to bg type ids map fron ObjectMgr to BatteleGroundMgr.
* Remobe redundent for header itself includes for BG headers.
* Use Auction location enum instead raw valus.
Author: VladimirMangos
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGroundBE.cpp')
-rw-r--r-- | src/game/BattleGroundBE.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/BattleGroundBE.cpp b/src/game/BattleGroundBE.cpp index 35ba08300be..f63c6822c5b 100644 --- a/src/game/BattleGroundBE.cpp +++ b/src/game/BattleGroundBE.cpp @@ -25,6 +25,7 @@ #include "Creature.h" #include "ObjectMgr.h" #include "MapManager.h" +#include "WorldPacket.h" #include "Language.h" BattleGroundBE::BattleGroundBE() |