diff options
author | megamage <none@none> | 2008-12-19 16:05:13 -0600 |
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committer | megamage <none@none> | 2008-12-19 16:05:13 -0600 |
commit | 400f7b859693eef1043a75a18c369dd871ffb721 (patch) | |
tree | 5f480c9380d4125a57cbeb4315ef22ad2ab32a71 /src/game/BattleGroundEY.cpp | |
parent | cebaa3a703f36efeedc5fd786b6eacb7a93585c2 (diff) |
*Temp fix for crash caused by AV creature. Need to find a way to allow summoned creatures to use RandomMovement.
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGroundEY.cpp')
-rw-r--r-- | src/game/BattleGroundEY.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/BattleGroundEY.cpp b/src/game/BattleGroundEY.cpp index 3b545e5e65b..1af6aaabf8b 100644 --- a/src/game/BattleGroundEY.cpp +++ b/src/game/BattleGroundEY.cpp @@ -73,6 +73,8 @@ void BattleGroundEY::Update(time_t diff) SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_IMMEDIATELY); SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_IMMEDIATELY); +// SpawnBGCreature(EY_SPIRIT_MAIN_ALLIANCE, RESPAWN_IMMEDIATELY); +// SpawnBGCreature(EY_SPIRIT_MAIN_HORDE, RESPAWN_IMMEDIATELY); for(uint32 i = BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER; i < BG_EY_OBJECT_MAX; ++i) SpawnBGObject(i, RESPAWN_ONE_DAY); @@ -772,6 +774,8 @@ void BattleGroundEY::EventTeamCapturedPoint(Player *Source, uint32 Point) sLog.outError("BatteGroundEY: Failed to spawn spirit guide! point: %u, team: %u, graveyard_id: %u", Point, Team, m_CapturingPointTypes[Point].GraveYardId); +// SpawnBGCreature(Point,RESPAWN_IMMEDIATELY); + UpdatePointsIcons(Team, Point); UpdatePointsCount(Team); } |