diff options
author | Machiavelli <none@none> | 2009-06-11 17:56:20 +0200 |
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committer | Machiavelli <none@none> | 2009-06-11 17:56:20 +0200 |
commit | 1c97b2bf796fb367b77e653556220e69cf7b5878 (patch) | |
tree | ffaa612c7502785edc750a664ebc2253c41e4f5c /src/game/BattleGroundHandler.cpp | |
parent | 6eaf6e962a31aa308406289d538aef30a56b95cb (diff) | |
parent | 6c069aa5b8405d51202781104daf5c6e8642b891 (diff) |
Merge
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGroundHandler.cpp')
-rw-r--r-- | src/game/BattleGroundHandler.cpp | 16 |
1 files changed, 6 insertions, 10 deletions
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp index 7a772fce8f1..6d16abfd5ea 100644 --- a/src/game/BattleGroundHandler.cpp +++ b/src/game/BattleGroundHandler.cpp @@ -68,7 +68,7 @@ void WorldSession::HandleBattlemasterHelloOpcode( WorldPacket & recv_data ) void WorldSession::SendBattlegGroundList( uint64 guid, BattleGroundTypeId bgTypeId ) { WorldPacket data; - sBattleGroundMgr.BuildBattleGroundListPacket(&data, guid, _player, bgTypeId); + sBattleGroundMgr.BuildBattleGroundListPacket(&data, guid, _player, bgTypeId, 0); SendPacket( &data ); } @@ -105,13 +105,6 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data ) if (_player->InBattleGround()) return; - Creature *unit = GetPlayer()->GetMap()->GetCreature(guid); - if (!unit) - return; - - if(!unit->isBattleMaster()) // it's not battlemaster - return; - // get bg instance or bg template if instance not found BattleGround *bg = NULL; if (instanceId) @@ -290,13 +283,16 @@ void WorldSession::HandlePVPLogDataOpcode( WorldPacket & /*recv_data*/ ) void WorldSession::HandleBattlefieldListOpcode( WorldPacket &recv_data ) { - CHECK_PACKET_SIZE(recv_data, 4); + CHECK_PACKET_SIZE(recv_data, 4 + 1); sLog.outDebug( "WORLD: Recvd CMSG_BATTLEFIELD_LIST Message"); uint32 bgTypeId; recv_data >> bgTypeId; // id from DBC + uint8 fromWhere; + recv_data >> fromWhere; // 0 - battlemaster, 1 - UI + BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId); if (!bl) { @@ -305,7 +301,7 @@ void WorldSession::HandleBattlefieldListOpcode( WorldPacket &recv_data ) } WorldPacket data; - sBattleGroundMgr.BuildBattleGroundListPacket(&data, _player->GetGUID(), _player, BattleGroundTypeId(bgTypeId)); + sBattleGroundMgr.BuildBattleGroundListPacket(&data, 0, _player, BattleGroundTypeId(bgTypeId), fromWhere); SendPacket( &data ); } |