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authormegamage <none@none>2009-06-18 17:08:30 -0500
committermegamage <none@none>2009-06-18 17:08:30 -0500
commitfd73be2f1e2aa134f3b26277281411de691db04a (patch)
tree10f42d686e06a3edf3dbdd65f14836ed6aee3216 /src/game/BattleGroundHandler.cpp
parentc816698f86ae5b6fa43ffb25811e5419d11eddd9 (diff)
[8044] Fixed: group members teleported on BG ending to locations they were before BG start. Author: KAPATEJIb
--HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundHandler.cpp')
-rw-r--r--src/game/BattleGroundHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp
index 6d16abfd5ea..c8bc2bc4ecf 100644
--- a/src/game/BattleGroundHandler.cpp
+++ b/src/game/BattleGroundHandler.cpp
@@ -164,8 +164,8 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId); // add to queue
- // store entry point coords (same as leader entry point)
- member->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation());
+ // store entry point coords
+ member->SetBattleGroundEntryPoint(member->GetMapId(),member->GetPositionX(),member->GetPositionY(),member->GetPositionZ(),member->GetOrientation());
WorldPacket data;
// send status packet (in queue)