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authormegamage <none@none>2009-05-25 12:51:14 -0500
committermegamage <none@none>2009-05-25 12:51:14 -0500
commit00f50798d365c0318b10a012c8985edb3c1f87c7 (patch)
treec26543841923604c6bc4ea382a99127d971327fd /src/game/BattleGroundHandler.cpp
parentdfd041dd578df2a7d431831aa00676ab6b543b97 (diff)
parentfcbcf595113bb9b2c256fd5652adafa79ba89b78 (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundHandler.cpp')
-rw-r--r--src/game/BattleGroundHandler.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp
index 8464dc2e7e4..903f7888813 100644
--- a/src/game/BattleGroundHandler.cpp
+++ b/src/game/BattleGroundHandler.cpp
@@ -467,6 +467,9 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
_player->SetBattleGroundId(bg->GetInstanceID(), bgTypeId);
// set the destination team
_player->SetBGTeam(team);
+ // clear AFK
+ if(_player->isAFK())
+ _player->ToggleAFK();
// bg->HandleBeforeTeleportToBattleGround(_player);
sBattleGroundMgr.SendToBattleGround(_player, instanceId, bgTypeId);
// add only in HandleMoveWorldPortAck()