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authortvaroh <none@none>2009-05-18 00:11:39 +0200
committertvaroh <none@none>2009-05-18 00:11:39 +0200
commit2f27bde026d3b514d696b17fd415c9218f5496d7 (patch)
treeffd9da75b7cbcedf8c65e733f6ff9ee879fe28c7 /src/game/BattleGroundHandler.cpp
parentd7740fcd178c0125d8917009034d42c8c5ae2517 (diff)
Clear afk before joining bg
--HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundHandler.cpp')
-rw-r--r--src/game/BattleGroundHandler.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp
index b1522c939f7..1cb0084a1d1 100644
--- a/src/game/BattleGroundHandler.cpp
+++ b/src/game/BattleGroundHandler.cpp
@@ -454,6 +454,9 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
_player->SetBattleGroundId(bg->GetInstanceID());
// set the destination team
_player->SetBGTeam(team);
+ // clear AFK
+ if(_player->isAFK())
+ _player->ToggleAFK();
// bg->HandleBeforeTeleportToBattleGround(_player);
sBattleGroundMgr.SendToBattleGround(_player, instanceId);
// add only in HandleMoveWorldPortAck()