diff options
author | megamage <none@none> | 2009-03-10 15:30:44 -0600 |
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committer | megamage <none@none> | 2009-03-10 15:30:44 -0600 |
commit | a0fede4fc21de9f1b8fc5939bf0c6798ce78071a (patch) | |
tree | 54168aeaf6ce0f9dde53fadeea7ae14ffd9eef35 /src/game/BattleGroundHandler.cpp | |
parent | 1c151b72446fcb2908df6fee97058c43c7ca83c2 (diff) |
[7437] Fixed client visible instance ids for battlegrounds. Author: balrok
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGroundHandler.cpp')
-rw-r--r-- | src/game/BattleGroundHandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp index ddf747f4401..912c1349d05 100644 --- a/src/game/BattleGroundHandler.cpp +++ b/src/game/BattleGroundHandler.cpp @@ -112,9 +112,9 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data ) return; // get bg instance or bg template if instance not found - BattleGround * bg = 0; + BattleGround * bg = NULL; if(instanceId) - BattleGround *bg = sBattleGroundMgr.GetBattleGround(instanceId, bgTypeId); + BattleGround *bg = sBattleGroundMgr.GetBattleGroundThroughClientInstance(instanceId, bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId)); if(!bg && !(bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId))) { |