diff options
author | n0n4m3 <none@none> | 2009-12-24 10:20:15 +0100 |
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committer | n0n4m3 <none@none> | 2009-12-24 10:20:15 +0100 |
commit | 250a00cc1c91d2df2b6c4f72a2ad322b46fed783 (patch) | |
tree | eab0216df4c91777747e866ed4525c9fbc7a037f /src/game/BattleGroundMgr.cpp | |
parent | acdc4ca15b69c84197f867192328829904646a66 (diff) |
Temporary revert 6743 commit. I fix this patch across 1-2 days.
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGroundMgr.cpp')
-rw-r--r-- | src/game/BattleGroundMgr.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp index e296d5634f3..1259f26b0da 100644 --- a/src/game/BattleGroundMgr.cpp +++ b/src/game/BattleGroundMgr.cpp @@ -47,7 +47,6 @@ #include "GameEventMgr.h" #include "ProgressBar.h" #include "SharedDefines.h" -#include "TimeMgr.h" INSTANTIATE_SINGLETON_1( BattleGroundMgr ); @@ -1225,10 +1224,10 @@ void BattleGroundMgr::Update(uint32 diff) { if (m_AutoDistributionTimeChecker < diff) { - if(sGameTime.GetGameTime() > m_NextAutoDistributionTime) + if(time(NULL) > m_NextAutoDistributionTime) { DistributeArenaPoints(); - m_NextAutoDistributionTime = sGameTime.GetGameTime() + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS); + m_NextAutoDistributionTime = time(NULL) + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS); CharacterDatabase.PExecute("UPDATE saved_variables SET NextArenaPointDistributionTime = '"UI64FMTD"'", m_NextAutoDistributionTime); } m_AutoDistributionTimeChecker = 600000; // check 10 minutes @@ -1761,7 +1760,7 @@ void BattleGroundMgr::InitAutomaticArenaPointDistribution() if (!result) { sLog.outDebug("Battleground: Next arena point distribution time not found in SavedVariables, reseting it now."); - m_NextAutoDistributionTime = sGameTime.GetGameTime() + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS); + m_NextAutoDistributionTime = time(NULL) + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS); CharacterDatabase.PExecute("INSERT INTO saved_variables (NextArenaPointDistributionTime) VALUES ('"UI64FMTD"')", m_NextAutoDistributionTime); } else |