diff options
| author | Spp <none@none> | 2010-04-11 20:20:38 +0200 |
|---|---|---|
| committer | Spp <none@none> | 2010-04-11 20:20:38 +0200 |
| commit | 65c3e979e2eed9e2485caf65b487dbd2219c0592 (patch) | |
| tree | 5ecb0c945d99401d87fcfe116dfbc369328c4829 /src/game/BattleGroundHandler.cpp | |
| parent | c592fc75809e420eb3554b12c31eb645a8aae280 (diff) | |
Tab to Spaces and remove of trailing spaces
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGroundHandler.cpp')
| -rw-r--r-- | src/game/BattleGroundHandler.cpp | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp index 47c08137b06..89032da1483 100644 --- a/src/game/BattleGroundHandler.cpp +++ b/src/game/BattleGroundHandler.cpp @@ -152,15 +152,15 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) BattleGroundQueue& bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId]; if (joinAsGroup /* && _player->GetGroup()*/) { - GroupQueueInfo * ginfo; + GroupQueueInfo * ginfo; uint32 avgTime; if(err > 0) { sLog.outDebug("Battleground: the following players are joining as group:"); ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, 0, false, isPremade, 0); - avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId()); - } + avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId()); + } for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) { @@ -168,15 +168,15 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) if (!member) continue; // this should never happen WorldPacket data; - - if(err <= 0) - { - sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, err); - member->GetSession()->SendPacket(&data); - continue; + + if(err <= 0) + { + sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, err); + member->GetSession()->SendPacket(&data); + continue; } - - // add to queue + + // add to queue uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId); // send status packet (in queue) @@ -664,7 +664,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data) if (!grp) return; if (grp->GetLeaderGUID() != _player->GetGUID()) - return; + return; err = grp->CanJoinBattleGroundQueue(bg, bgQueueTypeId, arenatype, arenatype, (bool)isRated, arenaslot); } @@ -704,11 +704,11 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data) BattleGroundQueue &bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId]; if (asGroup) { - uint32 avgTime; - - if(err > 0) - { - sLog.outDebug("Battleground: arena join as group start"); + uint32 avgTime; + + if(err > 0) + { + sLog.outDebug("Battleground: arena join as group start"); if (isRated) { sLog.outDebug("Battleground: arena team id %u, leader %s queued with rating %u for type %u",_player->GetArenaTeamId(arenaslot),_player->GetName(),arenaRating,arenatype); @@ -717,8 +717,8 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data) else bg->SetRated(false); - GroupQueueInfo * ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, ateamId); - avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId()); + GroupQueueInfo * ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, ateamId); + avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId()); } for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) @@ -728,7 +728,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data) continue; WorldPacket data; - + if (err <= 0) { sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, err); @@ -737,7 +737,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data) } // add to queue - uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId); + uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId); // send status packet (in queue) sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype); |
