diff options
author | Neo2003 <none@none> | 2008-10-02 16:23:55 -0500 |
---|---|---|
committer | Neo2003 <none@none> | 2008-10-02 16:23:55 -0500 |
commit | 9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch) | |
tree | b5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/game/BattleGroundEY.cpp |
[svn] * Proper SVN structureinit
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGroundEY.cpp')
-rw-r--r-- | src/game/BattleGroundEY.cpp | 909 |
1 files changed, 909 insertions, 0 deletions
diff --git a/src/game/BattleGroundEY.cpp b/src/game/BattleGroundEY.cpp new file mode 100644 index 00000000000..dbde3295f4d --- /dev/null +++ b/src/game/BattleGroundEY.cpp @@ -0,0 +1,909 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Object.h" +#include "Player.h" +#include "BattleGround.h" +#include "BattleGroundEY.h" +#include "Creature.h" +#include "Chat.h" +#include "ObjectMgr.h" +#include "MapManager.h" +#include "Language.h" +#include "Util.h" + +BattleGroundEY::BattleGroundEY() +{ + m_BuffChange = true; + m_BgObjects.resize(BG_EY_OBJECT_MAX); + m_BgCreatures.resize(BG_EY_CREATURES_MAX); + m_Points_Trigger[FEL_REALVER] = TR_FEL_REALVER_BUFF; + m_Points_Trigger[BLOOD_ELF] = TR_BLOOD_ELF_BUFF; + m_Points_Trigger[DRAENEI_RUINS] = TR_DRAENEI_RUINS_BUFF; + m_Points_Trigger[MAGE_TOWER] = TR_MAGE_TOWER_BUFF; +} + +BattleGroundEY::~BattleGroundEY() +{ +} + +void BattleGroundEY::Update(time_t diff) +{ + BattleGround::Update(diff); + // after bg start we get there (once) + if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize()) + { + ModifyStartDelayTime(diff); + + if(!(m_Events & 0x01)) + { + m_Events |= 0x01; + + SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_IMMEDIATELY); + SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_IMMEDIATELY); + + for(uint32 i = BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER; i < BG_EY_OBJECT_MAX; ++i) + SpawnBGObject(i, RESPAWN_ONE_DAY); + + SetStartDelayTime(START_DELAY0); + } + // After 1 minute, warning is signalled + else if(GetStartDelayTime() <= START_DELAY1 && !(m_Events & 0x04)) + { + m_Events |= 0x04; + SendMessageToAll(GetMangosString(LANG_BG_EY_ONE_MINUTE)); + } + // After 1,5 minute, warning is signalled + else if(GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x08)) + { + m_Events |= 0x08; + SendMessageToAll(GetMangosString(LANG_BG_EY_HALF_MINUTE)); + } + // After 2 minutes, gates OPEN ! x) + else if(GetStartDelayTime() < 0 && !(m_Events & 0x10)) + { + m_Events |= 0x10; + SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_ONE_DAY); + SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_ONE_DAY); + + for(uint32 i = BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER; i <= BG_EY_OBJECT_FLAG_NETHERSTORM; ++i) + SpawnBGObject(i, RESPAWN_IMMEDIATELY); + for(uint32 i = 0; i < EY_POINTS_MAX; ++i) + { + //randomly spawn buff + uint8 buff = urand(0, 2); + SpawnBGObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + buff + i * 3, RESPAWN_IMMEDIATELY); + } + + SendMessageToAll(GetMangosString(LANG_BG_EY_BEGIN)); + + PlaySoundToAll(SOUND_BG_START); + SetStatus(STATUS_IN_PROGRESS); + + for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) + if(Player *plr = objmgr.GetPlayer(itr->first)) + plr->RemoveAurasDueToSpell(SPELL_PREPARATION); + } + } + else if(GetStatus() == STATUS_IN_PROGRESS) + { + m_PointAddingTimer -= diff; + if(m_PointAddingTimer <= 0) + { + m_PointAddingTimer = BG_EY_FPOINTS_TICK_TIME; + if (m_TeamPointsCount[BG_TEAM_ALLIANCE] > 0) + AddPoints(ALLIANCE, BG_EY_TickPoints[m_TeamPointsCount[BG_TEAM_ALLIANCE] - 1]); + if (m_TeamPointsCount[BG_TEAM_HORDE] > 0) + AddPoints(HORDE, BG_EY_TickPoints[m_TeamPointsCount[BG_TEAM_HORDE] - 1]); + } + + if(m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN || m_FlagState == BG_EY_FLAG_STATE_ON_GROUND) + { + m_FlagsTimer -= diff; + + if(m_FlagsTimer < 0) + { + m_FlagsTimer = 0; + if (m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN) + RespawnFlag(true); + else + RespawnFlagAfterDrop(); + } + } + + m_TowerCapCheckTimer -= diff; + if(m_TowerCapCheckTimer <= 0) + { + //check if player joined point + /*I used this order of calls, because although we will check if one player is in gameobject's distance 2 times + but we can count of players on current point in CheckSomeoneLeftPoint + */ + this->CheckSomeoneJoinedPoint(); + //check if player left point + this->CheckSomeoneLeftPoint(); + this->UpdatePointStatuses(); + m_TowerCapCheckTimer = BG_EY_FPOINTS_TICK_TIME; + } + } +} + +void BattleGroundEY::AddPoints(uint32 Team, uint32 Points) +{ + uint8 team_index = GetTeamIndexByTeamId(Team); + m_TeamScores[team_index] += Points; + m_HonorScoreTics[team_index] += Points; + if (m_HonorScoreTics[team_index] >= BG_HONOR_SCORE_TICKS) + { + RewardHonorToTeam(20, Team); + m_HonorScoreTics[team_index] -= BG_HONOR_SCORE_TICKS; + } + UpdateTeamScore(Team); +} + +void BattleGroundEY::CheckSomeoneJoinedPoint() +{ + GameObject *obj = NULL; + for (uint8 i = 0; i < EY_POINTS_MAX; ++i) + { + obj = HashMapHolder<GameObject>::Find(m_BgObjects[BG_EY_OBJECT_TOWER_CAP_FEL_REALVER + i]); + if (obj) + { + uint8 j = 0; + while (j < m_PlayersNearPoint[EY_POINTS_MAX].size()) + { + Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[EY_POINTS_MAX][j]); + if(!plr) + { + sLog.outError("BattleGroundEY: Player " I64FMTD " not found!", m_PlayersNearPoint[EY_POINTS_MAX][j]); + ++j; + continue; + } + if (plr->isAlive() && plr->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS)) + { + //player joined point! + //show progress bar + UpdateWorldStateForPlayer(PROGRESS_BAR_PERCENT_GREY, BG_EY_PROGRESS_BAR_PERCENT_GREY, plr); + UpdateWorldStateForPlayer(PROGRESS_BAR_STATUS, m_PointBarStatus[i], plr); + UpdateWorldStateForPlayer(PROGRESS_BAR_SHOW, BG_EY_PROGRESS_BAR_SHOW, plr); + //add player to point + m_PlayersNearPoint[i].push_back(m_PlayersNearPoint[EY_POINTS_MAX][j]); + //remove player from "free space" + m_PlayersNearPoint[EY_POINTS_MAX].erase(m_PlayersNearPoint[EY_POINTS_MAX].begin() + j); + } + else + ++j; + } + } + } +} + +void BattleGroundEY::CheckSomeoneLeftPoint() +{ + //reset current point counts + for (uint8 i = 0; i < 2*EY_POINTS_MAX; ++i) + m_CurrentPointPlayersCount[i] = 0; + GameObject *obj = NULL; + for(uint8 i = 0; i < EY_POINTS_MAX; ++i) + { + obj = HashMapHolder<GameObject>::Find(m_BgObjects[BG_EY_OBJECT_TOWER_CAP_FEL_REALVER + i]); + if(obj) + { + uint8 j = 0; + while (j < m_PlayersNearPoint[i].size()) + { + Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[i][j]); + if (!plr) + { + sLog.outError("BattleGroundEY: Player " I64FMTD " not found!", m_PlayersNearPoint[i][j]); + //move not existed player to "free space" - this will cause many error showing in log, but it is a very important bug + m_PlayersNearPoint[EY_POINTS_MAX].push_back(m_PlayersNearPoint[i][j]); + m_PlayersNearPoint[i].erase(m_PlayersNearPoint[i].begin() + j); + ++j; + continue; + } + if (!plr->isAlive() || !plr->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS)) + //move player out of point (add him to players that are out of points + { + m_PlayersNearPoint[EY_POINTS_MAX].push_back(m_PlayersNearPoint[i][j]); + m_PlayersNearPoint[i].erase(m_PlayersNearPoint[i].begin() + j); + this->UpdateWorldStateForPlayer(PROGRESS_BAR_SHOW, BG_EY_PROGRESS_BAR_DONT_SHOW, plr); + } + else + { + //player is neat flag, so update count: + m_CurrentPointPlayersCount[2 * i + GetTeamIndexByTeamId(plr->GetTeam())]++; + ++j; + } + } + } + } +} + +void BattleGroundEY::UpdatePointStatuses() +{ + for(uint8 point = 0; point < EY_POINTS_MAX; ++point) + { + if (m_PlayersNearPoint[point].empty()) + continue; + //count new point bar status: + m_PointBarStatus[point] += (m_CurrentPointPlayersCount[2 * point] - m_CurrentPointPlayersCount[2 * point + 1] < BG_EY_POINT_MAX_CAPTURERS_COUNT) ? m_CurrentPointPlayersCount[2 * point] - m_CurrentPointPlayersCount[2 * point + 1] : BG_EY_POINT_MAX_CAPTURERS_COUNT; + + if (m_PointBarStatus[point] > BG_EY_PROGRESS_BAR_ALI_CONTROLLED) + //point is fully alliance's + m_PointBarStatus[point] = BG_EY_PROGRESS_BAR_ALI_CONTROLLED; + if (m_PointBarStatus[point] < BG_EY_PROGRESS_BAR_HORDE_CONTROLLED) + //point is fully horde's + m_PointBarStatus[point] = BG_EY_PROGRESS_BAR_HORDE_CONTROLLED; + + uint32 pointOwnerTeamId = 0; + //find which team should own this point + if (m_PointBarStatus[point] <= BG_EY_PROGRESS_BAR_NEUTRAL_LOW) + pointOwnerTeamId = HORDE; + else if (m_PointBarStatus[point] >= BG_EY_PROGRESS_BAR_NEUTRAL_HIGH) + pointOwnerTeamId = ALLIANCE; + else + pointOwnerTeamId = EY_POINT_NO_OWNER; + + for (uint8 i = 0; i < m_PlayersNearPoint[point].size(); ++i) + { + Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[point][i]); + if (plr) + { + this->UpdateWorldStateForPlayer(PROGRESS_BAR_STATUS, m_PointBarStatus[point], plr); + //if point owner changed we must evoke event! + if (pointOwnerTeamId != m_PointOwnedByTeam[point]) + { + //point was uncontrolled and player is from team which captured point + if (m_PointState[point] == EY_POINT_STATE_UNCONTROLLED && plr->GetTeam() == pointOwnerTeamId) + this->EventTeamCapturedPoint(plr, point); + + //point was under control and player isn't from team which controlled it + if (m_PointState[point] == EY_POINT_UNDER_CONTROL && plr->GetTeam() != m_PointOwnedByTeam[point]) + this->EventTeamLostPoint(plr, point); + } + } + } + } +} + +void BattleGroundEY::UpdateTeamScore(uint32 Team) +{ + uint32 score = GetTeamScore(Team); + if(score >= EY_MAX_TEAM_SCORE) + { + score = EY_MAX_TEAM_SCORE; + EndBattleGround(Team); + } + + if(Team == ALLIANCE) + UpdateWorldState(EY_ALLIANCE_RESOURCES, score); + else + UpdateWorldState(EY_HORDE_RESOURCES, score); +} + +void BattleGroundEY::UpdatePointsCount(uint32 Team) +{ + if(Team == ALLIANCE) + UpdateWorldState(EY_ALLIANCE_BASE, m_TeamPointsCount[BG_TEAM_ALLIANCE]); + else + UpdateWorldState(EY_HORDE_BASE, m_TeamPointsCount[BG_TEAM_HORDE]); +} + +void BattleGroundEY::UpdatePointsIcons(uint32 Team, uint32 Point) +{ + //we MUST firstly send 0, after that we can send 1!!! + if (m_PointState[Point] == EY_POINT_UNDER_CONTROL) + { + UpdateWorldState(m_PointsIconStruct[Point].WorldStateControlIndex, 0); + if(Team == ALLIANCE) + UpdateWorldState(m_PointsIconStruct[Point].WorldStateAllianceControlledIndex, 1); + else + UpdateWorldState(m_PointsIconStruct[Point].WorldStateHordeControlledIndex, 1); + } + else + { + if(Team == ALLIANCE) + UpdateWorldState(m_PointsIconStruct[Point].WorldStateAllianceControlledIndex, 0); + else + UpdateWorldState(m_PointsIconStruct[Point].WorldStateHordeControlledIndex, 0); + UpdateWorldState(m_PointsIconStruct[Point].WorldStateControlIndex, 1); + } +} + +void BattleGroundEY::AddPlayer(Player *plr) +{ + BattleGround::AddPlayer(plr); + //create score and add it to map + BattleGroundEYScore* sc = new BattleGroundEYScore; + + m_PlayersNearPoint[EY_POINTS_MAX].push_back(plr->GetGUID()); + + m_PlayerScores[plr->GetGUID()] = sc; +} + +void BattleGroundEY::RemovePlayer(Player *plr, uint64 guid) +{ + // sometimes flag aura not removed :( + for (int j = EY_POINTS_MAX; j >= 0; --j) + { + for(int i = 0; i < m_PlayersNearPoint[j].size(); ++i) + if(m_PlayersNearPoint[j][i] == guid) + m_PlayersNearPoint[j].erase(m_PlayersNearPoint[j].begin() + i); + } + if(IsFlagPickedup()) + { + if(m_FlagKeeper == guid) + { + if(plr) + this->EventPlayerDroppedFlag(plr); + else + { + SetFlagPicker(0); + RespawnFlag(true); + } + } + } +} + +void BattleGroundEY::HandleAreaTrigger(Player *Source, uint32 Trigger) +{ + if(GetStatus() != STATUS_IN_PROGRESS) + return; + + if(!Source->isAlive()) //hack code, must be removed later + return; + + switch(Trigger) + { + case TR_BLOOD_ELF_POINT: + if(m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[BLOOD_ELF] == Source->GetTeam()) + if(m_FlagState && GetFlagPickerGUID() == Source->GetGUID()) + EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_BLOOD_ELF); + break; + case TR_FEL_REALVER_POINT: + if(m_PointState[FEL_REALVER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[FEL_REALVER] == Source->GetTeam()) + if(m_FlagState && GetFlagPickerGUID() == Source->GetGUID()) + EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_FEL_REALVER); + break; + case TR_MAGE_TOWER_POINT: + if(m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[MAGE_TOWER] == Source->GetTeam()) + if(m_FlagState && GetFlagPickerGUID() == Source->GetGUID()) + EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_MAGE_TOWER); + break; + case TR_DRAENEI_RUINS_POINT: + if(m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[DRAENEI_RUINS] == Source->GetTeam()) + if(m_FlagState && GetFlagPickerGUID() == Source->GetGUID()) + EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_DRAENEI_RUINS); + break; + case 4512: + case 4515: + case 4517: + case 4519: + case 4530: + case 4531: + case 4568: + case 4569: + case 4570: + case 4571: + break; + default: + sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger); + Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger); + break; + } +} + +bool BattleGroundEY::SetupBattleGround() +{ + // doors + if( !AddObject(BG_EY_OBJECT_DOOR_A, BG_OBJECT_A_DOOR_EY_ENTRY, 2527.6f, 1596.91f, 1262.13f, -3.12414f, -0.173642f, -0.001515f, 0.98477f, -0.008594f, RESPAWN_IMMEDIATELY) + || !AddObject(BG_EY_OBJECT_DOOR_H, BG_OBJECT_H_DOOR_EY_ENTRY, 1803.21f, 1539.49f, 1261.09f, 3.14159f, 0.173648f, 0, 0.984808f, 0, RESPAWN_IMMEDIATELY) + // banners (alliance) + || !AddObject(BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2057.46f, 1735.07f, 1187.91f, -0.925024f, 0, 0, 0.446198f, -0.894934f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_A_BANNER_FEL_REALVER_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2032.25f, 1729.53f, 1190.33f, 1.8675f, 0, 0, 0.803857f, 0.594823f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_A_BANNER_FEL_REALVER_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2092.35f, 1775.46f, 1187.08f, -0.401426f, 0, 0, 0.199368f, -0.979925f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2047.19f, 1349.19f, 1189.0f, -1.62316f, 0, 0, 0.725374f, -0.688354f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2074.32f, 1385.78f, 1194.72f, 0.488692f, 0, 0, 0.241922f, 0.970296f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2025.13f, 1386.12f, 1192.74f, 2.3911f, 0, 0, 0.930418f, 0.366501f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2276.8f, 1400.41f, 1196.33f, 2.44346f, 0, 0, 0.939693f, 0.34202f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2305.78f, 1404.56f, 1199.38f, 1.74533f, 0, 0, 0.766044f, 0.642788f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2245.4f, 1366.41f, 1195.28f, 2.21657f, 0, 0, 0.894934f, 0.446198f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2270.84f, 1784.08f, 1186.76f, 2.42601f, 0, 0, 0.936672f, 0.350207f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2269.13f, 1737.7f, 1186.66f, 0.994838f, 0, 0, 0.477159f, 0.878817f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2300.86f, 1741.25f, 1187.7f, -0.785398f, 0, 0, 0.382683f, -0.92388f, RESPAWN_ONE_DAY) + // banners (horde) + || !AddObject(BG_EY_OBJECT_H_BANNER_FEL_REALVER_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2057.46f, 1735.07f, 1187.91f, -0.925024f, 0, 0, 0.446198f, -0.894934f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_H_BANNER_FEL_REALVER_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2032.25f, 1729.53f, 1190.33f, 1.8675f, 0, 0, 0.803857f, 0.594823f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_H_BANNER_FEL_REALVER_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2092.35f, 1775.46f, 1187.08f, -0.401426f, 0, 0, 0.199368f, -0.979925f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2047.19f, 1349.19f, 1189.0f, -1.62316f, 0, 0, 0.725374f, -0.688354f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2074.32f, 1385.78f, 1194.72f, 0.488692f, 0, 0, 0.241922f, 0.970296f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2025.13f, 1386.12f, 1192.74f, 2.3911f, 0, 0, 0.930418f, 0.366501f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2276.8f, 1400.41f, 1196.33f, 2.44346f, 0, 0, 0.939693f, 0.34202f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2305.78f, 1404.56f, 1199.38f, 1.74533f, 0, 0, 0.766044f, 0.642788f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2245.4f, 1366.41f, 1195.28f, 2.21657f, 0, 0, 0.894934f, 0.446198f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2270.84f, 1784.08f, 1186.76f, 2.42601f, 0, 0, 0.936672f, 0.350207f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2269.13f, 1737.7f, 1186.66f, 0.994838f, 0, 0, 0.477159f, 0.878817f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2300.86f, 1741.25f, 1187.7f, -0.785398f, 0, 0, 0.382683f, -0.92388f, RESPAWN_ONE_DAY) + // banners (natural) + || !AddObject(BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2057.46f, 1735.07f, 1187.91f, -0.925024f, 0, 0, 0.446198f, -0.894934f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_N_BANNER_FEL_REALVER_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2032.25f, 1729.53f, 1190.33f, 1.8675f, 0, 0, 0.803857f, 0.594823f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_N_BANNER_FEL_REALVER_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2092.35f, 1775.46f, 1187.08f, -0.401426f, 0, 0, 0.199368f, -0.979925f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2047.19f, 1349.19f, 1189.0f, -1.62316f, 0, 0, 0.725374f, -0.688354f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2074.32f, 1385.78f, 1194.72f, 0.488692f, 0, 0, 0.241922f, 0.970296f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2025.13f, 1386.12f, 1192.74f, 2.3911f, 0, 0, 0.930418f, 0.366501f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2276.8f, 1400.41f, 1196.33f, 2.44346f, 0, 0, 0.939693f, 0.34202f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2305.78f, 1404.56f, 1199.38f, 1.74533f, 0, 0, 0.766044f, 0.642788f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2245.4f, 1366.41f, 1195.28f, 2.21657f, 0, 0, 0.894934f, 0.446198f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2270.84f, 1784.08f, 1186.76f, 2.42601f, 0, 0, 0.936672f, 0.350207f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2269.13f, 1737.7f, 1186.66f, 0.994838f, 0, 0, 0.477159f, 0.878817f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2300.86f, 1741.25f, 1187.7f, -0.785398f, 0, 0, 0.382683f, -0.92388f, RESPAWN_ONE_DAY) + // flags + || !AddObject(BG_EY_OBJECT_FLAG_NETHERSTORM, BG_OBJECT_FLAG2_EY_ENTRY, 2174.782227f, 1569.054688f, 1160.361938f, -1.448624f, 0, 0, 0.662620f, -0.748956f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_FLAG_FEL_REALVER, BG_OBJECT_FLAG1_EY_ENTRY, 2044.28f, 1729.68f, 1189.96f, -0.017453f, 0, 0, 0.008727f, -0.999962f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_FLAG_BLOOD_ELF, BG_OBJECT_FLAG1_EY_ENTRY, 2048.83f, 1393.65f, 1194.49f, 0.20944f, 0, 0, 0.104528f, 0.994522f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_FLAG_DRAENEI_RUINS, BG_OBJECT_FLAG1_EY_ENTRY, 2286.56f, 1402.36f, 1197.11f, 3.72381f, 0, 0, 0.957926f, -0.287016f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_FLAG_MAGE_TOWER, BG_OBJECT_FLAG1_EY_ENTRY, 2284.48f, 1731.23f, 1189.99f, 2.89725f, 0, 0, 0.992546f, 0.121869f, RESPAWN_ONE_DAY) + // tower cap + || !AddObject(BG_EY_OBJECT_TOWER_CAP_FEL_REALVER, BG_OBJECT_FR_TOWER_CAP_EY_ENTRY, 2024.600708f, 1742.819580f, 1195.157715f, 2.443461f, 0, 0, 0.939693f, 0.342020f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_TOWER_CAP_BLOOD_ELF, BG_OBJECT_BE_TOWER_CAP_EY_ENTRY, 2050.493164f, 1372.235962f, 1194.563477f, 1.710423f, 0, 0, 0.754710f, 0.656059f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_TOWER_CAP_DRAENEI_RUINS, BG_OBJECT_DR_TOWER_CAP_EY_ENTRY, 2301.010498f, 1386.931641f, 1197.183472f, 1.570796f, 0, 0, 0.707107f, 0.707107f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_TOWER_CAP_MAGE_TOWER, BG_OBJECT_HU_TOWER_CAP_EY_ENTRY, 2282.121582f, 1760.006958f, 1189.707153f, 1.919862f, 0, 0, 0.819152f, 0.573576f, RESPAWN_ONE_DAY) + ) + { + sLog.outErrorDb("BatteGroundEY: Failed to spawn some object BattleGround not created!"); + return false; + } + + //buffs + for (int i = 0; i < EY_POINTS_MAX; ++i) + { + AreaTriggerEntry const* at = sAreaTriggerStore.LookupEntry(m_Points_Trigger[i]); + if( !at ) + { + sLog.outError("BattleGroundEY: Unknown trigger: %u", m_Points_Trigger[i]); + continue; + } + if ( !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3, Buff_Entries[0], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3 + 1, Buff_Entries[1], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY) + || !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3 + 2, Buff_Entries[2], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY) + ) + sLog.outError("BattleGroundEY: Cannot spawn buff"); + } + + WorldSafeLocsEntry const *sg = NULL; + sg = sWorldSafeLocsStore.LookupEntry(EY_GRAVEYARD_MAIN_ALLIANCE); + if( !sg || !AddSpiritGuide(EY_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE) ) + { + sLog.outErrorDb("BatteGroundEY: Failed to spawn spirit guide! BattleGround not created!"); + return false; + } + + sg = sWorldSafeLocsStore.LookupEntry(EY_GRAVEYARD_MAIN_HORDE); + if( !sg || !AddSpiritGuide(EY_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, HORDE) ) + { + sLog.outErrorDb("BatteGroundEY: Failed to spawn spirit guide! BattleGround not created!"); + return false; + } + + return true; +} + +void BattleGroundEY::ResetBGSubclass() +{ + m_TeamScores[BG_TEAM_ALLIANCE] = 0; + m_TeamScores[BG_TEAM_HORDE] = 0; + m_TeamPointsCount[BG_TEAM_ALLIANCE] = 0; + m_TeamPointsCount[BG_TEAM_HORDE] = 0; + m_HonorScoreTics[BG_TEAM_ALLIANCE] = 0; + m_HonorScoreTics[BG_TEAM_HORDE] = 0; + m_FlagState = BG_EY_FLAG_STATE_ON_BASE; + m_FlagCapturedBgObjectType = 0; + m_FlagKeeper = 0; + m_DroppedFlagGUID = 0; + m_PointAddingTimer = 0; + m_TowerCapCheckTimer = 0; + + for(uint8 i = 0; i < EY_POINTS_MAX; ++i) + { + m_PointOwnedByTeam[i] = EY_POINT_NO_OWNER; + m_PointState[i] = EY_POINT_STATE_UNCONTROLLED; + m_PointBarStatus[i] = BG_EY_PROGRESS_BAR_STATE_MIDDLE; + m_PlayersNearPoint[i].clear(); + m_PlayersNearPoint[i].reserve(15); //tip size + } + m_PlayersNearPoint[EY_PLAYERS_OUT_OF_POINTS].clear(); + m_PlayersNearPoint[EY_PLAYERS_OUT_OF_POINTS].reserve(30); +} + +void BattleGroundEY::RespawnFlag(bool send_message) +{ + if (m_FlagCapturedBgObjectType > 0) + SpawnBGObject(m_FlagCapturedBgObjectType, RESPAWN_ONE_DAY); + + m_FlagCapturedBgObjectType = 0; + m_FlagState = BG_EY_FLAG_STATE_ON_BASE; + SpawnBGObject(BG_EY_OBJECT_FLAG_NETHERSTORM, RESPAWN_IMMEDIATELY); + + if(send_message) + { + SendMessageToAll(GetMangosString(LANG_BG_EY_RESETED_FLAG)); + PlaySoundToAll(BG_EY_SOUND_FLAG_RESET); // flags respawned sound... + } + + UpdateWorldState(NETHERSTORM_FLAG, 1); +} + +void BattleGroundEY::RespawnFlagAfterDrop() +{ + RespawnFlag(true); + + GameObject *obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID()); + if(obj) + obj->Delete(); + else + sLog.outError("BattleGroundEY: Unknown dropped flag guid: %u",GetDroppedFlagGUID()); + + SetDroppedFlagGUID(0); +} + +void BattleGroundEY::HandleKillPlayer(Player *player, Player *killer) +{ + if(GetStatus() != STATUS_IN_PROGRESS) + return; + + BattleGround::HandleKillPlayer(player, killer); + EventPlayerDroppedFlag(player); +} + +void BattleGroundEY::EventPlayerDroppedFlag(Player *Source) +{ + // Drop allowed in any BG state + + if(!IsFlagPickedup()) + return; + + if(GetFlagPickerGUID() != Source->GetGUID()) + return; + + const char *message = ""; + uint8 type = 0; + + SetFlagPicker(0); + Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL); + m_FlagState = BG_EY_FLAG_STATE_ON_GROUND; + m_FlagsTimer = BG_EY_FLAG_RESPAWN_TIME; + Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true); + Source->CastSpell(Source, BG_EY_PLAYER_DROPPED_FLAG_SPELL, true); + if(Source->GetTeam() == ALLIANCE) + { + message = GetMangosString(LANG_BG_EY_DROPPED_FLAG); + type = CHAT_MSG_BG_SYSTEM_ALLIANCE; + } + else + { + message = GetMangosString(LANG_BG_EY_DROPPED_FLAG); + type = CHAT_MSG_BG_SYSTEM_HORDE; + } + //this does not work correctly :( (it should remove flag carrier name) + UpdateWorldState(NETHERSTORM_FLAG_STATE_HORDE, BG_EY_FLAG_STATE_WAIT_RESPAWN); + UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE, BG_EY_FLAG_STATE_WAIT_RESPAWN); + + WorldPacket data; + ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL); + SendPacketToAll(&data); +} + +void BattleGroundEY::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj) +{ + if(GetStatus() != STATUS_IN_PROGRESS || this->IsFlagPickedup() || !Source->IsWithinDistInMap(target_obj, 10)) + return; + + const char *message; + uint8 type = 0; + message = GetMangosString(LANG_BG_EY_HAS_TAKEN_FLAG); + + if(Source->GetTeam() == ALLIANCE) + { + UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE, BG_EY_FLAG_STATE_ON_PLAYER); + type = CHAT_MSG_BG_SYSTEM_ALLIANCE; + PlaySoundToAll(BG_EY_SOUND_FLAG_PICKED_UP_ALLIANCE); + } + else + { + UpdateWorldState(NETHERSTORM_FLAG_STATE_HORDE, BG_EY_FLAG_STATE_ON_PLAYER); + type = CHAT_MSG_BG_SYSTEM_HORDE; + PlaySoundToAll(BG_EY_SOUND_FLAG_PICKED_UP_HORDE); + } + + if (m_FlagState == BG_EY_FLAG_STATE_ON_BASE) + UpdateWorldState(NETHERSTORM_FLAG, 0); + m_FlagState = BG_EY_FLAG_STATE_ON_PLAYER; + + SpawnBGObject(BG_EY_OBJECT_FLAG_NETHERSTORM, RESPAWN_ONE_DAY); + SetFlagPicker(Source->GetGUID()); + //get flag aura on player + Source->CastSpell(Source, BG_EY_NETHERSTORM_FLAG_SPELL, true); + Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); + + WorldPacket data; + ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL); + SendPacketToAll(&data); +} + +void BattleGroundEY::EventTeamLostPoint(Player *Source, uint32 Point) +{ + if(GetStatus() != STATUS_IN_PROGRESS) + return; + + //Natural point + uint8 message_type = 0; + const char *message = ""; + uint32 Team = m_PointOwnedByTeam[Point]; + + if(!Team) + return; + + if (Team == ALLIANCE) + { + m_TeamPointsCount[BG_TEAM_ALLIANCE]--; + message_type = CHAT_MSG_BG_SYSTEM_ALLIANCE; + message = GetMangosString(m_LoosingPointTypes[Point].MessageIdAlliance); + SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeAlliance, RESPAWN_ONE_DAY); + SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeAlliance + 1, RESPAWN_ONE_DAY); + SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeAlliance + 2, RESPAWN_ONE_DAY); + } + else + { + m_TeamPointsCount[BG_TEAM_HORDE]--; + message_type = CHAT_MSG_BG_SYSTEM_HORDE; + message = GetMangosString(m_LoosingPointTypes[Point].MessageIdHorde); + SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeHorde, RESPAWN_ONE_DAY); + SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeHorde + 1, RESPAWN_ONE_DAY); + SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeHorde + 2, RESPAWN_ONE_DAY); + } + + SpawnBGObject(m_LoosingPointTypes[Point].SpawnNeutralObjectType, RESPAWN_IMMEDIATELY); + SpawnBGObject(m_LoosingPointTypes[Point].SpawnNeutralObjectType + 1, RESPAWN_IMMEDIATELY); + SpawnBGObject(m_LoosingPointTypes[Point].SpawnNeutralObjectType + 2, RESPAWN_IMMEDIATELY); + + //buff isn't despawned + + m_PointOwnedByTeam[Point] = EY_POINT_NO_OWNER; + m_PointState[Point] = EY_POINT_NO_OWNER; + + WorldPacket data; + ChatHandler::FillMessageData(&data, Source->GetSession(), message_type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL); + SendPacketToAll(&data); + + UpdatePointsIcons(Team, Point); + UpdatePointsCount(Team); +} + +void BattleGroundEY::EventTeamCapturedPoint(Player *Source, uint32 Point) +{ + if(GetStatus() != STATUS_IN_PROGRESS) + return; + + uint8 type = 0; + const char *message = ""; + uint32 Team = Source->GetTeam(); + + SpawnBGObject(m_CapturingPointTypes[Point].DespawnNeutralObjectType, RESPAWN_ONE_DAY); + SpawnBGObject(m_CapturingPointTypes[Point].DespawnNeutralObjectType + 1, RESPAWN_ONE_DAY); + SpawnBGObject(m_CapturingPointTypes[Point].DespawnNeutralObjectType + 2, RESPAWN_ONE_DAY); + + if (Team == ALLIANCE) + { + m_TeamPointsCount[BG_TEAM_ALLIANCE]++; + type = CHAT_MSG_BG_SYSTEM_ALLIANCE; + message = GetMangosString(m_CapturingPointTypes[Point].MessageIdAlliance); + SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeAlliance, RESPAWN_IMMEDIATELY); + SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeAlliance + 1, RESPAWN_IMMEDIATELY); + SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeAlliance + 2, RESPAWN_IMMEDIATELY); + } + else + { + m_TeamPointsCount[BG_TEAM_HORDE]++; + type = CHAT_MSG_BG_SYSTEM_HORDE; + message = GetMangosString(m_CapturingPointTypes[Point].MessageIdHorde); + SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde, RESPAWN_IMMEDIATELY); + SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde + 1, RESPAWN_IMMEDIATELY); + SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde + 2, RESPAWN_IMMEDIATELY); + } + + //buff isn't respawned + + m_PointOwnedByTeam[Point] = Team; + m_PointState[Point] = EY_POINT_UNDER_CONTROL; + + WorldPacket data; + ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL); + SendPacketToAll(&data); + + if(m_BgCreatures[Point]) + DelCreature(Point); + + WorldSafeLocsEntry const *sg = NULL; + sg = sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[Point].GraveYardId); + if(!sg || !AddSpiritGuide(Point, sg->x, sg->y, sg->z, 3.124139f, Team)) + sLog.outError("BatteGroundEY: Failed to spawn spirit guide! point: %u, team: u, graveyard_id: %u", Point, Team, m_CapturingPointTypes[Point].GraveYardId); + + UpdatePointsIcons(Team, Point); + UpdatePointsCount(Team); +} + +void BattleGroundEY::EventPlayerCapturedFlag(Player *Source, uint32 BgObjectType) +{ + if(GetStatus() != STATUS_IN_PROGRESS || this->GetFlagPickerGUID() != Source->GetGUID()) + return; + + uint8 type = 0; + uint8 team_id = 0; + const char *message = ""; + + SetFlagPicker(0); + m_FlagState = BG_EY_FLAG_STATE_WAIT_RESPAWN; + Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL); + + Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); + if(Source->GetTeam() == ALLIANCE) + { + PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_ALLIANCE); + team_id = BG_TEAM_ALLIANCE; + message = GetMangosString(LANG_BG_EY_CAPTURED_FLAG_A); + type = CHAT_MSG_BG_SYSTEM_ALLIANCE; + } + else + { + PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_HORDE); + team_id = BG_TEAM_HORDE; + message = GetMangosString(LANG_BG_EY_CAPTURED_FLAG_H); + type = CHAT_MSG_BG_SYSTEM_HORDE; + } + + SpawnBGObject(BgObjectType, RESPAWN_IMMEDIATELY); + + m_FlagsTimer = BG_EY_FLAG_RESPAWN_TIME; + m_FlagCapturedBgObjectType = BgObjectType; + + WorldPacket data; + ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL); + SendPacketToAll(&data); + + if(m_TeamPointsCount[team_id] > 0) + AddPoints(Source->GetTeam(), BG_EY_FlagPoints[m_TeamPointsCount[team_id] - 1]); + + UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); +} + +void BattleGroundEY::UpdatePlayerScore(Player *Source, uint32 type, uint32 value) +{ + std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID()); + + if(itr == m_PlayerScores.end()) // player not found + return; + + switch(type) + { + case SCORE_FLAG_CAPTURES: // flags captured + ((BattleGroundEYScore*)itr->second)->FlagCaptures += value; + break; + default: + BattleGround::UpdatePlayerScore(Source, type, value); + break; + } +} + +void BattleGroundEY::FillInitialWorldStates(WorldPacket& data) +{ + data << uint32(EY_HORDE_BASE) << uint32(m_TeamPointsCount[BG_TEAM_HORDE]); + data << uint32(EY_ALLIANCE_BASE) << uint32(m_TeamPointsCount[BG_TEAM_ALLIANCE]); + data << uint32(0xab6) << uint32(0x0); + data << uint32(0xab5) << uint32(0x0); + data << uint32(0xab4) << uint32(0x0); + data << uint32(0xab3) << uint32(0x0); + data << uint32(0xab2) << uint32(0x0); + data << uint32(0xab1) << uint32(0x0); + data << uint32(0xab0) << uint32(0x0); + data << uint32(0xaaf) << uint32(0x0); + + data << uint32(DRAENEI_RUINS_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[DRAENEI_RUINS] == HORDE && m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL); + + data << uint32(DRAENEI_RUINS_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[DRAENEI_RUINS] == ALLIANCE && m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL); + + data << uint32(DRAENEI_RUINS_UNCONTROL) << uint32(m_PointState[DRAENEI_RUINS] != EY_POINT_UNDER_CONTROL); + + data << uint32(MAGE_TOWER_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[MAGE_TOWER] == ALLIANCE && m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL); + + data << uint32(MAGE_TOWER_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[MAGE_TOWER] == HORDE && m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL); + + data << uint32(MAGE_TOWER_UNCONTROL) << uint32(m_PointState[MAGE_TOWER] != EY_POINT_UNDER_CONTROL); + + data << uint32(FEL_REAVER_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[FEL_REALVER] == HORDE && m_PointState[FEL_REALVER] == EY_POINT_UNDER_CONTROL); + + data << uint32(FEL_REAVER_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[FEL_REALVER] == ALLIANCE && m_PointState[FEL_REALVER] == EY_POINT_UNDER_CONTROL); + + data << uint32(FEL_REAVER_UNCONTROL) << uint32(m_PointState[FEL_REALVER] != EY_POINT_UNDER_CONTROL); + + data << uint32(BLOOD_ELF_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[BLOOD_ELF] == HORDE && m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL); + + data << uint32(BLOOD_ELF_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[BLOOD_ELF] == ALLIANCE && m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL); + + data << uint32(BLOOD_ELF_UNCONTROL) << uint32(m_PointState[BLOOD_ELF] != EY_POINT_UNDER_CONTROL); + + data << uint32(NETHERSTORM_FLAG) << uint32(m_FlagState == BG_EY_FLAG_STATE_ON_BASE); + + data << uint32(0xad2) << uint32(0x1); + data << uint32(0xad1) << uint32(0x1); + data << uint32(0xabe) << uint32(GetTeamScore(HORDE)); + data << uint32(0xabd) << uint32(GetTeamScore(ALLIANCE)); + data << uint32(0xa05) << uint32(0x8e); + data << uint32(0xaa0) << uint32(0x0); + data << uint32(0xa9f) << uint32(0x0); + data << uint32(0xa9e) << uint32(0x0); + data << uint32(0xc0d) << uint32(0x17b); +} + +WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(float x, float y, float z, uint32 team) +{ + uint32 g_id = 0; + + if(team == ALLIANCE) + g_id = EY_GRAVEYARD_MAIN_ALLIANCE; + else if(team == HORDE) + g_id = EY_GRAVEYARD_MAIN_HORDE; + else + return NULL; + + float distance, nearestDistance; + + WorldSafeLocsEntry const* entry = NULL; + WorldSafeLocsEntry const* nearestEntry = NULL; + entry = sWorldSafeLocsStore.LookupEntry(g_id); + nearestEntry = entry; + + if(!entry) + { + sLog.outError("BattleGroundEY: Not found the main team graveyard. Graveyard system isn't working!"); + return NULL; + } + + distance = (entry->x - x)*(entry->x - x) + (entry->y - y)*(entry->y - y) + (entry->z - z)*(entry->z - z); + nearestDistance = distance; + + for(uint8 i = 0; i < EY_POINTS_MAX; ++i) + { + if(m_PointOwnedByTeam[i]==team && m_PointState[i]==EY_POINT_UNDER_CONTROL) + { + entry = sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[i].GraveYardId); + if(!entry) + sLog.outError("BattleGroundEY: Not found graveyard: %u",m_CapturingPointTypes[i].GraveYardId); + else + { + distance = (entry->x - x)*(entry->x - x) + (entry->y - y)*(entry->y - y) + (entry->z - z)*(entry->z - z); + if(distance < nearestDistance) + { + nearestDistance = distance; + nearestEntry = entry; + } + } + } + } + + return nearestEntry; +} |