diff options
author | Spp <none@none> | 2010-04-07 19:13:19 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-07 19:13:19 +0200 |
commit | 2e127f7a30706dc1d40c65de22ff02851732da24 (patch) | |
tree | 91f7e8033e9296fdd8dbb2d5a761c9980cc36f18 /src/game/BattleGroundMgr.cpp | |
parent | 182e9a20b107c0d824e8a0bd1cf8f7eceb2b4ce5 (diff) |
Code style (game + scripts only):
"while(" --> "while ("
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGroundMgr.cpp')
-rw-r--r-- | src/game/BattleGroundMgr.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp index 9d5e01f0014..46a2f05e021 100644 --- a/src/game/BattleGroundMgr.cpp +++ b/src/game/BattleGroundMgr.cpp @@ -547,7 +547,7 @@ void BattleGroundQueue::FillPlayersToBG(BattleGround* bg, BattleGroundBracketId // At first we need to compare free space in bg and our selection pool int32 diffAli = aliFree - int32(m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount()); int32 diffHorde = hordeFree - int32(m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount()); - while( abs(diffAli - diffHorde) > 1 && (m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() > 0 || m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() > 0) ) + while ( abs(diffAli - diffHorde) > 1 && (m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() > 0 || m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() > 0) ) { //each cycle execution we need to kick at least 1 group if (diffAli < diffHorde) @@ -750,7 +750,7 @@ bool BattleGroundQueue::CheckSkirmishForSameFaction(BattleGroundBracketId bracke } /* -this method is called when group is inserted, or player / group is removed from BG Queue - there is only one player's status changed, so we don't use while(true) cycles to invite whole queue +this method is called when group is inserted, or player / group is removed from BG Queue - there is only one player's status changed, so we don't use while (true) cycles to invite whole queue it must be called after fully adding the members of a group to ensure group joining should be called from BattleGround::RemovePlayer function in some cases */ @@ -1158,7 +1158,7 @@ void BattleGroundMgr::DeleteAllBattleGrounds() for (uint32 bgTypeId = 0; bgTypeId < MAX_BATTLEGROUND_TYPE_ID; ++bgTypeId) { // ~BattleGround call unregistring BG from queue - while(!BGFreeSlotQueue[bgTypeId].empty()) + while (!BGFreeSlotQueue[bgTypeId].empty()) delete BGFreeSlotQueue[bgTypeId].front(); } } @@ -2107,7 +2107,7 @@ void BattleGroundMgr::LoadBattleMastersEntry() mBattleMastersMap[entry] = BattleGroundTypeId(bgTypeId); - } while( result->NextRow() ); + } while ( result->NextRow() ); sLog.outString(); sLog.outString( ">> Loaded %u battlemaster entries", count ); |