aboutsummaryrefslogtreecommitdiff
path: root/src/game/BattleGroundHandler.cpp
diff options
context:
space:
mode:
authormaximius <none@none>2009-10-17 15:35:07 -0700
committermaximius <none@none>2009-10-17 15:35:07 -0700
commit26b5e033ffde3d161382fc9addbfa99738379641 (patch)
treea344f369ca32945f787a02dee35c3dbe342bed7e /src/game/BattleGroundHandler.cpp
parentf21f47005dcb6b76e1abc9f35fbcd03eed191bff (diff)
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget --HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundHandler.cpp')
-rw-r--r--src/game/BattleGroundHandler.cpp106
1 files changed, 0 insertions, 106 deletions
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp
index 3e7c453e300..1e685ec1f3a 100644
--- a/src/game/BattleGroundHandler.cpp
+++ b/src/game/BattleGroundHandler.cpp
@@ -17,13 +17,11 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#include "Common.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "WorldPacket.h"
#include "WorldSession.h"
-
#include "ArenaTeam.h"
#include "BattleGroundMgr.h"
#include "BattleGroundWS.h"
@@ -34,42 +32,33 @@
#include "Player.h"
#include "Object.h"
#include "Opcodes.h"
-
void WorldSession::HandleBattlemasterHelloOpcode( WorldPacket & recv_data )
{
uint64 guid;
recv_data >> guid;
sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)));
-
Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
return;
-
if(!unit->isBattleMaster()) // it's not battlemaster
return;
-
// Stop the npc if moving
unit->StopMoving();
-
BattleGroundTypeId bgTypeId = sBattleGroundMgr.GetBattleMasterBG(unit->GetEntry());
-
if (!_player->GetBGAccessByLevel(bgTypeId))
{
// temp, must be gossip message...
SendNotification(LANG_YOUR_BG_LEVEL_REQ_ERROR);
return;
}
-
SendBattlegGroundList(guid, bgTypeId);
}
-
void WorldSession::SendBattlegGroundList( uint64 guid, BattleGroundTypeId bgTypeId )
{
WorldPacket data;
sBattleGroundMgr.BuildBattleGroundListPacket(&data, guid, _player, bgTypeId, 0);
SendPacket( &data );
}
-
void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
{
uint64 guid;
@@ -78,40 +67,31 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
uint8 joinAsGroup;
bool isPremade = false;
Group * grp;
-
recv_data >> guid; // battlemaster guid
recv_data >> bgTypeId_; // battleground type id (DBC id)
recv_data >> instanceId; // instance id, 0 if First Available selected
recv_data >> joinAsGroup; // join as group
-
if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
{
sLog.outError("Battleground: invalid bgtype (%u) received. possible cheater? player guid %u",bgTypeId_,_player->GetGUIDLow());
return;
}
-
BattleGroundTypeId bgTypeId = BattleGroundTypeId(bgTypeId_);
-
sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)));
-
// can do this, since it's battleground, not arena
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, 0);
-
// ignore if player is already in BG
if (_player->InBattleGround())
return;
-
// get bg instance or bg template if instance not found
BattleGround *bg = NULL;
if (instanceId)
bg = sBattleGroundMgr.GetBattleGroundThroughClientInstance(instanceId, bgTypeId);
-
if (!bg && !(bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId)))
{
sLog.outError("Battleground: no available bg / template found");
return;
}
-
// check queueing conditions
if (!joinAsGroup)
{
@@ -146,7 +126,6 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
}
}
// if we're here, then the conditions to join a bg are met. We can proceed in joining.
-
// _player->GetGroup() was already checked, grp is already initialized
GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, isPremade, 0);
uint32 avgTime = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].GetAverageQueueWaitTime(ginfo, _player->GetBattleGroundQueueIdFromLevel(bgTypeId));
@@ -157,9 +136,7 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
{
Player *member = itr->getSource();
if(!member) continue; // this should never happen
-
uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId); // add to queue
-
WorldPacket data;
// send status packet (in queue)
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType);
@@ -175,12 +152,10 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
{
// already checked if queueSlot is valid, now just get it
uint32 queueSlot = _player->AddBattleGroundQueueId(bgQueueTypeId);
-
WorldPacket data;
// send status packet (in queue)
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType);
SendPacket(&data);
-
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo);
sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
}
@@ -188,31 +163,25 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
if (!ginfo->IsInvitedToBGInstanceGUID)
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true);
}
-
void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv_data*/ )
{
// empty opcode
sLog.outDebug("WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message");
-
BattleGround *bg = _player->GetBattleGround();
if(!bg) // can't be received if player not in battleground
return;
-
switch( bg->GetTypeID() )
{
case BATTLEGROUND_WS:
{
uint32 count1 = 0; //always constant zero?
uint32 count2 = 0; //count of next fields
-
Player *ali_plr = objmgr.GetPlayer(((BattleGroundWS*)bg)->GetAllianceFlagPickerGUID());
if (ali_plr)
++count2;
-
Player *horde_plr = objmgr.GetPlayer(((BattleGroundWS*)bg)->GetHordeFlagPickerGUID());
if (horde_plr)
++count2;
-
WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, (4+4+16*count1+16*count2));
data << count1; // alliance flag holders count - obsolete, now always 0
/*for(uint8 i = 0; i < count1; ++i)
@@ -234,7 +203,6 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv
data << (float)horde_plr->GetPositionX();
data << (float)horde_plr->GetPositionY();
}
-
SendPacket(&data);
}
break;
@@ -256,57 +224,44 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv
break;
}
}
-
void WorldSession::HandlePVPLogDataOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug( "WORLD: Recvd MSG_PVP_LOG_DATA Message");
-
BattleGround *bg = _player->GetBattleGround();
if (!bg)
return;
-
WorldPacket data;
sBattleGroundMgr.BuildPvpLogDataPacket(&data, bg);
SendPacket(&data);
-
sLog.outDebug( "WORLD: Sent MSG_PVP_LOG_DATA Message");
}
-
void WorldSession::HandleBattlefieldListOpcode( WorldPacket &recv_data )
{
sLog.outDebug( "WORLD: Recvd CMSG_BATTLEFIELD_LIST Message");
-
uint32 bgTypeId;
recv_data >> bgTypeId; // id from DBC
-
uint8 fromWhere;
recv_data >> fromWhere; // 0 - battlemaster, 1 - UI
-
BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId);
if (!bl)
{
sLog.outError("Battleground: invalid bgtype received.");
return;
}
-
WorldPacket data;
sBattleGroundMgr.BuildBattleGroundListPacket(&data, 0, _player, BattleGroundTypeId(bgTypeId), fromWhere);
SendPacket( &data );
}
-
void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
{
sLog.outDebug( "WORLD: Recvd CMSG_BATTLEFIELD_PORT Message");
-
uint8 type; // arenatype if arena
uint8 unk2; // unk, can be 0x0 (may be if was invited?) and 0x1
uint32 instanceId;
uint32 bgTypeId_; // type id from dbc
uint16 unk; // 0x1F90 constant?
uint8 action; // enter battle 0x1, leave queue 0x0
-
recv_data >> type >> unk2 >> bgTypeId_ >> unk >> action;
-
if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
{
sLog.outError("Battleground: invalid bgtype (%u) received.", bgTypeId_);
@@ -327,12 +282,10 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
// if the player is not in queue, continue or no group information - this should never happen
if (itrPlayerStatus == qpMap.end() || !itrPlayerStatus->second.GroupInfo)
continue;
-
BattleGround * bg = NULL;
// get possibly needed data from groupinfo
uint8 arenatype = itrPlayerStatus->second.GroupInfo->ArenaType;
uint8 status = 0;
-
if (!itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID)
{
// not invited to bg, get template
@@ -345,11 +298,9 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
bg = sBattleGroundMgr.GetBattleGround(itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID, bgTypeId);
status = STATUS_WAIT_JOIN;
}
-
// if bg not found, then continue, don't invite if already in the instance
if (!bg || (_player->InBattleGround() && _player->GetBattleGround() && _player->GetBattleGround()->GetInstanceID() == bg->GetInstanceID()))
continue;
-
// re - invite player with proper data
WorldPacket data;
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, i, status, INVITE_ACCEPT_WAIT_TIME, 0, arenatype);
@@ -358,7 +309,6 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
}
return;
}
-
//get GroupQueueInfo from BattleGroundQueue
BattleGroundTypeId bgTypeId = BattleGroundTypeId(bgTypeId_);
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, type);
@@ -369,7 +319,6 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
sLog.outError("Battleground: itrplayerstatus not found.");
return;
}
-
instanceId = itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID;
// if action == 1, then instanceId is required
if (!instanceId && action == 1)
@@ -377,9 +326,7 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
sLog.outError("Battleground: instance not found.");
return;
}
-
BattleGround *bg = sBattleGroundMgr.GetBattleGround(instanceId, bgTypeId);
-
// bg template might and must be used in case of leaving queue, when instance is not created yet
if (!bg && action == 0)
bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
@@ -388,7 +335,6 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
sLog.outError("Battleground: bg_template not found for type id %u.", bgTypeId);
return;
}
-
if (_player->InBattleGroundQueue())
{
//we must use temporary variables, because GroupQueueInfo pointer can be deleted in BattleGroundQueue::RemovePlayer() function!
@@ -397,7 +343,6 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
uint32 isRated = itrPlayerStatus->second.GroupInfo->IsRated;
uint32 rating = itrPlayerStatus->second.GroupInfo->ArenaTeamRating;
uint32 opponentsRating = itrPlayerStatus->second.GroupInfo->OpponentsTeamRating;
-
//some checks if player isn't cheating - it is not exactly cheating, but we cannot allow it
if (action == 1 && arenaType == 0)
{
@@ -425,9 +370,7 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
case 1: // port to battleground
if (!_player->IsInvitedForBattleGroundQueueType(bgQueueTypeId))
return; // cheating?
-
_player->SetBattleGroundEntryPoint();
-
// resurrect the player
if (!_player->isAlive())
{
@@ -439,9 +382,7 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
{
_player->GetMotionMaster()->MovementExpired();
_player->CleanupAfterTaxiFlight();
-
}
-
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType());
_player->GetSession()->SendPacket(&data);
// remove battleground queue status from BGmgr
@@ -450,7 +391,6 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
// also this is required to prevent stuck at old battleground after SetBattleGroundId set to new
if (BattleGround *currentBg = _player->GetBattleGround())
currentBg->RemovePlayerAtLeave(_player->GetGUID(), false, true);
-
// set the destination instance id
_player->SetBattleGroundId(bg->GetInstanceID(), bgTypeId);
// set the destination team
@@ -491,34 +431,26 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
}
}
}
-
void WorldSession::HandleLeaveBattlefieldOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug( "WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message");
-
//uint8 unk1, unk2;
//uint32 bgTypeId; // id from DBC
//uint16 unk3;
-
//recv_data >> unk1 >> unk2 >> bgTypeId >> unk3; - no used currently
-
//if(bgTypeId >= MAX_BATTLEGROUND_TYPES) // cheating? but not important in this case
// return;
-
// not allow leave battleground in combat
if (_player->isInCombat())
if (BattleGround* bg = _player->GetBattleGround())
if (bg->GetStatus() != STATUS_WAIT_LEAVE)
return;
-
_player->LeaveBattleground();
}
-
void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
{
// empty opcode
sLog.outDebug( "WORLD: Battleground status" );
-
WorldPacket data;
// we must update all queues here
BattleGround *bg = NULL;
@@ -571,76 +503,56 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
}
}
}
-
void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
-
BattleGround *bg = _player->GetBattleGround();
if (!bg)
return;
-
uint64 guid;
recv_data >> guid;
-
Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
return;
-
if(!unit->isSpiritService()) // it's not spirit service
return;
-
sBattleGroundMgr.SendAreaSpiritHealerQueryOpcode(_player, bg, guid);
}
-
void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
-
BattleGround *bg = _player->GetBattleGround();
if (!bg)
return;
-
uint64 guid;
recv_data >> guid;
-
Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
return;
-
if(!unit->isSpiritService()) // it's not spirit service
return;
-
bg->AddPlayerToResurrectQueue(guid, _player->GetGUID());
}
-
void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_BATTLEMASTER_JOIN_ARENA");
//recv_data.hexlike();
-
uint64 guid; // arena Battlemaster guid
uint8 arenaslot; // 2v2, 3v3 or 5v5
uint8 asGroup; // asGroup
uint8 isRated; // isRated
Group * grp;
-
recv_data >> guid >> arenaslot >> asGroup >> isRated;
-
// ignore if we already in BG or BG queue
if (_player->InBattleGround())
return;
-
Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
return;
-
if(!unit->isBattleMaster()) // it's not battle master
return;
-
uint8 arenatype = 0;
uint32 arenaRating = 0;
-
switch(arenaslot)
{
case 0:
@@ -656,7 +568,6 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
sLog.outError("Unknown arena slot %u at HandleBattlemasterJoinArena()", arenaslot);
return;
}
-
//check existance
BattleGround* bg = NULL;
if (!(bg = sBattleGroundMgr.GetBattleGroundTemplate(BATTLEGROUND_AA)))
@@ -664,10 +575,8 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
sLog.outError("Battleground: template bg (all arenas) not found");
return;
}
-
BattleGroundTypeId bgTypeId = bg->GetTypeID();
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, arenatype);
-
// check queueing conditions
if (!asGroup)
{
@@ -692,9 +601,7 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
return;
}
}
-
uint32 ateamId = 0;
-
if (isRated)
{
ateamId = _player->GetArenaTeamId(arenaslot);
@@ -713,19 +620,15 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *member = itr->getSource();
-
// calc avg personal rating
avg_pers_rating += member->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arenaslot*6) + 5);
}
-
if (arenatype)
avg_pers_rating /= arenatype;
-
// if avg personal rating is more than 150 points below the teams rating, the team will be queued against an opponent matching or similar to the average personal rating
if (avg_pers_rating + 150 < arenaRating)
arenaRating = avg_pers_rating;
}
-
GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, false, arenaRating, ateamId);
uint32 avgTime = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].GetAverageQueueWaitTime(ginfo, _player->GetBattleGroundQueueIdFromLevel(bgTypeId));
if (asGroup)
@@ -738,14 +641,11 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
}
else
bg->SetRated(false);
-
for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *member = itr->getSource();
if(!member) continue;
-
uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId);// add to queue
-
WorldPacket data;
// send status packet (in queue)
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype);
@@ -762,7 +662,6 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
else
{
uint32 queueSlot = _player->AddBattleGroundQueueId(bgQueueTypeId);
-
WorldPacket data;
// send status packet (in queue)
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype);
@@ -772,24 +671,19 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
}
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId), arenatype, isRated, arenaRating);
}
-
void WorldSession::HandleReportPvPAFK( WorldPacket & recv_data )
{
uint64 playerGuid;
recv_data >> playerGuid;
Player *reportedPlayer = objmgr.GetPlayer(playerGuid);
-
if (!reportedPlayer)
{
sLog.outDebug("WorldSession::HandleReportPvPAFK: player not found");
return;
}
-
sLog.outDebug("WorldSession::HandleReportPvPAFK: %s reported %s", _player->GetName(), reportedPlayer->GetName());
-
reportedPlayer->ReportedAfkBy(_player);
}
-
void WorldSession::SendBattleGroundOrArenaJoinError(uint8 err)
{
WorldPacket data;