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authormegamage <none@none>2009-08-19 16:54:52 -0500
committermegamage <none@none>2009-08-19 16:54:52 -0500
commitedc05f2c19b320ea28536ea963c16266a152d1b4 (patch)
tree5a9d4179887932bd05b8392e6064a815003b97f1 /src/game/BattleGroundHandler.cpp
parent012d6fa865fb8083dcbeae9b04926527b3c19f4e (diff)
[8382] Implement ByteArray functions for skip read of fields not needed for server in received packets. Author: VladimirMangos
* Use this fucntions in some case. * Change some packets to form: read fields first check later for better control recieved packets structure. * Fix CMSG_STAND_STATE_CHANGE packet structure to more correct. --HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundHandler.cpp')
-rw-r--r--src/game/BattleGroundHandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp
index 45323313e89..cc6793b8575 100644
--- a/src/game/BattleGroundHandler.cpp
+++ b/src/game/BattleGroundHandler.cpp
@@ -617,11 +617,7 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data )
void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_BATTLEMASTER_JOIN_ARENA");
- recv_data.hexlike();
-
- // ignore if we already in BG or BG queue
- if (_player->InBattleGround())
- return;
+ //recv_data.hexlike();
uint64 guid; // arena Battlemaster guid
uint8 arenaslot; // 2v2, 3v3 or 5v5
@@ -631,6 +627,10 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
recv_data >> guid >> arenaslot >> asGroup >> isRated;
+ // ignore if we already in BG or BG queue
+ if (_player->InBattleGround())
+ return;
+
Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
return;