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authormegamage <none@none>2009-03-09 17:01:18 -0600
committermegamage <none@none>2009-03-09 17:01:18 -0600
commitc9796bab32f3c0ba2859d33e1a56f6d734164b0c (patch)
tree7e005b3d26822697237db086698355376a28ffb0 /src/game/BattleGroundHandler.cpp
parent5d5b37ab327e0c01d31cb16073d2770be5deefe5 (diff)
[7412] Do not allow player with deserter debuff to be teleported to battleground Author: Triply
--HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundHandler.cpp')
-rw-r--r--src/game/BattleGroundHandler.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp
index ba687f52662..7b6dcd4a5ca 100644
--- a/src/game/BattleGroundHandler.cpp
+++ b/src/game/BattleGroundHandler.cpp
@@ -427,6 +427,12 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
sLog.outError("Battleground: Invalid player queue info!");
return;
}
+ //if player is trying to enter battleground (not arena!) and he has deserter debuff, we must just remove him from queue
+ if( arenatype == 0 && !_player->CanJoinToBattleground() )
+ {
+ sLog.outDebug("Battleground: player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUIDLow());
+ action = 0;
+ }
WorldPacket data;
switch(action)
{