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authorthenecromancer <none@none>2010-04-21 18:49:57 +0200
committerthenecromancer <none@none>2010-04-21 18:49:57 +0200
commit7f4e73dbffe3b0d63d9891e20c36f3f8db44ac14 (patch)
tree2b420e7ea96da98365351f6d18916151f6d5f775 /src/game/BattleGroundHandler.cpp
parentb7a44ae2baede5000b13c911f434d33a523d9c4c (diff)
Fix skirmish battles
--HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundHandler.cpp')
-rw-r--r--src/game/BattleGroundHandler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp
index 44d8c2c7ee7..aecfbace2a2 100644
--- a/src/game/BattleGroundHandler.cpp
+++ b/src/game/BattleGroundHandler.cpp
@@ -696,10 +696,10 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
// if avg personal rating is more than 150 points below the teams rating, the team will be queued against an opponent matching or similar to the average personal rating
if (avg_pers_rating + 150 < arenaRating)
arenaRating = avg_pers_rating;
- }
- if (arenaRating <= 0)
- arenaRating = 1;
+ if (arenaRating <= 0)
+ arenaRating = 1;
+ }
BattleGroundQueue &bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId];
if (asGroup)