aboutsummaryrefslogtreecommitdiff
path: root/src/game/BattleGroundHandler.cpp
diff options
context:
space:
mode:
authormegamage <none@none>2009-08-19 16:26:22 -0500
committermegamage <none@none>2009-08-19 16:26:22 -0500
commite954904e6d0f026254d4ab93c6b4d051cc7253c6 (patch)
tree24374c0508ddd062dccb7b30bb7455eb9a191b3c /src/game/BattleGroundHandler.cpp
parentd9ed49749db71f971c650c109d5bc1ce8af5d8ad (diff)
[8378] Use exceptions instead of explicit size checking for each packet Author: arrai
CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd could crash due to the asserts in ByteBuffer.h. That was exploitable by malicious players. Furthermore, there were duplicate checks: Additionally to CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye on not exceeding the packet boundaries - just to crash the server for sure in such a case. To prevent memory leaks or other undesirable states, please read in every handler all variables _before_ doing any concrete handling. --HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundHandler.cpp')
-rw-r--r--src/game/BattleGroundHandler.cpp18
1 files changed, 0 insertions, 18 deletions
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp
index b1309063b3b..45323313e89 100644
--- a/src/game/BattleGroundHandler.cpp
+++ b/src/game/BattleGroundHandler.cpp
@@ -37,8 +37,6 @@
void WorldSession::HandleBattlemasterHelloOpcode( WorldPacket & recv_data )
{
- CHECK_PACKET_SIZE(recv_data, 8);
-
uint64 guid;
recv_data >> guid;
sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)));
@@ -74,8 +72,6 @@ void WorldSession::SendBattlegGroundList( uint64 guid, BattleGroundTypeId bgType
void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
{
- CHECK_PACKET_SIZE(recv_data, 8+4+4+1);
-
uint64 guid;
uint32 bgTypeId_;
uint32 instanceId;
@@ -278,8 +274,6 @@ void WorldSession::HandlePVPLogDataOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleBattlefieldListOpcode( WorldPacket &recv_data )
{
- CHECK_PACKET_SIZE(recv_data, 4 + 1);
-
sLog.outDebug( "WORLD: Recvd CMSG_BATTLEFIELD_LIST Message");
uint32 bgTypeId;
@@ -302,8 +296,6 @@ void WorldSession::HandleBattlefieldListOpcode( WorldPacket &recv_data )
void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
{
- CHECK_PACKET_SIZE(recv_data, 1+1+4+2+1);
-
sLog.outDebug( "WORLD: Recvd CMSG_BATTLEFIELD_PORT Message");
uint8 type; // arenatype if arena
@@ -502,8 +494,6 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
void WorldSession::HandleLeaveBattlefieldOpcode( WorldPacket & /*recv_data*/ )
{
- //CHECK_PACKET_SIZE(recv_data, 1+1+4+2);
-
sLog.outDebug( "WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message");
//uint8 unk1, unk2;
@@ -586,8 +576,6 @@ void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
- CHECK_PACKET_SIZE(recv_data, 8);
-
BattleGround *bg = _player->GetBattleGround();
if (!bg)
return;
@@ -609,8 +597,6 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
- CHECK_PACKET_SIZE(recv_data, 8);
-
BattleGround *bg = _player->GetBattleGround();
if (!bg)
return;
@@ -630,8 +616,6 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data )
void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
{
- CHECK_PACKET_SIZE(recv_data, 8+1+1+1);
-
sLog.outDebug("WORLD: CMSG_BATTLEMASTER_JOIN_ARENA");
recv_data.hexlike();
@@ -785,8 +769,6 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
void WorldSession::HandleReportPvPAFK( WorldPacket & recv_data )
{
- CHECK_PACKET_SIZE(recv_data, 8);
-
uint64 playerGuid;
recv_data >> playerGuid;
Player *reportedPlayer = objmgr.GetPlayer(playerGuid);