diff options
author | w12x <none@none> | 2008-10-17 16:36:07 -0500 |
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committer | w12x <none@none> | 2008-10-17 16:36:07 -0500 |
commit | ab9eb277b4f001332ef2d0b623f72cfe176130d9 (patch) | |
tree | c39e35d77fd89997dc1091910746fd84899fa7a4 /src/game/BattleGroundEY.cpp | |
parent | 62409ac2a44b4af071aad765fd60e8281593aad7 (diff) |
[svn] Enabled game events to change the honor and reputation gaining speed in battlegrounds. This is done by a new table in the world database, game_event_battleground_holiday. Structure is the following:
event - id of the game event
bgflag - bitmask, used to set which battleground(s) give extra honor/reputation when the event is active. To add extra honor on a battleground, use 2 ^ bgTypeId as mask. Multiple battlegrounds can be set by logical 'or' ('|') operation.
You will need database data for the table, please check trinitydatabase.org.
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGroundEY.cpp')
-rw-r--r-- | src/game/BattleGroundEY.cpp | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/game/BattleGroundEY.cpp b/src/game/BattleGroundEY.cpp index 003204306f4..c3c4727e8e8 100644 --- a/src/game/BattleGroundEY.cpp +++ b/src/game/BattleGroundEY.cpp @@ -30,6 +30,12 @@ #include "World.h" #include "Util.h" +// these variables aren't used outside of this file, so declare them only here +uint32 BG_EY_HonorScoreTicks[BG_HONOR_MODE_NUM] = { + 330, // normal honor + 200 // holiday +}; + BattleGroundEY::BattleGroundEY() { m_BuffChange = true; @@ -159,10 +165,10 @@ void BattleGroundEY::AddPoints(uint32 Team, uint32 Points) uint8 team_index = GetTeamIndexByTeamId(Team); m_TeamScores[team_index] += Points; m_HonorScoreTics[team_index] += Points; - if (m_HonorScoreTics[team_index] >= BG_HONOR_SCORE_TICKS) + if (m_HonorScoreTics[team_index] >= BG_EY_HonorScoreTicks[m_HonorMode]) { RewardHonorToTeam(20, Team); - m_HonorScoreTics[team_index] -= BG_HONOR_SCORE_TICKS; + m_HonorScoreTics[team_index] -= BG_EY_HonorScoreTicks[m_HonorMode]; } UpdateTeamScore(Team); } |