diff options
author | maximius <none@none> | 2009-10-17 15:35:07 -0700 |
---|---|---|
committer | maximius <none@none> | 2009-10-17 15:35:07 -0700 |
commit | 26b5e033ffde3d161382fc9addbfa99738379641 (patch) | |
tree | a344f369ca32945f787a02dee35c3dbe342bed7e /src/game/BattleGroundHandler.cpp | |
parent | f21f47005dcb6b76e1abc9f35fbcd03eed191bff (diff) |
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGroundHandler.cpp')
-rw-r--r-- | src/game/BattleGroundHandler.cpp | 106 |
1 files changed, 0 insertions, 106 deletions
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp index 3e7c453e300..1e685ec1f3a 100644 --- a/src/game/BattleGroundHandler.cpp +++ b/src/game/BattleGroundHandler.cpp @@ -17,13 +17,11 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ - #include "Common.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "WorldPacket.h" #include "WorldSession.h" - #include "ArenaTeam.h" #include "BattleGroundMgr.h" #include "BattleGroundWS.h" @@ -34,42 +32,33 @@ #include "Player.h" #include "Object.h" #include "Opcodes.h" - void WorldSession::HandleBattlemasterHelloOpcode( WorldPacket & recv_data ) { uint64 guid; recv_data >> guid; sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid))); - Creature *unit = GetPlayer()->GetMap()->GetCreature(guid); if (!unit) return; - if(!unit->isBattleMaster()) // it's not battlemaster return; - // Stop the npc if moving unit->StopMoving(); - BattleGroundTypeId bgTypeId = sBattleGroundMgr.GetBattleMasterBG(unit->GetEntry()); - if (!_player->GetBGAccessByLevel(bgTypeId)) { // temp, must be gossip message... SendNotification(LANG_YOUR_BG_LEVEL_REQ_ERROR); return; } - SendBattlegGroundList(guid, bgTypeId); } - void WorldSession::SendBattlegGroundList( uint64 guid, BattleGroundTypeId bgTypeId ) { WorldPacket data; sBattleGroundMgr.BuildBattleGroundListPacket(&data, guid, _player, bgTypeId, 0); SendPacket( &data ); } - void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data ) { uint64 guid; @@ -78,40 +67,31 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data ) uint8 joinAsGroup; bool isPremade = false; Group * grp; - recv_data >> guid; // battlemaster guid recv_data >> bgTypeId_; // battleground type id (DBC id) recv_data >> instanceId; // instance id, 0 if First Available selected recv_data >> joinAsGroup; // join as group - if (!sBattlemasterListStore.LookupEntry(bgTypeId_)) { sLog.outError("Battleground: invalid bgtype (%u) received. possible cheater? player guid %u",bgTypeId_,_player->GetGUIDLow()); return; } - BattleGroundTypeId bgTypeId = BattleGroundTypeId(bgTypeId_); - sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid))); - // can do this, since it's battleground, not arena BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, 0); - // ignore if player is already in BG if (_player->InBattleGround()) return; - // get bg instance or bg template if instance not found BattleGround *bg = NULL; if (instanceId) bg = sBattleGroundMgr.GetBattleGroundThroughClientInstance(instanceId, bgTypeId); - if (!bg && !(bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId))) { sLog.outError("Battleground: no available bg / template found"); return; } - // check queueing conditions if (!joinAsGroup) { @@ -146,7 +126,6 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data ) } } // if we're here, then the conditions to join a bg are met. We can proceed in joining. - // _player->GetGroup() was already checked, grp is already initialized GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, isPremade, 0); uint32 avgTime = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].GetAverageQueueWaitTime(ginfo, _player->GetBattleGroundQueueIdFromLevel(bgTypeId)); @@ -157,9 +136,7 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data ) { Player *member = itr->getSource(); if(!member) continue; // this should never happen - uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId); // add to queue - WorldPacket data; // send status packet (in queue) sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType); @@ -175,12 +152,10 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data ) { // already checked if queueSlot is valid, now just get it uint32 queueSlot = _player->AddBattleGroundQueueId(bgQueueTypeId); - WorldPacket data; // send status packet (in queue) sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType); SendPacket(&data); - sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo); sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName()); } @@ -188,31 +163,25 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data ) if (!ginfo->IsInvitedToBGInstanceGUID) sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true); } - void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv_data*/ ) { // empty opcode sLog.outDebug("WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message"); - BattleGround *bg = _player->GetBattleGround(); if(!bg) // can't be received if player not in battleground return; - switch( bg->GetTypeID() ) { case BATTLEGROUND_WS: { uint32 count1 = 0; //always constant zero? uint32 count2 = 0; //count of next fields - Player *ali_plr = objmgr.GetPlayer(((BattleGroundWS*)bg)->GetAllianceFlagPickerGUID()); if (ali_plr) ++count2; - Player *horde_plr = objmgr.GetPlayer(((BattleGroundWS*)bg)->GetHordeFlagPickerGUID()); if (horde_plr) ++count2; - WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, (4+4+16*count1+16*count2)); data << count1; // alliance flag holders count - obsolete, now always 0 /*for(uint8 i = 0; i < count1; ++i) @@ -234,7 +203,6 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv data << (float)horde_plr->GetPositionX(); data << (float)horde_plr->GetPositionY(); } - SendPacket(&data); } break; @@ -256,57 +224,44 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv break; } } - void WorldSession::HandlePVPLogDataOpcode( WorldPacket & /*recv_data*/ ) { sLog.outDebug( "WORLD: Recvd MSG_PVP_LOG_DATA Message"); - BattleGround *bg = _player->GetBattleGround(); if (!bg) return; - WorldPacket data; sBattleGroundMgr.BuildPvpLogDataPacket(&data, bg); SendPacket(&data); - sLog.outDebug( "WORLD: Sent MSG_PVP_LOG_DATA Message"); } - void WorldSession::HandleBattlefieldListOpcode( WorldPacket &recv_data ) { sLog.outDebug( "WORLD: Recvd CMSG_BATTLEFIELD_LIST Message"); - uint32 bgTypeId; recv_data >> bgTypeId; // id from DBC - uint8 fromWhere; recv_data >> fromWhere; // 0 - battlemaster, 1 - UI - BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId); if (!bl) { sLog.outError("Battleground: invalid bgtype received."); return; } - WorldPacket data; sBattleGroundMgr.BuildBattleGroundListPacket(&data, 0, _player, BattleGroundTypeId(bgTypeId), fromWhere); SendPacket( &data ); } - void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data ) { sLog.outDebug( "WORLD: Recvd CMSG_BATTLEFIELD_PORT Message"); - uint8 type; // arenatype if arena uint8 unk2; // unk, can be 0x0 (may be if was invited?) and 0x1 uint32 instanceId; uint32 bgTypeId_; // type id from dbc uint16 unk; // 0x1F90 constant? uint8 action; // enter battle 0x1, leave queue 0x0 - recv_data >> type >> unk2 >> bgTypeId_ >> unk >> action; - if (!sBattlemasterListStore.LookupEntry(bgTypeId_)) { sLog.outError("Battleground: invalid bgtype (%u) received.", bgTypeId_); @@ -327,12 +282,10 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data ) // if the player is not in queue, continue or no group information - this should never happen if (itrPlayerStatus == qpMap.end() || !itrPlayerStatus->second.GroupInfo) continue; - BattleGround * bg = NULL; // get possibly needed data from groupinfo uint8 arenatype = itrPlayerStatus->second.GroupInfo->ArenaType; uint8 status = 0; - if (!itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID) { // not invited to bg, get template @@ -345,11 +298,9 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data ) bg = sBattleGroundMgr.GetBattleGround(itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID, bgTypeId); status = STATUS_WAIT_JOIN; } - // if bg not found, then continue, don't invite if already in the instance if (!bg || (_player->InBattleGround() && _player->GetBattleGround() && _player->GetBattleGround()->GetInstanceID() == bg->GetInstanceID())) continue; - // re - invite player with proper data WorldPacket data; sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, i, status, INVITE_ACCEPT_WAIT_TIME, 0, arenatype); @@ -358,7 +309,6 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data ) } return; } - //get GroupQueueInfo from BattleGroundQueue BattleGroundTypeId bgTypeId = BattleGroundTypeId(bgTypeId_); BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, type); @@ -369,7 +319,6 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data ) sLog.outError("Battleground: itrplayerstatus not found."); return; } - instanceId = itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID; // if action == 1, then instanceId is required if (!instanceId && action == 1) @@ -377,9 +326,7 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data ) sLog.outError("Battleground: instance not found."); return; } - BattleGround *bg = sBattleGroundMgr.GetBattleGround(instanceId, bgTypeId); - // bg template might and must be used in case of leaving queue, when instance is not created yet if (!bg && action == 0) bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); @@ -388,7 +335,6 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data ) sLog.outError("Battleground: bg_template not found for type id %u.", bgTypeId); return; } - if (_player->InBattleGroundQueue()) { //we must use temporary variables, because GroupQueueInfo pointer can be deleted in BattleGroundQueue::RemovePlayer() function! @@ -397,7 +343,6 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data ) uint32 isRated = itrPlayerStatus->second.GroupInfo->IsRated; uint32 rating = itrPlayerStatus->second.GroupInfo->ArenaTeamRating; uint32 opponentsRating = itrPlayerStatus->second.GroupInfo->OpponentsTeamRating; - //some checks if player isn't cheating - it is not exactly cheating, but we cannot allow it if (action == 1 && arenaType == 0) { @@ -425,9 +370,7 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data ) case 1: // port to battleground if (!_player->IsInvitedForBattleGroundQueueType(bgQueueTypeId)) return; // cheating? - _player->SetBattleGroundEntryPoint(); - // resurrect the player if (!_player->isAlive()) { @@ -439,9 +382,7 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data ) { _player->GetMotionMaster()->MovementExpired(); _player->CleanupAfterTaxiFlight(); - } - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType()); _player->GetSession()->SendPacket(&data); // remove battleground queue status from BGmgr @@ -450,7 +391,6 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data ) // also this is required to prevent stuck at old battleground after SetBattleGroundId set to new if (BattleGround *currentBg = _player->GetBattleGround()) currentBg->RemovePlayerAtLeave(_player->GetGUID(), false, true); - // set the destination instance id _player->SetBattleGroundId(bg->GetInstanceID(), bgTypeId); // set the destination team @@ -491,34 +431,26 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data ) } } } - void WorldSession::HandleLeaveBattlefieldOpcode( WorldPacket & /*recv_data*/ ) { sLog.outDebug( "WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message"); - //uint8 unk1, unk2; //uint32 bgTypeId; // id from DBC //uint16 unk3; - //recv_data >> unk1 >> unk2 >> bgTypeId >> unk3; - no used currently - //if(bgTypeId >= MAX_BATTLEGROUND_TYPES) // cheating? but not important in this case // return; - // not allow leave battleground in combat if (_player->isInCombat()) if (BattleGround* bg = _player->GetBattleGround()) if (bg->GetStatus() != STATUS_WAIT_LEAVE) return; - _player->LeaveBattleground(); } - void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ ) { // empty opcode sLog.outDebug( "WORLD: Battleground status" ); - WorldPacket data; // we must update all queues here BattleGround *bg = NULL; @@ -571,76 +503,56 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ ) } } } - void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data ) { sLog.outDebug("WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY"); - BattleGround *bg = _player->GetBattleGround(); if (!bg) return; - uint64 guid; recv_data >> guid; - Creature *unit = GetPlayer()->GetMap()->GetCreature(guid); if (!unit) return; - if(!unit->isSpiritService()) // it's not spirit service return; - sBattleGroundMgr.SendAreaSpiritHealerQueryOpcode(_player, bg, guid); } - void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data ) { sLog.outDebug("WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE"); - BattleGround *bg = _player->GetBattleGround(); if (!bg) return; - uint64 guid; recv_data >> guid; - Creature *unit = GetPlayer()->GetMap()->GetCreature(guid); if (!unit) return; - if(!unit->isSpiritService()) // it's not spirit service return; - bg->AddPlayerToResurrectQueue(guid, _player->GetGUID()); } - void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data ) { sLog.outDebug("WORLD: CMSG_BATTLEMASTER_JOIN_ARENA"); //recv_data.hexlike(); - uint64 guid; // arena Battlemaster guid uint8 arenaslot; // 2v2, 3v3 or 5v5 uint8 asGroup; // asGroup uint8 isRated; // isRated Group * grp; - recv_data >> guid >> arenaslot >> asGroup >> isRated; - // ignore if we already in BG or BG queue if (_player->InBattleGround()) return; - Creature *unit = GetPlayer()->GetMap()->GetCreature(guid); if (!unit) return; - if(!unit->isBattleMaster()) // it's not battle master return; - uint8 arenatype = 0; uint32 arenaRating = 0; - switch(arenaslot) { case 0: @@ -656,7 +568,6 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data ) sLog.outError("Unknown arena slot %u at HandleBattlemasterJoinArena()", arenaslot); return; } - //check existance BattleGround* bg = NULL; if (!(bg = sBattleGroundMgr.GetBattleGroundTemplate(BATTLEGROUND_AA))) @@ -664,10 +575,8 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data ) sLog.outError("Battleground: template bg (all arenas) not found"); return; } - BattleGroundTypeId bgTypeId = bg->GetTypeID(); BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, arenatype); - // check queueing conditions if (!asGroup) { @@ -692,9 +601,7 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data ) return; } } - uint32 ateamId = 0; - if (isRated) { ateamId = _player->GetArenaTeamId(arenaslot); @@ -713,19 +620,15 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data ) for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) { Player *member = itr->getSource(); - // calc avg personal rating avg_pers_rating += member->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arenaslot*6) + 5); } - if (arenatype) avg_pers_rating /= arenatype; - // if avg personal rating is more than 150 points below the teams rating, the team will be queued against an opponent matching or similar to the average personal rating if (avg_pers_rating + 150 < arenaRating) arenaRating = avg_pers_rating; } - GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, false, arenaRating, ateamId); uint32 avgTime = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].GetAverageQueueWaitTime(ginfo, _player->GetBattleGroundQueueIdFromLevel(bgTypeId)); if (asGroup) @@ -738,14 +641,11 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data ) } else bg->SetRated(false); - for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) { Player *member = itr->getSource(); if(!member) continue; - uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId);// add to queue - WorldPacket data; // send status packet (in queue) sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype); @@ -762,7 +662,6 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data ) else { uint32 queueSlot = _player->AddBattleGroundQueueId(bgQueueTypeId); - WorldPacket data; // send status packet (in queue) sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype); @@ -772,24 +671,19 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data ) } sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId), arenatype, isRated, arenaRating); } - void WorldSession::HandleReportPvPAFK( WorldPacket & recv_data ) { uint64 playerGuid; recv_data >> playerGuid; Player *reportedPlayer = objmgr.GetPlayer(playerGuid); - if (!reportedPlayer) { sLog.outDebug("WorldSession::HandleReportPvPAFK: player not found"); return; } - sLog.outDebug("WorldSession::HandleReportPvPAFK: %s reported %s", _player->GetName(), reportedPlayer->GetName()); - reportedPlayer->ReportedAfkBy(_player); } - void WorldSession::SendBattleGroundOrArenaJoinError(uint8 err) { WorldPacket data; |