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authormegamage <none@none>2009-02-10 01:06:39 -0600
committermegamage <none@none>2009-02-10 01:06:39 -0600
commit58374f87b4b3eb2f92dfa8f28969b187a544e6b2 (patch)
tree53d2a174bf3c373c85e1e811c0a9caf8a50a9674 /src/game/BattleGroundHandler.cpp
parentba7a8cc836d614f98f5284205c6504aba4a16067 (diff)
[7254] Cleanups and batter checking in homebind/bgEntryPoint code.
* Load homebind data early in Player::LoadFromDB and use instead initital race points in cases need some safe point if current coordinate broken by some reason. * Store BG entry point in to WorldLocation and simplify calls. * Set bg entry point at GM teleports to battleground for correct auto-recall position at battleground end. Author: VladimirMangos --HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundHandler.cpp')
-rw-r--r--src/game/BattleGroundHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp
index 6a5c7378c5a..33d8ab4fe4c 100644
--- a/src/game/BattleGroundHandler.cpp
+++ b/src/game/BattleGroundHandler.cpp
@@ -464,7 +464,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
// bg->AddPlayer(_player,team);
sLog.outDebug("Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.",_player->GetName(),_player->GetGUIDLow(),bg->GetInstanceID(),bg->GetTypeID(),bgQueueTypeId);
break;
- case 0: // leave queue
+ case 0: // leave queue
queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId);
/*
if player leaves rated arena match before match start, it is counted as he played but he lost