diff options
author | click <none@none> | 2010-06-05 21:22:47 +0200 |
---|---|---|
committer | click <none@none> | 2010-06-05 21:22:47 +0200 |
commit | 455bfb01645510c677b88c693e0092244e1901e4 (patch) | |
tree | f9a1d305217c4967fdd572b595a98e2f58a0c482 /src/game/BattleGroundMgr.cpp | |
parent | a2d6e7ff8c95e688adc625c01387af2ca3cde3a0 (diff) |
Move core/realm files to new subdirectory
--HG--
branch : trunk
rename : src/framework/CMakeLists.txt => src/server/framework/CMakeLists.txt
rename : src/framework/Dynamic/FactoryHolder.h => src/server/framework/Dynamic/FactoryHolder.h
rename : src/framework/Dynamic/ObjectRegistry.h => src/server/framework/Dynamic/ObjectRegistry.h
rename : src/framework/GameSystem/Grid.h => src/server/framework/GameSystem/Grid.h
rename : src/framework/GameSystem/GridLoader.h => src/server/framework/GameSystem/GridLoader.h
rename : src/framework/GameSystem/GridRefManager.h => src/server/framework/GameSystem/GridRefManager.h
rename : src/framework/GameSystem/GridReference.h => src/server/framework/GameSystem/GridReference.h
rename : src/framework/GameSystem/NGrid.h => src/server/framework/GameSystem/NGrid.h
rename : src/framework/GameSystem/TypeContainer.h => src/server/framework/GameSystem/TypeContainer.h
rename : src/framework/GameSystem/TypeContainerFunctions.h => src/server/framework/GameSystem/TypeContainerFunctions.h
rename : src/framework/GameSystem/TypeContainerFunctionsPtr.h => src/server/framework/GameSystem/TypeContainerFunctionsPtr.h
rename : src/framework/GameSystem/TypeContainerVisitor.h => src/server/framework/GameSystem/TypeContainerVisitor.h
rename : src/framework/Network/SocketDefines.h => src/server/framework/Network/SocketDefines.h
rename : src/framework/Platform/CompilerDefs.h => src/server/framework/Platform/CompilerDefs.h
rename : src/framework/Platform/Define.h => src/server/framework/Platform/Define.h
rename : src/framework/Policies/CreationPolicy.h => src/server/framework/Policies/CreationPolicy.h
rename : src/framework/Policies/ObjectLifeTime.cpp => src/server/framework/Policies/ObjectLifeTime.cpp
rename : src/framework/Policies/ObjectLifeTime.h => src/server/framework/Policies/ObjectLifeTime.h
rename : src/framework/Policies/Singleton.h => src/server/framework/Policies/Singleton.h
rename : src/framework/Policies/SingletonImp.h => src/server/framework/Policies/SingletonImp.h
rename : src/framework/Policies/ThreadingModel.h => src/server/framework/Policies/ThreadingModel.h
rename : src/framework/Utilities/ByteConverter.h => src/server/framework/Utilities/ByteConverter.h
rename : src/framework/Utilities/Callback.h => src/server/framework/Utilities/Callback.h
rename : src/framework/Utilities/CountedReference/Reference.h => src/server/framework/Utilities/CountedReference/Reference.h
rename : src/framework/Utilities/CountedReference/ReferenceHolder.h => src/server/framework/Utilities/CountedReference/ReferenceHolder.h
rename : src/framework/Utilities/CountedReference/ReferenceImpl.h => src/server/framework/Utilities/CountedReference/ReferenceImpl.h
rename : src/framework/Utilities/EventProcessor.cpp => src/server/framework/Utilities/EventProcessor.cpp
rename : src/framework/Utilities/EventProcessor.h => src/server/framework/Utilities/EventProcessor.h
rename : src/framework/Utilities/LinkedList.h => src/server/framework/Utilities/LinkedList.h
rename : src/framework/Utilities/LinkedReference/RefManager.h => src/server/framework/Utilities/LinkedReference/RefManager.h
rename : src/framework/Utilities/LinkedReference/Reference.h => src/server/framework/Utilities/LinkedReference/Reference.h
rename : src/framework/Utilities/TypeList.h => src/server/framework/Utilities/TypeList.h
rename : src/framework/Utilities/UnorderedMap.h => src/server/framework/Utilities/UnorderedMap.h
rename : src/game/AccountMgr.cpp => src/server/game/AccountMgr.cpp
rename : src/game/AccountMgr.h => src/server/game/AccountMgr.h
rename : src/game/AchievementMgr.cpp => src/server/game/AchievementMgr.cpp
rename : src/game/AchievementMgr.h => src/server/game/AchievementMgr.h
rename : src/game/AddonHandler.cpp => src/server/game/AddonHandler.cpp
rename : src/game/AddonHandler.h => src/server/game/AddonHandler.h
rename : src/game/AddonMgr.cpp => src/server/game/AddonMgr.cpp
rename : src/game/AddonMgr.h => src/server/game/AddonMgr.h
rename : src/game/ArenaTeam.cpp => src/server/game/ArenaTeam.cpp
rename : src/game/ArenaTeam.h => src/server/game/ArenaTeam.h
rename : src/game/ArenaTeamHandler.cpp => src/server/game/ArenaTeamHandler.cpp
rename : src/game/AuctionHouseBot.cpp => src/server/game/AuctionHouseBot.cpp
rename : src/game/AuctionHouseBot.h => src/server/game/AuctionHouseBot.h
rename : src/game/AuctionHouseHandler.cpp => src/server/game/AuctionHouseHandler.cpp
rename : src/game/AuctionHouseMgr.cpp => src/server/game/AuctionHouseMgr.cpp
rename : src/game/AuctionHouseMgr.h => src/server/game/AuctionHouseMgr.h
rename : src/game/Bag.cpp => src/server/game/Bag.cpp
rename : src/game/Bag.h => src/server/game/Bag.h
rename : src/game/BattleGround.cpp => src/server/game/BattleGround.cpp
rename : src/game/BattleGround.h => src/server/game/BattleGround.h
rename : src/game/BattleGroundAA.cpp => src/server/game/BattleGroundAA.cpp
rename : src/game/BattleGroundAA.h => src/server/game/BattleGroundAA.h
rename : src/game/BattleGroundAB.cpp => src/server/game/BattleGroundAB.cpp
rename : src/game/BattleGroundAB.h => src/server/game/BattleGroundAB.h
rename : src/game/BattleGroundAV.cpp => src/server/game/BattleGroundAV.cpp
rename : src/game/BattleGroundAV.h => src/server/game/BattleGroundAV.h
rename : src/game/BattleGroundBE.cpp => src/server/game/BattleGroundBE.cpp
rename : src/game/BattleGroundBE.h => src/server/game/BattleGroundBE.h
rename : src/game/BattleGroundDS.cpp => src/server/game/BattleGroundDS.cpp
rename : src/game/BattleGroundDS.h => src/server/game/BattleGroundDS.h
rename : src/game/BattleGroundEY.cpp => src/server/game/BattleGroundEY.cpp
rename : src/game/BattleGroundEY.h => src/server/game/BattleGroundEY.h
rename : src/game/BattleGroundHandler.cpp => src/server/game/BattleGroundHandler.cpp
rename : src/game/BattleGroundIC.cpp => src/server/game/BattleGroundIC.cpp
rename : src/game/BattleGroundIC.h => src/server/game/BattleGroundIC.h
rename : src/game/BattleGroundMgr.cpp => src/server/game/BattleGroundMgr.cpp
rename : src/game/BattleGroundMgr.h => src/server/game/BattleGroundMgr.h
rename : src/game/BattleGroundNA.cpp => src/server/game/BattleGroundNA.cpp
rename : src/game/BattleGroundNA.h => src/server/game/BattleGroundNA.h
rename : src/game/BattleGroundRB.cpp => src/server/game/BattleGroundRB.cpp
rename : src/game/BattleGroundRB.h => src/server/game/BattleGroundRB.h
rename : src/game/BattleGroundRL.cpp => src/server/game/BattleGroundRL.cpp
rename : src/game/BattleGroundRL.h => src/server/game/BattleGroundRL.h
rename : src/game/BattleGroundRV.cpp => src/server/game/BattleGroundRV.cpp
rename : src/game/BattleGroundRV.h => src/server/game/BattleGroundRV.h
rename : src/game/BattleGroundSA.cpp => src/server/game/BattleGroundSA.cpp
rename : src/game/BattleGroundSA.h => src/server/game/BattleGroundSA.h
rename : src/game/BattleGroundWS.cpp => src/server/game/BattleGroundWS.cpp
rename : src/game/BattleGroundWS.h => src/server/game/BattleGroundWS.h
rename : src/game/CMakeLists.txt => src/server/game/CMakeLists.txt
rename : src/game/Calendar.cpp => src/server/game/Calendar.cpp
rename : src/game/Calendar.h => src/server/game/Calendar.h
rename : src/game/CalendarHandler.cpp => src/server/game/CalendarHandler.cpp
rename : src/game/Cell.h => src/server/game/Cell.h
rename : src/game/CellImpl.h => src/server/game/CellImpl.h
rename : src/game/Channel.cpp => src/server/game/Channel.cpp
rename : src/game/Channel.h => src/server/game/Channel.h
rename : src/game/ChannelHandler.cpp => src/server/game/ChannelHandler.cpp
rename : src/game/ChannelMgr.cpp => src/server/game/ChannelMgr.cpp
rename : src/game/ChannelMgr.h => src/server/game/ChannelMgr.h
rename : src/game/CharacterHandler.cpp => src/server/game/CharacterHandler.cpp
rename : src/game/Chat.cpp => src/server/game/Chat.cpp
rename : src/game/Chat.h => src/server/game/Chat.h
rename : src/game/ChatHandler.cpp => src/server/game/ChatHandler.cpp
rename : src/game/CombatAI.cpp => src/server/game/CombatAI.cpp
rename : src/game/CombatAI.h => src/server/game/CombatAI.h
rename : src/game/CombatHandler.cpp => src/server/game/CombatHandler.cpp
rename : src/game/ConditionMgr.cpp => src/server/game/ConditionMgr.cpp
rename : src/game/ConditionMgr.h => src/server/game/ConditionMgr.h
rename : src/game/ConfusedMovementGenerator.cpp => src/server/game/ConfusedMovementGenerator.cpp
rename : src/game/ConfusedMovementGenerator.h => src/server/game/ConfusedMovementGenerator.h
rename : src/game/Corpse.cpp => src/server/game/Corpse.cpp
rename : src/game/Corpse.h => src/server/game/Corpse.h
rename : src/game/Creature.cpp => src/server/game/Creature.cpp
rename : src/game/Creature.h => src/server/game/Creature.h
rename : src/game/CreatureAI.cpp => src/server/game/CreatureAI.cpp
rename : src/game/CreatureAI.h => src/server/game/CreatureAI.h
rename : src/game/CreatureAIFactory.h => src/server/game/CreatureAIFactory.h
rename : src/game/CreatureAIImpl.h => src/server/game/CreatureAIImpl.h
rename : src/game/CreatureAIRegistry.cpp => src/server/game/CreatureAIRegistry.cpp
rename : src/game/CreatureAIRegistry.h => src/server/game/CreatureAIRegistry.h
rename : src/game/CreatureAISelector.cpp => src/server/game/CreatureAISelector.cpp
rename : src/game/CreatureAISelector.h => src/server/game/CreatureAISelector.h
rename : src/game/CreatureEventAI.cpp => src/server/game/CreatureEventAI.cpp
rename : src/game/CreatureEventAI.h => src/server/game/CreatureEventAI.h
rename : src/game/CreatureEventAIMgr.cpp => src/server/game/CreatureEventAIMgr.cpp
rename : src/game/CreatureEventAIMgr.h => src/server/game/CreatureEventAIMgr.h
rename : src/game/CreatureGroups.cpp => src/server/game/CreatureGroups.cpp
rename : src/game/CreatureGroups.h => src/server/game/CreatureGroups.h
rename : src/game/DBCEnums.h => src/server/game/DBCEnums.h
rename : src/game/DBCStores.cpp => src/server/game/DBCStores.cpp
rename : src/game/DBCStores.h => src/server/game/DBCStores.h
rename : src/game/DBCStructure.h => src/server/game/DBCStructure.h
rename : src/game/DBCfmt.h => src/server/game/DBCfmt.h
rename : src/game/Debugcmds.cpp => src/server/game/Debugcmds.cpp
rename : src/game/DestinationHolder.cpp => src/server/game/DestinationHolder.cpp
rename : src/game/DestinationHolder.h => src/server/game/DestinationHolder.h
rename : src/game/DestinationHolderImp.h => src/server/game/DestinationHolderImp.h
rename : src/game/DuelHandler.cpp => src/server/game/DuelHandler.cpp
rename : src/game/DynamicObject.cpp => src/server/game/DynamicObject.cpp
rename : src/game/DynamicObject.h => src/server/game/DynamicObject.h
rename : src/game/FleeingMovementGenerator.cpp => src/server/game/FleeingMovementGenerator.cpp
rename : src/game/FleeingMovementGenerator.h => src/server/game/FleeingMovementGenerator.h
rename : src/game/FollowerRefManager.h => src/server/game/FollowerRefManager.h
rename : src/game/FollowerReference.cpp => src/server/game/FollowerReference.cpp
rename : src/game/FollowerReference.h => src/server/game/FollowerReference.h
rename : src/game/Formulas.h => src/server/game/Formulas.h
rename : src/game/GameEventMgr.cpp => src/server/game/GameEventMgr.cpp
rename : src/game/GameEventMgr.h => src/server/game/GameEventMgr.h
rename : src/game/GameObject.cpp => src/server/game/GameObject.cpp
rename : src/game/GameObject.h => src/server/game/GameObject.h
rename : src/game/GlobalEvents.cpp => src/server/game/GlobalEvents.cpp
rename : src/game/GlobalEvents.h => src/server/game/GlobalEvents.h
rename : src/game/GossipDef.cpp => src/server/game/GossipDef.cpp
rename : src/game/GossipDef.h => src/server/game/GossipDef.h
rename : src/game/GridDefines.h => src/server/game/GridDefines.h
rename : src/game/GridNotifiers.cpp => src/server/game/GridNotifiers.cpp
rename : src/game/GridNotifiers.h => src/server/game/GridNotifiers.h
rename : src/game/GridNotifiersImpl.h => src/server/game/GridNotifiersImpl.h
rename : src/game/GridStates.cpp => src/server/game/GridStates.cpp
rename : src/game/GridStates.h => src/server/game/GridStates.h
rename : src/game/Group.cpp => src/server/game/Group.cpp
rename : src/game/Group.h => src/server/game/Group.h
rename : src/game/GroupHandler.cpp => src/server/game/GroupHandler.cpp
rename : src/game/GroupRefManager.h => src/server/game/GroupRefManager.h
rename : src/game/GroupReference.cpp => src/server/game/GroupReference.cpp
rename : src/game/GroupReference.h => src/server/game/GroupReference.h
rename : src/game/GuardAI.cpp => src/server/game/GuardAI.cpp
rename : src/game/GuardAI.h => src/server/game/GuardAI.h
rename : src/game/Guild.cpp => src/server/game/Guild.cpp
rename : src/game/Guild.h => src/server/game/Guild.h
rename : src/game/GuildHandler.cpp => src/server/game/GuildHandler.cpp
rename : src/game/HomeMovementGenerator.cpp => src/server/game/HomeMovementGenerator.cpp
rename : src/game/HomeMovementGenerator.h => src/server/game/HomeMovementGenerator.h
rename : src/game/HostileRefManager.cpp => src/server/game/HostileRefManager.cpp
rename : src/game/HostileRefManager.h => src/server/game/HostileRefManager.h
rename : src/game/IdleMovementGenerator.cpp => src/server/game/IdleMovementGenerator.cpp
rename : src/game/IdleMovementGenerator.h => src/server/game/IdleMovementGenerator.h
rename : src/game/InstanceData.cpp => src/server/game/InstanceData.cpp
rename : src/game/InstanceData.h => src/server/game/InstanceData.h
rename : src/game/InstanceSaveMgr.cpp => src/server/game/InstanceSaveMgr.cpp
rename : src/game/InstanceSaveMgr.h => src/server/game/InstanceSaveMgr.h
rename : src/game/Item.cpp => src/server/game/Item.cpp
rename : src/game/Item.h => src/server/game/Item.h
rename : src/game/ItemEnchantmentMgr.cpp => src/server/game/ItemEnchantmentMgr.cpp
rename : src/game/ItemEnchantmentMgr.h => src/server/game/ItemEnchantmentMgr.h
rename : src/game/ItemHandler.cpp => src/server/game/ItemHandler.cpp
rename : src/game/ItemPrototype.h => src/server/game/ItemPrototype.h
rename : src/game/LFG.h => src/server/game/LFG.h
rename : src/game/LFGHandler.cpp => src/server/game/LFGHandler.cpp
rename : src/game/LFGMgr.cpp => src/server/game/LFGMgr.cpp
rename : src/game/LFGMgr.h => src/server/game/LFGMgr.h
rename : src/game/Language.h => src/server/game/Language.h
rename : src/game/Level0.cpp => src/server/game/Level0.cpp
rename : src/game/Level1.cpp => src/server/game/Level1.cpp
rename : src/game/Level2.cpp => src/server/game/Level2.cpp
rename : src/game/Level3.cpp => src/server/game/Level3.cpp
rename : src/game/LootHandler.cpp => src/server/game/LootHandler.cpp
rename : src/game/LootMgr.cpp => src/server/game/LootMgr.cpp
rename : src/game/LootMgr.h => src/server/game/LootMgr.h
rename : src/game/Mail.cpp => src/server/game/Mail.cpp
rename : src/game/Mail.h => src/server/game/Mail.h
rename : src/game/Map.cpp => src/server/game/Map.cpp
rename : src/game/Map.h => src/server/game/Map.h
rename : src/game/MapInstanced.cpp => src/server/game/MapInstanced.cpp
rename : src/game/MapInstanced.h => src/server/game/MapInstanced.h
rename : src/game/MapManager.cpp => src/server/game/MapManager.cpp
rename : src/game/MapManager.h => src/server/game/MapManager.h
rename : src/game/MapRefManager.h => src/server/game/MapRefManager.h
rename : src/game/MapReference.h => src/server/game/MapReference.h
rename : src/game/MapUpdater.cpp => src/server/game/MapUpdater.cpp
rename : src/game/MapUpdater.h => src/server/game/MapUpdater.h
rename : src/game/MiscHandler.cpp => src/server/game/MiscHandler.cpp
rename : src/game/MotionMaster.cpp => src/server/game/MotionMaster.cpp
rename : src/game/MotionMaster.h => src/server/game/MotionMaster.h
rename : src/game/MovementGenerator.cpp => src/server/game/MovementGenerator.cpp
rename : src/game/MovementGenerator.h => src/server/game/MovementGenerator.h
rename : src/game/MovementGeneratorImpl.h => src/server/game/MovementGeneratorImpl.h
rename : src/game/MovementHandler.cpp => src/server/game/MovementHandler.cpp
rename : src/game/NPCHandler.cpp => src/server/game/NPCHandler.cpp
rename : src/game/NPCHandler.h => src/server/game/NPCHandler.h
rename : src/game/Object.cpp => src/server/game/Object.cpp
rename : src/game/Object.h => src/server/game/Object.h
rename : src/game/ObjectAccessor.cpp => src/server/game/ObjectAccessor.cpp
rename : src/game/ObjectAccessor.h => src/server/game/ObjectAccessor.h
rename : src/game/ObjectDefines.h => src/server/game/ObjectDefines.h
rename : src/game/ObjectGridLoader.cpp => src/server/game/ObjectGridLoader.cpp
rename : src/game/ObjectGridLoader.h => src/server/game/ObjectGridLoader.h
rename : src/game/ObjectMgr.cpp => src/server/game/ObjectMgr.cpp
rename : src/game/ObjectMgr.h => src/server/game/ObjectMgr.h
rename : src/game/ObjectPosSelector.cpp => src/server/game/ObjectPosSelector.cpp
rename : src/game/ObjectPosSelector.h => src/server/game/ObjectPosSelector.h
rename : src/game/Opcodes.cpp => src/server/game/Opcodes.cpp
rename : src/game/Opcodes.h => src/server/game/Opcodes.h
rename : src/game/OutdoorPvP.cpp => src/server/game/OutdoorPvP.cpp
rename : src/game/OutdoorPvP.h => src/server/game/OutdoorPvP.h
rename : src/game/OutdoorPvPEP.cpp => src/server/game/OutdoorPvPEP.cpp
rename : src/game/OutdoorPvPEP.h => src/server/game/OutdoorPvPEP.h
rename : src/game/OutdoorPvPHP.cpp => src/server/game/OutdoorPvPHP.cpp
rename : src/game/OutdoorPvPHP.h => src/server/game/OutdoorPvPHP.h
rename : src/game/OutdoorPvPImpl.h => src/server/game/OutdoorPvPImpl.h
rename : src/game/OutdoorPvPMgr.cpp => src/server/game/OutdoorPvPMgr.cpp
rename : src/game/OutdoorPvPMgr.h => src/server/game/OutdoorPvPMgr.h
rename : src/game/OutdoorPvPNA.cpp => src/server/game/OutdoorPvPNA.cpp
rename : src/game/OutdoorPvPNA.h => src/server/game/OutdoorPvPNA.h
rename : src/game/OutdoorPvPSI.cpp => src/server/game/OutdoorPvPSI.cpp
rename : src/game/OutdoorPvPSI.h => src/server/game/OutdoorPvPSI.h
rename : src/game/OutdoorPvPTF.cpp => src/server/game/OutdoorPvPTF.cpp
rename : src/game/OutdoorPvPTF.h => src/server/game/OutdoorPvPTF.h
rename : src/game/OutdoorPvPZM.cpp => src/server/game/OutdoorPvPZM.cpp
rename : src/game/OutdoorPvPZM.h => src/server/game/OutdoorPvPZM.h
rename : src/game/PassiveAI.cpp => src/server/game/PassiveAI.cpp
rename : src/game/PassiveAI.h => src/server/game/PassiveAI.h
rename : src/game/Path.h => src/server/game/Path.h
rename : src/game/Pet.cpp => src/server/game/Pet.cpp
rename : src/game/Pet.h => src/server/game/Pet.h
rename : src/game/PetAI.cpp => src/server/game/PetAI.cpp
rename : src/game/PetAI.h => src/server/game/PetAI.h
rename : src/game/PetHandler.cpp => src/server/game/PetHandler.cpp
rename : src/game/PetitionsHandler.cpp => src/server/game/PetitionsHandler.cpp
rename : src/game/Player.cpp => src/server/game/Player.cpp
rename : src/game/Player.h => src/server/game/Player.h
rename : src/game/PlayerDump.cpp => src/server/game/PlayerDump.cpp
rename : src/game/PlayerDump.h => src/server/game/PlayerDump.h
rename : src/game/PointMovementGenerator.cpp => src/server/game/PointMovementGenerator.cpp
rename : src/game/PointMovementGenerator.h => src/server/game/PointMovementGenerator.h
rename : src/game/PoolHandler.cpp => src/server/game/PoolHandler.cpp
rename : src/game/PoolHandler.h => src/server/game/PoolHandler.h
rename : src/game/QueryHandler.cpp => src/server/game/QueryHandler.cpp
rename : src/game/QuestDef.cpp => src/server/game/QuestDef.cpp
rename : src/game/QuestDef.h => src/server/game/QuestDef.h
rename : src/game/QuestHandler.cpp => src/server/game/QuestHandler.cpp
rename : src/game/RandomMovementGenerator.cpp => src/server/game/RandomMovementGenerator.cpp
rename : src/game/RandomMovementGenerator.h => src/server/game/RandomMovementGenerator.h
rename : src/game/ReactorAI.cpp => src/server/game/ReactorAI.cpp
rename : src/game/ReactorAI.h => src/server/game/ReactorAI.h
rename : src/game/ReputationMgr.cpp => src/server/game/ReputationMgr.cpp
rename : src/game/ReputationMgr.h => src/server/game/ReputationMgr.h
rename : src/game/ScriptLoader.cpp => src/server/game/ScriptLoader.cpp
rename : src/game/ScriptLoader.h => src/server/game/ScriptLoader.h
rename : src/game/ScriptMgr.cpp => src/server/game/ScriptMgr.cpp
rename : src/game/ScriptMgr.h => src/server/game/ScriptMgr.h
rename : src/game/ScriptSystem.cpp => src/server/game/ScriptSystem.cpp
rename : src/game/ScriptSystem.h => src/server/game/ScriptSystem.h
rename : src/game/ScriptedCreature.cpp => src/server/game/ScriptedCreature.cpp
rename : src/game/ScriptedCreature.h => src/server/game/ScriptedCreature.h
rename : src/game/ScriptedEscortAI.cpp => src/server/game/ScriptedEscortAI.cpp
rename : src/game/ScriptedEscortAI.h => src/server/game/ScriptedEscortAI.h
rename : src/game/ScriptedFollowerAI.cpp => src/server/game/ScriptedFollowerAI.cpp
rename : src/game/ScriptedFollowerAI.h => src/server/game/ScriptedFollowerAI.h
rename : src/game/ScriptedGossip.h => src/server/game/ScriptedGossip.h
rename : src/game/ScriptedGuardAI.cpp => src/server/game/ScriptedGuardAI.cpp
rename : src/game/ScriptedGuardAI.h => src/server/game/ScriptedGuardAI.h
rename : src/game/ScriptedInstance.h => src/server/game/ScriptedInstance.h
rename : src/game/ScriptedPch.cpp => src/server/game/ScriptedPch.cpp
rename : src/game/ScriptedPch.h => src/server/game/ScriptedPch.h
rename : src/game/ScriptedSimpleAI.cpp => src/server/game/ScriptedSimpleAI.cpp
rename : src/game/ScriptedSimpleAI.h => src/server/game/ScriptedSimpleAI.h
rename : src/game/ScriptedSmartAI.cpp => src/server/game/ScriptedSmartAI.cpp
rename : src/game/ScriptedSmartAI.h => src/server/game/ScriptedSmartAI.h
rename : src/game/SharedDefines.h => src/server/game/SharedDefines.h
rename : src/game/SkillDiscovery.cpp => src/server/game/SkillDiscovery.cpp
rename : src/game/SkillDiscovery.h => src/server/game/SkillDiscovery.h
rename : src/game/SkillExtraItems.cpp => src/server/game/SkillExtraItems.cpp
rename : src/game/SkillExtraItems.h => src/server/game/SkillExtraItems.h
rename : src/game/SkillHandler.cpp => src/server/game/SkillHandler.cpp
rename : src/game/SocialMgr.cpp => src/server/game/SocialMgr.cpp
rename : src/game/SocialMgr.h => src/server/game/SocialMgr.h
rename : src/game/Spell.cpp => src/server/game/Spell.cpp
rename : src/game/Spell.h => src/server/game/Spell.h
rename : src/game/SpellAuraDefines.h => src/server/game/SpellAuraDefines.h
rename : src/game/SpellAuraEffects.cpp => src/server/game/SpellAuraEffects.cpp
rename : src/game/SpellAuraEffects.h => src/server/game/SpellAuraEffects.h
rename : src/game/SpellAuras.cpp => src/server/game/SpellAuras.cpp
rename : src/game/SpellAuras.h => src/server/game/SpellAuras.h
rename : src/game/SpellEffects.cpp => src/server/game/SpellEffects.cpp
rename : src/game/SpellHandler.cpp => src/server/game/SpellHandler.cpp
rename : src/game/SpellMgr.cpp => src/server/game/SpellMgr.cpp
rename : src/game/SpellMgr.h => src/server/game/SpellMgr.h
rename : src/game/StatSystem.cpp => src/server/game/StatSystem.cpp
rename : src/game/TargetedMovementGenerator.cpp => src/server/game/TargetedMovementGenerator.cpp
rename : src/game/TargetedMovementGenerator.h => src/server/game/TargetedMovementGenerator.h
rename : src/game/TaxiHandler.cpp => src/server/game/TaxiHandler.cpp
rename : src/game/TemporarySummon.cpp => src/server/game/TemporarySummon.cpp
rename : src/game/TemporarySummon.h => src/server/game/TemporarySummon.h
rename : src/game/ThreatManager.cpp => src/server/game/ThreatManager.cpp
rename : src/game/ThreatManager.h => src/server/game/ThreatManager.h
rename : src/game/TicketHandler.cpp => src/server/game/TicketHandler.cpp
rename : src/game/TimeMgr.cpp => src/server/game/TimeMgr.cpp
rename : src/game/TimeMgr.h => src/server/game/TimeMgr.h
rename : src/game/Tools.cpp => src/server/game/Tools.cpp
rename : src/game/Tools.h => src/server/game/Tools.h
rename : src/game/Totem.cpp => src/server/game/Totem.cpp
rename : src/game/Totem.h => src/server/game/Totem.h
rename : src/game/TotemAI.cpp => src/server/game/TotemAI.cpp
rename : src/game/TotemAI.h => src/server/game/TotemAI.h
rename : src/game/TradeHandler.cpp => src/server/game/TradeHandler.cpp
rename : src/game/Transports.cpp => src/server/game/Transports.cpp
rename : src/game/Transports.h => src/server/game/Transports.h
rename : src/game/Traveller.h => src/server/game/Traveller.h
rename : src/game/Unit.cpp => src/server/game/Unit.cpp
rename : src/game/Unit.h => src/server/game/Unit.h
rename : src/game/UnitAI.cpp => src/server/game/UnitAI.cpp
rename : src/game/UnitAI.h => src/server/game/UnitAI.h
rename : src/game/UnitEvents.h => src/server/game/UnitEvents.h
rename : src/game/UpdateData.cpp => src/server/game/UpdateData.cpp
rename : src/game/UpdateData.h => src/server/game/UpdateData.h
rename : src/game/UpdateFields.h => src/server/game/UpdateFields.h
rename : src/game/UpdateMask.h => src/server/game/UpdateMask.h
rename : src/game/Vehicle.cpp => src/server/game/Vehicle.cpp
rename : src/game/Vehicle.h => src/server/game/Vehicle.h
rename : src/game/VoiceChatHandler.cpp => src/server/game/VoiceChatHandler.cpp
rename : src/game/WaypointManager.cpp => src/server/game/WaypointManager.cpp
rename : src/game/WaypointManager.h => src/server/game/WaypointManager.h
rename : src/game/WaypointMovementGenerator.cpp => src/server/game/WaypointMovementGenerator.cpp
rename : src/game/WaypointMovementGenerator.h => src/server/game/WaypointMovementGenerator.h
rename : src/game/Weather.cpp => src/server/game/Weather.cpp
rename : src/game/Weather.h => src/server/game/Weather.h
rename : src/game/World.cpp => src/server/game/World.cpp
rename : src/game/World.h => src/server/game/World.h
rename : src/game/WorldLog.cpp => src/server/game/WorldLog.cpp
rename : src/game/WorldLog.h => src/server/game/WorldLog.h
rename : src/game/WorldSession.cpp => src/server/game/WorldSession.cpp
rename : src/game/WorldSession.h => src/server/game/WorldSession.h
rename : src/game/WorldSocket.cpp => src/server/game/WorldSocket.cpp
rename : src/game/WorldSocket.h => src/server/game/WorldSocket.h
rename : src/game/WorldSocketMgr.cpp => src/server/game/WorldSocketMgr.cpp
rename : src/game/WorldSocketMgr.h => src/server/game/WorldSocketMgr.h
rename : src/game/ZoneScript.h => src/server/game/ZoneScript.h
rename : src/game/pchdef.cpp => src/server/game/pchdef.cpp
rename : src/game/pchdef.h => src/server/game/pchdef.h
rename : src/game/pchlinux.cpp => src/server/game/pchlinux.cpp
rename : src/game/pchlinux.h => src/server/game/pchlinux.h
rename : src/scripts/CMakeLists.txt => src/server/scripts/CMakeLists.txt
rename : src/scripts/custom/custom_example.cpp => src/server/scripts/custom/custom_example.cpp
rename : src/scripts/custom/custom_gossip_codebox.cpp => src/server/scripts/custom/custom_gossip_codebox.cpp
rename : src/scripts/custom/npc_acherus_taxi.cpp => src/server/scripts/custom/npc_acherus_taxi.cpp
rename : src/scripts/custom/npc_wyrmresttempel_taxi.cpp => src/server/scripts/custom/npc_wyrmresttempel_taxi.cpp
rename : src/scripts/custom/on_events.cpp => src/server/scripts/custom/on_events.cpp
rename : src/scripts/custom/test.cpp => src/server/scripts/custom/test.cpp
rename : src/scripts/eastern_kingdoms/alterac_mountains.cpp => src/server/scripts/eastern_kingdoms/alterac_mountains.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/alterac_valley.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/alterac_valley.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/boss_balinda.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_balinda.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/boss_drekthar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_drekthar.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/boss_galvangar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_galvangar.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/boss_vanndar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_vanndar.cpp
rename : src/scripts/eastern_kingdoms/arathi_highlands.cpp => src/server/scripts/eastern_kingdoms/arathi_highlands.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.h => src/server/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.h
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_ambassador_flamelash.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_ambassador_flamelash.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_anubshiah.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_anubshiah.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_emperor_dagran_thaurissan.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_emperor_dagran_thaurissan.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_general_angerforge.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_general_angerforge.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_gorosh_the_dervish.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_gorosh_the_dervish.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_grizzle.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_grizzle.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_high_interrogator_gerstahn.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_high_interrogator_gerstahn.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_magmus.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_magmus.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_moira_bronzebeard.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_moira_bronzebeard.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_tomb_of_seven.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_tomb_of_seven.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/instance_blackrock_depths.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/instance_blackrock_depths.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.h => src/server/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.h
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_drakkisath.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_drakkisath.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_gyth.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_gyth.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_halycon.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_halycon.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_highlord_omokk.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_highlord_omokk.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_mother_smolderweb.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_mother_smolderweb.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_overlord_wyrmthalak.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_overlord_wyrmthalak.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_pyroguard_emberseer.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_pyroguard_emberseer.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_quartermaster_zigris.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_quartermaster_zigris.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_rend_blackhand.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_rend_blackhand.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_shadow_hunter_voshgajin.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_shadow_hunter_voshgajin.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_the_beast.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_the_beast.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_warmaster_voone.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_warmaster_voone.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/instance_blackrock_spire.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/instance_blackrock_spire.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_broodlord_lashlayer.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_broodlord_lashlayer.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_ebonroc.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_ebonroc.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_firemaw.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_firemaw.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_flamegor.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_flamegor.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_nefarian.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_nefarian.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_razorgore.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_razorgore.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_vaelastrasz.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_vaelastrasz.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_victor_nefarius.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_victor_nefarius.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/instance_blackwing_lair.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/instance_blackwing_lair.cpp
rename : src/scripts/eastern_kingdoms/blasted_lands.cpp => src/server/scripts/eastern_kingdoms/blasted_lands.cpp
rename : src/scripts/eastern_kingdoms/boss_kruul.cpp => src/server/scripts/eastern_kingdoms/boss_kruul.cpp
rename : src/scripts/eastern_kingdoms/burning_steppes.cpp => src/server/scripts/eastern_kingdoms/burning_steppes.cpp
rename : src/scripts/eastern_kingdoms/deadmines/boss_mr_smite.cpp => src/server/scripts/eastern_kingdoms/deadmines/boss_mr_smite.cpp
rename : src/scripts/eastern_kingdoms/deadmines/deadmines.cpp => src/server/scripts/eastern_kingdoms/deadmines/deadmines.cpp
rename : src/scripts/eastern_kingdoms/deadmines/deadmines.h => src/server/scripts/eastern_kingdoms/deadmines/deadmines.h
rename : src/scripts/eastern_kingdoms/deadmines/instance_deadmines.cpp => src/server/scripts/eastern_kingdoms/deadmines/instance_deadmines.cpp
rename : src/scripts/eastern_kingdoms/dun_morogh.cpp => src/server/scripts/eastern_kingdoms/dun_morogh.cpp
rename : src/scripts/eastern_kingdoms/duskwood.cpp => src/server/scripts/eastern_kingdoms/duskwood.cpp
rename : src/scripts/eastern_kingdoms/eastern_plaguelands.cpp => src/server/scripts/eastern_kingdoms/eastern_plaguelands.cpp
rename : src/scripts/eastern_kingdoms/elwynn_forest.cpp => src/server/scripts/eastern_kingdoms/elwynn_forest.cpp
rename : src/scripts/eastern_kingdoms/eversong_woods.cpp => src/server/scripts/eastern_kingdoms/eversong_woods.cpp
rename : src/scripts/eastern_kingdoms/ghostlands.cpp => src/server/scripts/eastern_kingdoms/ghostlands.cpp
rename : src/scripts/eastern_kingdoms/gnomeregan/gnomeregan.cpp => src/server/scripts/eastern_kingdoms/gnomeregan/gnomeregan.cpp
rename : src/scripts/eastern_kingdoms/gnomeregan/gnomeregan.h => src/server/scripts/eastern_kingdoms/gnomeregan/gnomeregan.h
rename : src/scripts/eastern_kingdoms/gnomeregan/instance_gnomeregan.cpp => src/server/scripts/eastern_kingdoms/gnomeregan/instance_gnomeregan.cpp
rename : src/scripts/eastern_kingdoms/hinterlands.cpp => src/server/scripts/eastern_kingdoms/hinterlands.cpp
rename : src/scripts/eastern_kingdoms/ironforge.cpp => src/server/scripts/eastern_kingdoms/ironforge.cpp
rename : src/scripts/eastern_kingdoms/isle_of_queldanas.cpp => src/server/scripts/eastern_kingdoms/isle_of_queldanas.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_curator.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_curator.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_maiden_of_virtue.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_maiden_of_virtue.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_midnight.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_midnight.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_moroes.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_moroes.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_nightbane.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_nightbane.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_terestian_illhoof.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_terestian_illhoof.cpp
rename : src/scripts/eastern_kingdoms/karazhan/bosses_opera.cpp => src/server/scripts/eastern_kingdoms/karazhan/bosses_opera.cpp
rename : src/scripts/eastern_kingdoms/karazhan/instance_karazhan.cpp => src/server/scripts/eastern_kingdoms/karazhan/instance_karazhan.cpp
rename : src/scripts/eastern_kingdoms/karazhan/karazhan.cpp => src/server/scripts/eastern_kingdoms/karazhan/karazhan.cpp
rename : src/scripts/eastern_kingdoms/karazhan/karazhan.h => src/server/scripts/eastern_kingdoms/karazhan/karazhan.h
rename : src/scripts/eastern_kingdoms/loch_modan.cpp => src/server/scripts/eastern_kingdoms/loch_modan.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_priestess_delrissa.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_priestess_delrissa.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_selin_fireheart.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_selin_fireheart.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_vexallus.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_vexallus.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/instance_magisters_terrace.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/instance_magisters_terrace.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.h => src/server/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.h
rename : src/scripts/eastern_kingdoms/molten_core/boss_baron_geddon.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_baron_geddon.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_garr.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_garr.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_gehennas.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_gehennas.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_golemagg.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_golemagg.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_lucifron.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_lucifron.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_magmadar.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_magmadar.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_majordomo_executus.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_majordomo_executus.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_ragnaros.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_ragnaros.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_shazzrah.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_shazzrah.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_sulfuron_harbinger.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_sulfuron_harbinger.cpp
rename : src/scripts/eastern_kingdoms/molten_core/instance_molten_core.cpp => src/server/scripts/eastern_kingdoms/molten_core/instance_molten_core.cpp
rename : src/scripts/eastern_kingdoms/molten_core/molten_core.cpp => src/server/scripts/eastern_kingdoms/molten_core/molten_core.cpp
rename : src/scripts/eastern_kingdoms/molten_core/molten_core.h => src/server/scripts/eastern_kingdoms/molten_core/molten_core.h
rename : src/scripts/eastern_kingdoms/redridge_mountains.cpp => src/server/scripts/eastern_kingdoms/redridge_mountains.cpp
rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp
rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter2.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter2.cpp
rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp
rename : src/scripts/eastern_kingdoms/scarlet_enclave/the_scarlet_enclave.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/the_scarlet_enclave.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_arcanist_doan.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_arcanist_doan.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_azshir_the_sleepless.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_azshir_the_sleepless.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_bloodmage_thalnos.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_bloodmage_thalnos.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_herod.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_herod.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_houndmaster_loksey.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_houndmaster_loksey.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_interrogator_vishas.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_interrogator_vishas.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_scorn.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_scorn.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/instance_scarlet_monastery.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/instance_scarlet_monastery.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/scarlet_monastery.h => src/server/scripts/eastern_kingdoms/scarlet_monastery/scarlet_monastery.h
rename : src/scripts/eastern_kingdoms/scholomance/boss_darkmaster_gandling.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_darkmaster_gandling.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_death_knight_darkreaver.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_death_knight_darkreaver.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_doctor_theolen_krastinov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_doctor_theolen_krastinov.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_illucia_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_illucia_barov.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_instructor_malicia.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_instructor_malicia.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_jandice_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_jandice_barov.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_kormok.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_kormok.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_lord_alexei_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_lord_alexei_barov.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_lorekeeper_polkelt.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_lorekeeper_polkelt.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_ras_frostwhisper.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_ras_frostwhisper.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_the_ravenian.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_the_ravenian.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_vectus.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_vectus.cpp
rename : src/scripts/eastern_kingdoms/scholomance/instance_scholomance.cpp => src/server/scripts/eastern_kingdoms/scholomance/instance_scholomance.cpp
rename : src/scripts/eastern_kingdoms/scholomance/scholomance.h => src/server/scripts/eastern_kingdoms/scholomance/scholomance.h
rename : src/scripts/eastern_kingdoms/searing_gorge.cpp => src/server/scripts/eastern_kingdoms/searing_gorge.cpp
rename : src/scripts/eastern_kingdoms/shadowfang_keep/instance_shadowfang_keep.cpp => src/server/scripts/eastern_kingdoms/shadowfang_keep/instance_shadowfang_keep.cpp
rename : src/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.cpp => src/server/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.cpp
rename : src/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.h => src/server/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.h
rename : src/scripts/eastern_kingdoms/silvermoon_city.cpp => src/server/scripts/eastern_kingdoms/silvermoon_city.cpp
rename : src/scripts/eastern_kingdoms/silverpine_forest.cpp => src/server/scripts/eastern_kingdoms/silverpine_forest.cpp
rename : src/scripts/eastern_kingdoms/stormwind_city.cpp => src/server/scripts/eastern_kingdoms/stormwind_city.cpp
rename : src/scripts/eastern_kingdoms/stranglethorn_vale.cpp => src/server/scripts/eastern_kingdoms/stranglethorn_vale.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_baron_rivendare.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_baron_rivendare.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_baroness_anastari.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_baroness_anastari.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_cannon_master_willey.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_cannon_master_willey.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_dathrohan_balnazzar.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_dathrohan_balnazzar.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_magistrate_barthilas.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_magistrate_barthilas.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_maleki_the_pallid.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_maleki_the_pallid.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_nerubenkan.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_nerubenkan.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_order_of_silver_hand.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_order_of_silver_hand.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_postmaster_malown.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_postmaster_malown.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_ramstein_the_gorger.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_ramstein_the_gorger.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_timmy_the_cruel.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_timmy_the_cruel.cpp
rename : src/scripts/eastern_kingdoms/stratholme/instance_stratholme.cpp => src/server/scripts/eastern_kingdoms/stratholme/instance_stratholme.cpp
rename : src/scripts/eastern_kingdoms/stratholme/stratholme.cpp => src/server/scripts/eastern_kingdoms/stratholme/stratholme.cpp
rename : src/scripts/eastern_kingdoms/stratholme/stratholme.h => src/server/scripts/eastern_kingdoms/stratholme/stratholme.h
rename : src/scripts/eastern_kingdoms/sunken_temple/instance_sunken_temple.cpp => src/server/scripts/eastern_kingdoms/sunken_temple/instance_sunken_temple.cpp
rename : src/scripts/eastern_kingdoms/sunken_temple/sunken_temple.cpp => src/server/scripts/eastern_kingdoms/sunken_temple/sunken_temple.cpp
rename : src/scripts/eastern_kingdoms/sunken_temple/sunken_temple.h => src/server/scripts/eastern_kingdoms/sunken_temple/sunken_temple.h
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_brutallus.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_brutallus.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_eredar_twins.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_eredar_twins.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_felmyst.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_felmyst.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_kiljaeden.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_kiljaeden.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_muru.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_muru.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/instance_sunwell_plateau.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/instance_sunwell_plateau.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.h => src/server/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.h
rename : src/scripts/eastern_kingdoms/tirisfal_glades.cpp => src/server/scripts/eastern_kingdoms/tirisfal_glades.cpp
rename : src/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp => src/server/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp
rename : src/scripts/eastern_kingdoms/uldaman/boss_ironaya.cpp => src/server/scripts/eastern_kingdoms/uldaman/boss_ironaya.cpp
rename : src/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp => src/server/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp
rename : src/scripts/eastern_kingdoms/uldaman/uldaman.cpp => src/server/scripts/eastern_kingdoms/uldaman/uldaman.cpp
rename : src/scripts/eastern_kingdoms/undercity.cpp => src/server/scripts/eastern_kingdoms/undercity.cpp
rename : src/scripts/eastern_kingdoms/western_plaguelands.cpp => src/server/scripts/eastern_kingdoms/western_plaguelands.cpp
rename : src/scripts/eastern_kingdoms/westfall.cpp => src/server/scripts/eastern_kingdoms/westfall.cpp
rename : src/scripts/eastern_kingdoms/wetlands.cpp => src/server/scripts/eastern_kingdoms/wetlands.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_akilzon.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_akilzon.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_halazzi.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_halazzi.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_hexlord.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_hexlord.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_janalai.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_janalai.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_nalorakk.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_nalorakk.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp
rename : src/scripts/eastern_kingdoms/zulaman/instance_zulaman.cpp => src/server/scripts/eastern_kingdoms/zulaman/instance_zulaman.cpp
rename : src/scripts/eastern_kingdoms/zulaman/zulaman.cpp => src/server/scripts/eastern_kingdoms/zulaman/zulaman.cpp
rename : src/scripts/eastern_kingdoms/zulaman/zulaman.h => src/server/scripts/eastern_kingdoms/zulaman/zulaman.h
rename : src/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_gahzranka.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_gahzranka.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_grilek.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_grilek.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_hakkar.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_hakkar.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_hazzarah.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_hazzarah.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_jeklik.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_jeklik.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_jindo.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_jindo.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_mandokir.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_mandokir.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_renataki.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_renataki.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_wushoolay.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_wushoolay.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/instance_zulgurub.cpp => src/server/scripts/eastern_kingdoms/zulgurub/instance_zulgurub.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/zulgurub.h => src/server/scripts/eastern_kingdoms/zulgurub/zulgurub.h
rename : src/scripts/examples/example_creature.cpp => src/server/scripts/examples/example_creature.cpp
rename : src/scripts/examples/example_escort.cpp => src/server/scripts/examples/example_escort.cpp
rename : src/scripts/examples/example_gossip_codebox.cpp => src/server/scripts/examples/example_gossip_codebox.cpp
rename : src/scripts/examples/example_misc.cpp => src/server/scripts/examples/example_misc.cpp
rename : src/scripts/kalimdor/ashenvale.cpp => src/server/scripts/kalimdor/ashenvale.cpp
rename : src/scripts/kalimdor/azshara.cpp => src/server/scripts/kalimdor/azshara.cpp
rename : src/scripts/kalimdor/azuremyst_isle.cpp => src/server/scripts/kalimdor/azuremyst_isle.cpp
rename : src/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.cpp => src/server/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.cpp
rename : src/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.h => src/server/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.h
rename : src/scripts/kalimdor/blackfathom_depths/boss_aku_mai.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_aku_mai.cpp
rename : src/scripts/kalimdor/blackfathom_depths/boss_gelihast.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_gelihast.cpp
rename : src/scripts/kalimdor/blackfathom_depths/boss_kelris.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_kelris.cpp
rename : src/scripts/kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp => src/server/scripts/kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp
rename : src/scripts/kalimdor/bloodmyst_isle.cpp => src/server/scripts/kalimdor/bloodmyst_isle.cpp
rename : src/scripts/kalimdor/boss_azuregos.cpp => src/server/scripts/kalimdor/boss_azuregos.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_epoch.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_epoch.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_infinite.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_infinite.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_mal_ganis.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_mal_ganis.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_salramm.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_salramm.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.h => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.h
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/instance_culling_of_stratholme.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/instance_culling_of_stratholme.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_aeonus.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_aeonus.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_temporus.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_temporus.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.h => src/server/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.h
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_azgalor.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_azgalor.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_rage_winterchill.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_rage_winterchill.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal.h
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.h
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.h
rename : src/scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.h => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.h
rename : src/scripts/kalimdor/darkshore.cpp => src/server/scripts/kalimdor/darkshore.cpp
rename : src/scripts/kalimdor/desolace.cpp => src/server/scripts/kalimdor/desolace.cpp
rename : src/scripts/kalimdor/durotar.cpp => src/server/scripts/kalimdor/durotar.cpp
rename : src/scripts/kalimdor/dustwallow_marsh.cpp => src/server/scripts/kalimdor/dustwallow_marsh.cpp
rename : src/scripts/kalimdor/felwood.cpp => src/server/scripts/kalimdor/felwood.cpp
rename : src/scripts/kalimdor/feralas.cpp => src/server/scripts/kalimdor/feralas.cpp
rename : src/scripts/kalimdor/maraudon/boss_celebras_the_cursed.cpp => src/server/scripts/kalimdor/maraudon/boss_celebras_the_cursed.cpp
rename : src/scripts/kalimdor/maraudon/boss_landslide.cpp => src/server/scripts/kalimdor/maraudon/boss_landslide.cpp
rename : src/scripts/kalimdor/maraudon/boss_noxxion.cpp => src/server/scripts/kalimdor/maraudon/boss_noxxion.cpp
rename : src/scripts/kalimdor/maraudon/boss_princess_theradras.cpp => src/server/scripts/kalimdor/maraudon/boss_princess_theradras.cpp
rename : src/scripts/kalimdor/moonglade.cpp => src/server/scripts/kalimdor/moonglade.cpp
rename : src/scripts/kalimdor/mulgore.cpp => src/server/scripts/kalimdor/mulgore.cpp
rename : src/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp => src/server/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp
rename : src/scripts/kalimdor/onyxias_lair/instance_onyxias_lair.cpp => src/server/scripts/kalimdor/onyxias_lair/instance_onyxias_lair.cpp
rename : src/scripts/kalimdor/onyxias_lair/onyxias_lair.h => src/server/scripts/kalimdor/onyxias_lair/onyxias_lair.h
rename : src/scripts/kalimdor/orgrimmar.cpp => src/server/scripts/kalimdor/orgrimmar.cpp
rename : src/scripts/kalimdor/razorfen_downs/boss_amnennar_the_coldbringer.cpp => src/server/scripts/kalimdor/razorfen_downs/boss_amnennar_the_coldbringer.cpp
rename : src/scripts/kalimdor/razorfen_downs/instance_razorfen_downs.cpp => src/server/scripts/kalimdor/razorfen_downs/instance_razorfen_downs.cpp
rename : src/scripts/kalimdor/razorfen_downs/razorfen_downs.cpp => src/server/scripts/kalimdor/razorfen_downs/razorfen_downs.cpp
rename : src/scripts/kalimdor/razorfen_downs/razorfen_downs.h => src/server/scripts/kalimdor/razorfen_downs/razorfen_downs.h
rename : src/scripts/kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp => src/server/scripts/kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp
rename : src/scripts/kalimdor/razorfen_kraul/razorfen_kraul.cpp => src/server/scripts/kalimdor/razorfen_kraul/razorfen_kraul.cpp
rename : src/scripts/kalimdor/razorfen_kraul/razorfen_kraul.h => src/server/scripts/kalimdor/razorfen_kraul/razorfen_kraul.h
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_buru.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_buru.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_kurinnaxx.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_kurinnaxx.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_moam.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_moam.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_ossirian.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_ossirian.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_rajaxx.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_rajaxx.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/ruins_of_ahnqiraj.h => src/server/scripts/kalimdor/ruins_of_ahnqiraj/ruins_of_ahnqiraj.h
rename : src/scripts/kalimdor/silithus.cpp => src/server/scripts/kalimdor/silithus.cpp
rename : src/scripts/kalimdor/stonetalon_mountains.cpp => src/server/scripts/kalimdor/stonetalon_mountains.cpp
rename : src/scripts/kalimdor/tanaris.cpp => src/server/scripts/kalimdor/tanaris.cpp
rename : src/scripts/kalimdor/teldrassil.cpp => src/server/scripts/kalimdor/teldrassil.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_fankriss.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_fankriss.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_huhuran.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_huhuran.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_ouro.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_ouro.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_sartura.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_sartura.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_skeram.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_skeram.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_viscidus.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_viscidus.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/temple_of_ahnqiraj.h => src/server/scripts/kalimdor/temple_of_ahnqiraj/temple_of_ahnqiraj.h
rename : src/scripts/kalimdor/the_barrens.cpp => src/server/scripts/kalimdor/the_barrens.cpp
rename : src/scripts/kalimdor/thousand_needles.cpp => src/server/scripts/kalimdor/thousand_needles.cpp
rename : src/scripts/kalimdor/thunder_bluff.cpp => src/server/scripts/kalimdor/thunder_bluff.cpp
rename : src/scripts/kalimdor/ungoro_crater.cpp => src/server/scripts/kalimdor/ungoro_crater.cpp
rename : src/scripts/kalimdor/wailing_caverns/instance_wailing_caverns.cpp => src/server/scripts/kalimdor/wailing_caverns/instance_wailing_caverns.cpp
rename : src/scripts/kalimdor/wailing_caverns/wailing_caverns.cpp => src/server/scripts/kalimdor/wailing_caverns/wailing_caverns.cpp
rename : src/scripts/kalimdor/wailing_caverns/wailing_caverns.h => src/server/scripts/kalimdor/wailing_caverns/wailing_caverns.h
rename : src/scripts/kalimdor/winterspring.cpp => src/server/scripts/kalimdor/winterspring.cpp
rename : src/scripts/kalimdor/zulfarrak/instance_zulfarrak.cpp => src/server/scripts/kalimdor/zulfarrak/instance_zulfarrak.cpp
rename : src/scripts/kalimdor/zulfarrak/zulfarrak.cpp => src/server/scripts/kalimdor/zulfarrak/zulfarrak.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/ahnkahet.h => src/server/scripts/northrend/azjol_nerub/ahnkahet/ahnkahet.h
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/azjol_nerub.h => src/server/scripts/northrend/azjol_nerub/azjol_nerub/azjol_nerub.h
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp
rename : src/scripts/northrend/borean_tundra.cpp => src/server/scripts/northrend/borean_tundra.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h
rename : src/scripts/northrend/crystalsong_forest.cpp => src/server/scripts/northrend/crystalsong_forest.cpp
rename : src/scripts/northrend/dalaran.cpp => src/server/scripts/northrend/dalaran.cpp
rename : src/scripts/northrend/dragonblight.cpp => src/server/scripts/northrend/dragonblight.cpp
rename : src/scripts/northrend/draktharon_keep/boss_dred.cpp => src/server/scripts/northrend/draktharon_keep/boss_dred.cpp
rename : src/scripts/northrend/draktharon_keep/boss_novos.cpp => src/server/scripts/northrend/draktharon_keep/boss_novos.cpp
rename : src/scripts/northrend/draktharon_keep/boss_tharon_ja.cpp => src/server/scripts/northrend/draktharon_keep/boss_tharon_ja.cpp
rename : src/scripts/northrend/draktharon_keep/boss_trollgore.cpp => src/server/scripts/northrend/draktharon_keep/boss_trollgore.cpp
rename : src/scripts/northrend/draktharon_keep/drak_tharon_keep.h => src/server/scripts/northrend/draktharon_keep/drak_tharon_keep.h
rename : src/scripts/northrend/draktharon_keep/instance_drak_tharon_keep.cpp => src/server/scripts/northrend/draktharon_keep/instance_drak_tharon_keep.cpp
rename : src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp
rename : src/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp
rename : src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp
rename : src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.h => src/server/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.h
rename : src/scripts/northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/boss_falric.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/boss_falric.cpp
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/boss_marwyn.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/boss_marwyn.cpp
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.cpp
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.h => src/server/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.h
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/instance_halls_of_reflection.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/instance_halls_of_reflection.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/instance_pit_of_saron.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/instance_pit_of_saron.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.h => src/server/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.h
rename : src/scripts/northrend/grizzly_hills.cpp => src/server/scripts/northrend/grizzly_hills.cpp
rename : src/scripts/northrend/gundrak/boss_drakkari_colossus.cpp => src/server/scripts/northrend/gundrak/boss_drakkari_colossus.cpp
rename : src/scripts/northrend/gundrak/boss_eck.cpp => src/server/scripts/northrend/gundrak/boss_eck.cpp
rename : src/scripts/northrend/gundrak/boss_gal_darah.cpp => src/server/scripts/northrend/gundrak/boss_gal_darah.cpp
rename : src/scripts/northrend/gundrak/boss_moorabi.cpp => src/server/scripts/northrend/gundrak/boss_moorabi.cpp
rename : src/scripts/northrend/gundrak/boss_slad_ran.cpp => src/server/scripts/northrend/gundrak/boss_slad_ran.cpp
rename : src/scripts/northrend/gundrak/gundrak.h => src/server/scripts/northrend/gundrak/gundrak.h
rename : src/scripts/northrend/gundrak/instance_gundrak.cpp => src/server/scripts/northrend/gundrak/instance_gundrak.cpp
rename : src/scripts/northrend/howling_fjord.cpp => src/server/scripts/northrend/howling_fjord.cpp
rename : src/scripts/northrend/icecrown.cpp => src/server/scripts/northrend/icecrown.cpp
rename : src/scripts/northrend/naxxramas/boss_anubrekhan.cpp => src/server/scripts/northrend/naxxramas/boss_anubrekhan.cpp
rename : src/scripts/northrend/naxxramas/boss_faerlina.cpp => src/server/scripts/northrend/naxxramas/boss_faerlina.cpp
rename : src/scripts/northrend/naxxramas/boss_four_horsemen.cpp => src/server/scripts/northrend/naxxramas/boss_four_horsemen.cpp
rename : src/scripts/northrend/naxxramas/boss_gluth.cpp => src/server/scripts/northrend/naxxramas/boss_gluth.cpp
rename : src/scripts/northrend/naxxramas/boss_gothik.cpp => src/server/scripts/northrend/naxxramas/boss_gothik.cpp
rename : src/scripts/northrend/naxxramas/boss_grobbulus.cpp => src/server/scripts/northrend/naxxramas/boss_grobbulus.cpp
rename : src/scripts/northrend/naxxramas/boss_heigan.cpp => src/server/scripts/northrend/naxxramas/boss_heigan.cpp
rename : src/scripts/northrend/naxxramas/boss_highlord_mograine.cpp => src/server/scripts/northrend/naxxramas/boss_highlord_mograine.cpp
rename : src/scripts/northrend/naxxramas/boss_kelthuzad.cpp => src/server/scripts/northrend/naxxramas/boss_kelthuzad.cpp
rename : src/scripts/northrend/naxxramas/boss_loatheb.cpp => src/server/scripts/northrend/naxxramas/boss_loatheb.cpp
rename : src/scripts/northrend/naxxramas/boss_maexxna.cpp => src/server/scripts/northrend/naxxramas/boss_maexxna.cpp
rename : src/scripts/northrend/naxxramas/boss_noth.cpp => src/server/scripts/northrend/naxxramas/boss_noth.cpp
rename : src/scripts/northrend/naxxramas/boss_patchwerk.cpp => src/server/scripts/northrend/naxxramas/boss_patchwerk.cpp
rename : src/scripts/northrend/naxxramas/boss_razuvious.cpp => src/server/scripts/northrend/naxxramas/boss_razuvious.cpp
rename : src/scripts/northrend/naxxramas/boss_sapphiron.cpp => src/server/scripts/northrend/naxxramas/boss_sapphiron.cpp
rename : src/scripts/northrend/naxxramas/boss_thaddius.cpp => src/server/scripts/northrend/naxxramas/boss_thaddius.cpp
rename : src/scripts/northrend/naxxramas/instance_naxxramas.cpp => src/server/scripts/northrend/naxxramas/instance_naxxramas.cpp
rename : src/scripts/northrend/naxxramas/naxxramas.h => src/server/scripts/northrend/naxxramas/naxxramas.h
rename : src/scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp => src/server/scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp
rename : src/scripts/northrend/nexus/eye_of_eternity/eye_of_eternity.h => src/server/scripts/northrend/nexus/eye_of_eternity/eye_of_eternity.h
rename : src/scripts/northrend/nexus/eye_of_eternity/instance_eye_of_eternity.cpp => src/server/scripts/northrend/nexus/eye_of_eternity/instance_eye_of_eternity.cpp
rename : src/scripts/northrend/nexus/nexus/boss_anomalus.cpp => src/server/scripts/northrend/nexus/nexus/boss_anomalus.cpp
rename : src/scripts/northrend/nexus/nexus/boss_keristrasza.cpp => src/server/scripts/northrend/nexus/nexus/boss_keristrasza.cpp
rename : src/scripts/northrend/nexus/nexus/boss_magus_telestra.cpp => src/server/scripts/northrend/nexus/nexus/boss_magus_telestra.cpp
rename : src/scripts/northrend/nexus/nexus/boss_ormorok.cpp => src/server/scripts/northrend/nexus/nexus/boss_ormorok.cpp
rename : src/scripts/northrend/nexus/nexus/commander_kolurg.cpp => src/server/scripts/northrend/nexus/nexus/commander_kolurg.cpp
rename : src/scripts/northrend/nexus/nexus/commander_stoutbeard.cpp => src/server/scripts/northrend/nexus/nexus/commander_stoutbeard.cpp
rename : src/scripts/northrend/nexus/nexus/instance_nexus.cpp => src/server/scripts/northrend/nexus/nexus/instance_nexus.cpp
rename : src/scripts/northrend/nexus/nexus/nexus.h => src/server/scripts/northrend/nexus/nexus/nexus.h
rename : src/scripts/northrend/nexus/oculus/boss_drakos.cpp => src/server/scripts/northrend/nexus/oculus/boss_drakos.cpp
rename : src/scripts/northrend/nexus/oculus/boss_eregos.cpp => src/server/scripts/northrend/nexus/oculus/boss_eregos.cpp
rename : src/scripts/northrend/nexus/oculus/boss_urom.cpp => src/server/scripts/northrend/nexus/oculus/boss_urom.cpp
rename : src/scripts/northrend/nexus/oculus/boss_varos.cpp => src/server/scripts/northrend/nexus/oculus/boss_varos.cpp
rename : src/scripts/northrend/nexus/oculus/instance_oculus.cpp => src/server/scripts/northrend/nexus/oculus/instance_oculus.cpp
rename : src/scripts/northrend/nexus/oculus/oculus.cpp => src/server/scripts/northrend/nexus/oculus/oculus.cpp
rename : src/scripts/northrend/nexus/oculus/oculus.h => src/server/scripts/northrend/nexus/oculus/oculus.h
rename : src/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp => src/server/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp
rename : src/scripts/northrend/obsidian_sanctum/instance_obsidian_sanctum.cpp => src/server/scripts/northrend/obsidian_sanctum/instance_obsidian_sanctum.cpp
rename : src/scripts/northrend/obsidian_sanctum/obsidian_sanctum.h => src/server/scripts/northrend/obsidian_sanctum/obsidian_sanctum.h
rename : src/scripts/northrend/sholazar_basin.cpp => src/server/scripts/northrend/sholazar_basin.cpp
rename : src/scripts/northrend/storm_peaks.cpp => src/server/scripts/northrend/storm_peaks.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/halls_of_lightning.h => src/server/scripts/northrend/ulduar/halls_of_lightning/halls_of_lightning.h
rename : src/scripts/northrend/ulduar/halls_of_lightning/instance_halls_of_lightning.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/instance_halls_of_lightning.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.h => src/server/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.h
rename : src/scripts/northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_algalon.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_algalon.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_auriaya.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_auriaya.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_freya.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_freya.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_general_vezax.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_general_vezax.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_hodir.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_hodir.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_ignis.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_ignis.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_mimiron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_mimiron.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_thorim.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_thorim.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_xt002.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_xt002.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_yoggsaron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_yoggsaron.cpp
rename : src/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp => src/server/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp
rename : src/scripts/northrend/ulduar/ulduar/ulduar.h => src/server/scripts/northrend/ulduar/ulduar/ulduar.h
rename : src/scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp => src/server/scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.h => src/server/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.h
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/utgarde_pinnacle.h => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/utgarde_pinnacle.h
rename : src/scripts/northrend/vault_of_archavon/boss_archavon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_archavon.cpp
rename : src/scripts/northrend/vault_of_archavon/boss_emalon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_emalon.cpp
rename : src/scripts/northrend/vault_of_archavon/boss_koralon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_koralon.cpp
rename : src/scripts/northrend/vault_of_archavon/boss_toravon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_toravon.cpp
rename : src/scripts/northrend/vault_of_archavon/instance_vault_of_archavon.cpp => src/server/scripts/northrend/vault_of_archavon/instance_vault_of_archavon.cpp
rename : src/scripts/northrend/vault_of_archavon/vault_of_archavon.h => src/server/scripts/northrend/vault_of_archavon/vault_of_archavon.h
rename : src/scripts/northrend/violet_hold/boss_cyanigosa.cpp => src/server/scripts/northrend/violet_hold/boss_cyanigosa.cpp
rename : src/scripts/northrend/violet_hold/boss_erekem.cpp => src/server/scripts/northrend/violet_hold/boss_erekem.cpp
rename : src/scripts/northrend/violet_hold/boss_ichoron.cpp => src/server/scripts/northrend/violet_hold/boss_ichoron.cpp
rename : src/scripts/northrend/violet_hold/boss_lavanthor.cpp => src/server/scripts/northrend/violet_hold/boss_lavanthor.cpp
rename : src/scripts/northrend/violet_hold/boss_moragg.cpp => src/server/scripts/northrend/violet_hold/boss_moragg.cpp
rename : src/scripts/northrend/violet_hold/boss_xevozz.cpp => src/server/scripts/northrend/violet_hold/boss_xevozz.cpp
rename : src/scripts/northrend/violet_hold/boss_zuramat.cpp => src/server/scripts/northrend/violet_hold/boss_zuramat.cpp
rename : src/scripts/northrend/violet_hold/instance_violet_hold.cpp => src/server/scripts/northrend/violet_hold/instance_violet_hold.cpp
rename : src/scripts/northrend/violet_hold/violet_hold.cpp => src/server/scripts/northrend/violet_hold/violet_hold.cpp
rename : src/scripts/northrend/violet_hold/violet_hold.h => src/server/scripts/northrend/violet_hold/violet_hold.h
rename : src/scripts/northrend/zuldrak.cpp => src/server/scripts/northrend/zuldrak.cpp
rename : src/scripts/outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp => src/server/scripts/outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp
rename : src/scripts/outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp => src/server/scripts/outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp
rename : src/scripts/outland/auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp => src/server/scripts/outland/auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp
rename : src/scripts/outland/auchindoun/mana_tombs/boss_pandemonius.cpp => src/server/scripts/outland/auchindoun/mana_tombs/boss_pandemonius.cpp
rename : src/scripts/outland/auchindoun/sethekk_halls/boss_darkweaver_syth.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/boss_darkweaver_syth.cpp
rename : src/scripts/outland/auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp
rename : src/scripts/outland/auchindoun/sethekk_halls/instance_sethekk_halls.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/instance_sethekk_halls.cpp
rename : src/scripts/outland/auchindoun/sethekk_halls/sethekk_halls.h => src/server/scripts/outland/auchindoun/sethekk_halls/sethekk_halls.h
rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_murmur.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_murmur.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/shadow_labyrinth.h => src/server/scripts/outland/auchindoun/shadow_labyrinth/shadow_labyrinth.h
rename : src/scripts/outland/black_temple/black_temple.cpp => src/server/scripts/outland/black_temple/black_temple.cpp
rename : src/scripts/outland/black_temple/black_temple.h => src/server/scripts/outland/black_temple/black_temple.h
rename : src/scripts/outland/black_temple/boss_bloodboil.cpp => src/server/scripts/outland/black_temple/boss_bloodboil.cpp
rename : src/scripts/outland/black_temple/boss_illidan.cpp => src/server/scripts/outland/black_temple/boss_illidan.cpp
rename : src/scripts/outland/black_temple/boss_mother_shahraz.cpp => src/server/scripts/outland/black_temple/boss_mother_shahraz.cpp
rename : src/scripts/outland/black_temple/boss_reliquary_of_souls.cpp => src/server/scripts/outland/black_temple/boss_reliquary_of_souls.cpp
rename : src/scripts/outland/black_temple/boss_shade_of_akama.cpp => src/server/scripts/outland/black_temple/boss_shade_of_akama.cpp
rename : src/scripts/outland/black_temple/boss_supremus.cpp => src/server/scripts/outland/black_temple/boss_supremus.cpp
rename : src/scripts/outland/black_temple/boss_teron_gorefiend.cpp => src/server/scripts/outland/black_temple/boss_teron_gorefiend.cpp
rename : src/scripts/outland/black_temple/boss_warlord_najentus.cpp => src/server/scripts/outland/black_temple/boss_warlord_najentus.cpp
rename : src/scripts/outland/black_temple/illidari_council.cpp => src/server/scripts/outland/black_temple/illidari_council.cpp
rename : src/scripts/outland/black_temple/instance_black_temple.cpp => src/server/scripts/outland/black_temple/instance_black_temple.cpp
rename : src/scripts/outland/blades_edge_mountains.cpp => src/server/scripts/outland/blades_edge_mountains.cpp
rename : src/scripts/outland/boss_doomlord_kazzak.cpp => src/server/scripts/outland/boss_doomlord_kazzak.cpp
rename : src/scripts/outland/boss_doomwalker.cpp => src/server/scripts/outland/boss_doomwalker.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/serpent_shrine.h => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/serpent_shrine.h
rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp
rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp
rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp
rename : src/scripts/outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp
rename : src/scripts/outland/coilfang_resevoir/steam_vault/steam_vault.h => src/server/scripts/outland/coilfang_resevoir/steam_vault/steam_vault.h
rename : src/scripts/outland/coilfang_resevoir/underbog/boss_hungarfen.cpp => src/server/scripts/outland/coilfang_resevoir/underbog/boss_hungarfen.cpp
rename : src/scripts/outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp => src/server/scripts/outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp
rename : src/scripts/outland/gruuls_lair/boss_gruul.cpp => src/server/scripts/outland/gruuls_lair/boss_gruul.cpp
rename : src/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp => src/server/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp
rename : src/scripts/outland/gruuls_lair/gruuls_lair.h => src/server/scripts/outland/gruuls_lair/gruuls_lair.h
rename : src/scripts/outland/gruuls_lair/instance_gruuls_lair.cpp => src/server/scripts/outland/gruuls_lair/instance_gruuls_lair.cpp
rename : src/scripts/outland/hellfire_citadel/blood_furnace/blood_furnace.h => src/server/scripts/outland/hellfire_citadel/blood_furnace/blood_furnace.h
rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_broggok.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_broggok.cpp
rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp
rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp
rename : src/scripts/outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/hellfire_ramparts.h => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/hellfire_ramparts.h
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp
rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp
rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp
rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/magtheridons_lair.h => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/magtheridons_lair.h
rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_nethekurse.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_nethekurse.cpp
rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp
rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp
rename : src/scripts/outland/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp
rename : src/scripts/outland/hellfire_citadel/shattered_halls/shattered_halls.h => src/server/scripts/outland/hellfire_citadel/shattered_halls/shattered_halls.h
rename : src/scripts/outland/hellfire_peninsula.cpp => src/server/scripts/outland/hellfire_peninsula.cpp
rename : src/scripts/outland/nagrand.cpp => src/server/scripts/outland/nagrand.cpp
rename : src/scripts/outland/netherstorm.cpp => src/server/scripts/outland/netherstorm.cpp
rename : src/scripts/outland/shadowmoon_valley.cpp => src/server/scripts/outland/shadowmoon_valley.cpp
rename : src/scripts/outland/shattrath_city.cpp => src/server/scripts/outland/shattrath_city.cpp
rename : src/scripts/outland/tempest_keep/arcatraz/arcatraz.cpp => src/server/scripts/outland/tempest_keep/arcatraz/arcatraz.cpp
rename : src/scripts/outland/tempest_keep/arcatraz/arcatraz.h => src/server/scripts/outland/tempest_keep/arcatraz/arcatraz.h
rename : src/scripts/outland/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp => src/server/scripts/outland/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp
rename : src/scripts/outland/tempest_keep/arcatraz/instance_arcatraz.cpp => src/server/scripts/outland/tempest_keep/arcatraz/instance_arcatraz.cpp
rename : src/scripts/outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp
rename : src/scripts/outland/tempest_keep/botanica/boss_laj.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_laj.cpp
rename : src/scripts/outland/tempest_keep/botanica/boss_warp_splinter.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_warp_splinter.cpp
rename : src/scripts/outland/tempest_keep/the_eye/boss_alar.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_alar.cpp
rename : src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp
rename : src/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp
rename : src/scripts/outland/tempest_keep/the_eye/boss_void_reaver.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_void_reaver.cpp
rename : src/scripts/outland/tempest_keep/the_eye/instance_the_eye.cpp => src/server/scripts/outland/tempest_keep/the_eye/instance_the_eye.cpp
rename : src/scripts/outland/tempest_keep/the_eye/the_eye.cpp => src/server/scripts/outland/tempest_keep/the_eye/the_eye.cpp
rename : src/scripts/outland/tempest_keep/the_eye/the_eye.h => src/server/scripts/outland/tempest_keep/the_eye/the_eye.h
rename : src/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/instance_mechanar.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/instance_mechanar.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/mechanar.h => src/server/scripts/outland/tempest_keep/the_mechanar/mechanar.h
rename : src/scripts/outland/terokkar_forest.cpp => src/server/scripts/outland/terokkar_forest.cpp
rename : src/scripts/outland/zangarmarsh.cpp => src/server/scripts/outland/zangarmarsh.cpp
rename : src/scripts/world/areatrigger_scripts.cpp => src/server/scripts/world/areatrigger_scripts.cpp
rename : src/scripts/world/boss_emeriss.cpp => src/server/scripts/world/boss_emeriss.cpp
rename : src/scripts/world/boss_lethon.cpp => src/server/scripts/world/boss_lethon.cpp
rename : src/scripts/world/boss_taerar.cpp => src/server/scripts/world/boss_taerar.cpp
rename : src/scripts/world/boss_ysondre.cpp => src/server/scripts/world/boss_ysondre.cpp
rename : src/scripts/world/go_scripts.cpp => src/server/scripts/world/go_scripts.cpp
rename : src/scripts/world/guards.cpp => src/server/scripts/world/guards.cpp
rename : src/scripts/world/item_scripts.cpp => src/server/scripts/world/item_scripts.cpp
rename : src/scripts/world/mob_generic_creature.cpp => src/server/scripts/world/mob_generic_creature.cpp
rename : src/scripts/world/npc_innkeeper.cpp => src/server/scripts/world/npc_innkeeper.cpp
rename : src/scripts/world/npc_professions.cpp => src/server/scripts/world/npc_professions.cpp
rename : src/scripts/world/npc_taxi.cpp => src/server/scripts/world/npc_taxi.cpp
rename : src/scripts/world/npcs_special.cpp => src/server/scripts/world/npcs_special.cpp
rename : src/shared/Auth/AuthCrypt.cpp => src/server/shared/Auth/AuthCrypt.cpp
rename : src/shared/Auth/AuthCrypt.h => src/server/shared/Auth/AuthCrypt.h
rename : src/shared/Auth/BigNumber.cpp => src/server/shared/Auth/BigNumber.cpp
rename : src/shared/Auth/BigNumber.h => src/server/shared/Auth/BigNumber.h
rename : src/shared/Auth/CMakeLists.txt => src/server/shared/Auth/CMakeLists.txt
rename : src/shared/Auth/Hmac.cpp => src/server/shared/Auth/Hmac.cpp
rename : src/shared/Auth/Hmac.h => src/server/shared/Auth/Hmac.h
rename : src/shared/Auth/SARC4.cpp => src/server/shared/Auth/SARC4.cpp
rename : src/shared/Auth/SARC4.h => src/server/shared/Auth/SARC4.h
rename : src/shared/Auth/Sha1.cpp => src/server/shared/Auth/Sha1.cpp
rename : src/shared/Auth/Sha1.h => src/server/shared/Auth/Sha1.h
rename : src/shared/Auth/md5.c => src/server/shared/Auth/md5.c
rename : src/shared/Auth/md5.h => src/server/shared/Auth/md5.h
rename : src/shared/ByteBuffer.h => src/server/shared/ByteBuffer.h
rename : src/shared/CMakeLists.txt => src/server/shared/CMakeLists.txt
rename : src/shared/Common.cpp => src/server/shared/Common.cpp
rename : src/shared/Common.h => src/server/shared/Common.h
rename : src/shared/Config/CMakeLists.txt => src/server/shared/Config/CMakeLists.txt
rename : src/shared/Config/Config.cpp => src/server/shared/Config/Config.cpp
rename : src/shared/Config/Config.h => src/server/shared/Config/Config.h
rename : src/shared/Config/ConfigEnv.h => src/server/shared/Config/ConfigEnv.h
rename : src/shared/Config/ConfigLibrary.vcproj => src/server/shared/Config/ConfigLibrary.vcproj
rename : src/shared/Config/dotconfpp/dotconfpp.cpp => src/server/shared/Config/dotconfpp/dotconfpp.cpp
rename : src/shared/Config/dotconfpp/dotconfpp.h => src/server/shared/Config/dotconfpp/dotconfpp.h
rename : src/shared/Config/dotconfpp/mempool.cpp => src/server/shared/Config/dotconfpp/mempool.cpp
rename : src/shared/Config/dotconfpp/mempool.h => src/server/shared/Config/dotconfpp/mempool.h
rename : src/shared/Database/CMakeLists.txt => src/server/shared/Database/CMakeLists.txt
rename : src/shared/Database/DBCFileLoader.cpp => src/server/shared/Database/DBCFileLoader.cpp
rename : src/shared/Database/DBCFileLoader.h => src/server/shared/Database/DBCFileLoader.h
rename : src/shared/Database/DBCStore.h => src/server/shared/Database/DBCStore.h
rename : src/shared/Database/Database.cpp => src/server/shared/Database/Database.cpp
rename : src/shared/Database/Database.h => src/server/shared/Database/Database.h
rename : src/shared/Database/DatabaseEnv.h => src/server/shared/Database/DatabaseEnv.h
rename : src/shared/Database/DatabaseImpl.h => src/server/shared/Database/DatabaseImpl.h
rename : src/shared/Database/Field.cpp => src/server/shared/Database/Field.cpp
rename : src/shared/Database/Field.h => src/server/shared/Database/Field.h
rename : src/shared/Database/QueryResult.cpp => src/server/shared/Database/QueryResult.cpp
rename : src/shared/Database/QueryResult.h => src/server/shared/Database/QueryResult.h
rename : src/shared/Database/SQLStorage.cpp => src/server/shared/Database/SQLStorage.cpp
rename : src/shared/Database/SQLStorage.h => src/server/shared/Database/SQLStorage.h
rename : src/shared/Database/SQLStorageImpl.h => src/server/shared/Database/SQLStorageImpl.h
rename : src/shared/Database/SqlDelayThread.cpp => src/server/shared/Database/SqlDelayThread.cpp
rename : src/shared/Database/SqlDelayThread.h => src/server/shared/Database/SqlDelayThread.h
rename : src/shared/Database/SqlOperations.cpp => src/server/shared/Database/SqlOperations.cpp
rename : src/shared/Database/SqlOperations.h => src/server/shared/Database/SqlOperations.h
rename : src/shared/DelayExecutor.cpp => src/server/shared/DelayExecutor.cpp
rename : src/shared/DelayExecutor.h => src/server/shared/DelayExecutor.h
rename : src/shared/Errors.h => src/server/shared/Errors.h
rename : src/shared/LockedQueue.h => src/server/shared/LockedQueue.h
rename : src/shared/Log.cpp => src/server/shared/Log.cpp
rename : src/shared/Log.h => src/server/shared/Log.h
rename : src/shared/MemoryLeaks.cpp => src/server/shared/MemoryLeaks.cpp
rename : src/shared/MemoryLeaks.h => src/server/shared/MemoryLeaks.h
rename : src/shared/PacketLog.cpp => src/server/shared/PacketLog.cpp
rename : src/shared/PacketLog.h => src/server/shared/PacketLog.h
rename : src/shared/ProgressBar.cpp => src/server/shared/ProgressBar.cpp
rename : src/shared/ProgressBar.h => src/server/shared/ProgressBar.h
rename : src/shared/ServiceWin32.cpp => src/server/shared/ServiceWin32.cpp
rename : src/shared/ServiceWin32.h => src/server/shared/ServiceWin32.h
rename : src/shared/SignalHandler.h => src/server/shared/SignalHandler.h
rename : src/shared/SystemConfig.h => src/server/shared/SystemConfig.h
rename : src/shared/Threading.cpp => src/server/shared/Threading.cpp
rename : src/shared/Threading.h => src/server/shared/Threading.h
rename : src/shared/Timer.h => src/server/shared/Timer.h
rename : src/shared/Util.cpp => src/server/shared/Util.cpp
rename : src/shared/Util.h => src/server/shared/Util.h
rename : src/shared/WheatyExceptionReport.cpp => src/server/shared/WheatyExceptionReport.cpp
rename : src/shared/WheatyExceptionReport.h => src/server/shared/WheatyExceptionReport.h
rename : src/shared/WorldPacket.h => src/server/shared/WorldPacket.h
rename : src/shared/vmap/BIH.cpp => src/server/shared/vmap/BIH.cpp
rename : src/shared/vmap/BIH.h => src/server/shared/vmap/BIH.h
rename : src/shared/vmap/CMakeLists.txt => src/server/shared/vmap/CMakeLists.txt
rename : src/shared/vmap/IVMapManager.h => src/server/shared/vmap/IVMapManager.h
rename : src/shared/vmap/MapTree.cpp => src/server/shared/vmap/MapTree.cpp
rename : src/shared/vmap/MapTree.h => src/server/shared/vmap/MapTree.h
rename : src/shared/vmap/ModelInstance.cpp => src/server/shared/vmap/ModelInstance.cpp
rename : src/shared/vmap/ModelInstance.h => src/server/shared/vmap/ModelInstance.h
rename : src/shared/vmap/TileAssembler.cpp => src/server/shared/vmap/TileAssembler.cpp
rename : src/shared/vmap/TileAssembler.h => src/server/shared/vmap/TileAssembler.h
rename : src/shared/vmap/VMapDefinitions.h => src/server/shared/vmap/VMapDefinitions.h
rename : src/shared/vmap/VMapFactory.cpp => src/server/shared/vmap/VMapFactory.cpp
rename : src/shared/vmap/VMapFactory.h => src/server/shared/vmap/VMapFactory.h
rename : src/shared/vmap/VMapManager2.cpp => src/server/shared/vmap/VMapManager2.cpp
rename : src/shared/vmap/VMapManager2.h => src/server/shared/vmap/VMapManager2.h
rename : src/shared/vmap/VMapTools.h => src/server/shared/vmap/VMapTools.h
rename : src/shared/vmap/WorldModel.cpp => src/server/shared/vmap/WorldModel.cpp
rename : src/shared/vmap/WorldModel.h => src/server/shared/vmap/WorldModel.h
rename : src/trinitycore/CMakeLists.txt => src/server/trinitycore/CMakeLists.txt
rename : src/trinitycore/CliRunnable.cpp => src/server/trinitycore/CliRunnable.cpp
rename : src/trinitycore/CliRunnable.h => src/server/trinitycore/CliRunnable.h
rename : src/trinitycore/Main.cpp => src/server/trinitycore/Main.cpp
rename : src/trinitycore/Master.cpp => src/server/trinitycore/Master.cpp
rename : src/trinitycore/Master.h => src/server/trinitycore/Master.h
rename : src/trinitycore/RASocket.cpp => src/server/trinitycore/RASocket.cpp
rename : src/trinitycore/RASocket.h => src/server/trinitycore/RASocket.h
rename : src/trinitycore/TrinityCore.ico => src/server/trinitycore/TrinityCore.ico
rename : src/trinitycore/TrinityCore.rc => src/server/trinitycore/TrinityCore.rc
rename : src/trinitycore/WorldRunnable.cpp => src/server/trinitycore/WorldRunnable.cpp
rename : src/trinitycore/WorldRunnable.h => src/server/trinitycore/WorldRunnable.h
rename : src/trinitycore/resource.h => src/server/trinitycore/resource.h
rename : src/trinitycore/trinitycore.conf.dist => src/server/trinitycore/trinitycore.conf.dist
rename : src/trinityrealm/AuthCodes.cpp => src/server/trinityrealm/AuthCodes.cpp
rename : src/trinityrealm/AuthCodes.h => src/server/trinityrealm/AuthCodes.h
rename : src/trinityrealm/AuthSocket.cpp => src/server/trinityrealm/AuthSocket.cpp
rename : src/trinityrealm/AuthSocket.h => src/server/trinityrealm/AuthSocket.h
rename : src/trinityrealm/CMakeLists.txt => src/server/trinityrealm/CMakeLists.txt
rename : src/trinityrealm/Main.cpp => src/server/trinityrealm/Main.cpp
rename : src/trinityrealm/RealmAcceptor.h => src/server/trinityrealm/RealmAcceptor.h
rename : src/trinityrealm/RealmList.cpp => src/server/trinityrealm/RealmList.cpp
rename : src/trinityrealm/RealmList.h => src/server/trinityrealm/RealmList.h
rename : src/trinityrealm/RealmSocket.cpp => src/server/trinityrealm/RealmSocket.cpp
rename : src/trinityrealm/RealmSocket.h => src/server/trinityrealm/RealmSocket.h
rename : src/trinityrealm/TrinityRealm.ico => src/server/trinityrealm/TrinityRealm.ico
rename : src/trinityrealm/TrinityRealm.rc => src/server/trinityrealm/TrinityRealm.rc
rename : src/trinityrealm/resource.h => src/server/trinityrealm/resource.h
rename : src/trinityrealm/trinityrealm.conf.dist => src/server/trinityrealm/trinityrealm.conf.dist
Diffstat (limited to 'src/game/BattleGroundMgr.cpp')
-rw-r--r-- | src/game/BattleGroundMgr.cpp | 2232 |
1 files changed, 0 insertions, 2232 deletions
diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp deleted file mode 100644 index 3bbe8c3cf31..00000000000 --- a/src/game/BattleGroundMgr.cpp +++ /dev/null @@ -1,2232 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "Common.h" -#include "ObjectMgr.h" -#include "World.h" -#include "WorldPacket.h" -#include "Policies/SingletonImp.h" - -#include "ArenaTeam.h" -#include "BattleGroundMgr.h" -#include "BattleGroundAV.h" -#include "BattleGroundAB.h" -#include "BattleGroundEY.h" -#include "BattleGroundWS.h" -#include "BattleGroundNA.h" -#include "BattleGroundBE.h" -#include "BattleGroundAA.h" -#include "BattleGroundRL.h" -#include "BattleGroundSA.h" -#include "BattleGroundDS.h" -#include "BattleGroundRV.h" -#include "BattleGroundIC.h" -#include "BattleGroundRB.h" -#include "Chat.h" -#include "Map.h" -#include "MapInstanced.h" -#include "MapManager.h" -#include "Player.h" -#include "GameEventMgr.h" -#include "ProgressBar.h" -#include "SharedDefines.h" -#include "Formulas.h" - -INSTANTIATE_SINGLETON_1(BattleGroundMgr); - -/*********************************************************/ -/*** BATTLEGROUND QUEUE SYSTEM ***/ -/*********************************************************/ - -BattleGroundQueue::BattleGroundQueue() -{ - for (uint32 i = 0; i < BG_TEAMS_COUNT; ++i) - { - for (uint32 j = 0; j < MAX_BATTLEGROUND_BRACKETS; ++j) - { - m_SumOfWaitTimes[i][j] = 0; - m_WaitTimeLastPlayer[i][j] = 0; - for (uint32 k = 0; k < COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME; ++k) - m_WaitTimes[i][j][k] = 0; - } - } -} - -BattleGroundQueue::~BattleGroundQueue() -{ - m_QueuedPlayers.clear(); - for (int i = 0; i < MAX_BATTLEGROUND_BRACKETS; ++i) - { - for (uint32 j = 0; j < BG_QUEUE_GROUP_TYPES_COUNT; ++j) - { - for (GroupsQueueType::iterator itr = m_QueuedGroups[i][j].begin(); itr!= m_QueuedGroups[i][j].end(); ++itr) - delete (*itr); - m_QueuedGroups[i][j].clear(); - } - } -} - -/*********************************************************/ -/*** BATTLEGROUND QUEUE SELECTION POOLS ***/ -/*********************************************************/ - -// selection pool initialization, used to clean up from prev selection -void BattleGroundQueue::SelectionPool::Init() -{ - SelectedGroups.clear(); - PlayerCount = 0; -} - -// remove group info from selection pool -// returns true when we need to try to add new group to selection pool -// returns false when selection pool is ok or when we kicked smaller group than we need to kick -// sometimes it can be called on empty selection pool -bool BattleGroundQueue::SelectionPool::KickGroup(uint32 size) -{ - //find maxgroup or LAST group with size == size and kick it - bool found = false; - GroupsQueueType::iterator groupToKick = SelectedGroups.begin(); - for (GroupsQueueType::iterator itr = groupToKick; itr != SelectedGroups.end(); ++itr) - { - if (abs((int32)((*itr)->Players.size() - size)) <= 1) - { - groupToKick = itr; - found = true; - } - else if (!found && (*itr)->Players.size() >= (*groupToKick)->Players.size()) - groupToKick = itr; - } - //if pool is empty, do nothing - if (GetPlayerCount()) - { - //update player count - GroupQueueInfo* ginfo = (*groupToKick); - SelectedGroups.erase(groupToKick); - PlayerCount -= ginfo->Players.size(); - //return false if we kicked smaller group or there are enough players in selection pool - if (ginfo->Players.size() <= size + 1) - return false; - } - return true; -} - -// add group to selection pool -// used when building selection pools -// returns true if we can invite more players, or when we added group to selection pool -// returns false when selection pool is full -bool BattleGroundQueue::SelectionPool::AddGroup(GroupQueueInfo *ginfo, uint32 desiredCount) -{ - //if group is larger than desired count - don't allow to add it to pool - if (!ginfo->IsInvitedToBGInstanceGUID && desiredCount >= PlayerCount + ginfo->Players.size()) - { - SelectedGroups.push_back(ginfo); - // increase selected players count - PlayerCount += ginfo->Players.size(); - return true; - } - if (PlayerCount < desiredCount) - return true; - return false; -} - -/*********************************************************/ -/*** BATTLEGROUND QUEUES ***/ -/*********************************************************/ - -// add group or player (grp == NULL) to bg queue with the given leader and bg specifications -GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, Group* grp, BattleGroundTypeId BgTypeId, PvPDifficultyEntry const* backetEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 arenaRating, uint32 arenateamid) -{ - BattleGroundBracketId bracketId = backetEntry->GetBracketId(); - - // create new ginfo - GroupQueueInfo* ginfo = new GroupQueueInfo; - ginfo->BgTypeId = BgTypeId; - ginfo->ArenaType = ArenaType; - ginfo->ArenaTeamId = arenateamid; - ginfo->IsRated = isRated; - ginfo->IsInvitedToBGInstanceGUID = 0; - ginfo->JoinTime = getMSTime(); - ginfo->RemoveInviteTime = 0; - ginfo->Team = leader->GetTeam(); - ginfo->ArenaTeamRating = arenaRating; - ginfo->OpponentsTeamRating = 0; - - ginfo->Players.clear(); - - //compute index (if group is premade or joined a rated match) to queues - uint32 index = 0; - if (!isRated && !isPremade) - index += BG_TEAMS_COUNT; - if (ginfo->Team == HORDE) - index++; - sLog.outDebug("Adding Group to BattleGroundQueue bgTypeId : %u, bracket_id : %u, index : %u", BgTypeId, bracketId, index); - - uint32 lastOnlineTime = getMSTime(); - - //announce world (this don't need mutex) - if (isRated && sWorld.getConfig(CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE)) - { - ArenaTeam *Team = objmgr.GetArenaTeamById(arenateamid); - if (Team) - sWorld.SendWorldText(LANG_ARENA_QUEUE_ANNOUNCE_WORLD_JOIN, Team->GetName().c_str(), ginfo->ArenaType, ginfo->ArenaType, ginfo->ArenaTeamRating); - } - - //add players from group to ginfo - { - //ACE_Guard<ACE_Recursive_Thread_Mutex> guard(m_Lock); - if (grp) - { - for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player *member = itr->getSource(); - if (!member) - continue; // this should never happen - PlayerQueueInfo& pl_info = m_QueuedPlayers[member->GetGUID()]; - pl_info.LastOnlineTime = lastOnlineTime; - pl_info.GroupInfo = ginfo; - // add the pinfo to ginfo's list - ginfo->Players[member->GetGUID()] = &pl_info; - } - } - else - { - PlayerQueueInfo& pl_info = m_QueuedPlayers[leader->GetGUID()]; - pl_info.LastOnlineTime = lastOnlineTime; - pl_info.GroupInfo = ginfo; - ginfo->Players[leader->GetGUID()] = &pl_info; - } - - //add GroupInfo to m_QueuedGroups - m_QueuedGroups[bracketId][index].push_back(ginfo); - - //announce to world, this code needs mutex - if (!isRated && !isPremade && sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE)) - { - if (BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(ginfo->BgTypeId)) - { - char const* bgName = bg->GetName(); - uint32 MinPlayers = bg->GetMinPlayersPerTeam(); - uint32 qHorde = 0; - uint32 qAlliance = 0; - uint32 q_min_level = backetEntry->minLevel; - uint32 q_max_level = backetEntry->maxLevel; - GroupsQueueType::const_iterator itr; - for (itr = m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_ALLIANCE].begin(); itr != m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_ALLIANCE].end(); ++itr) - if (!(*itr)->IsInvitedToBGInstanceGUID) - qAlliance += (*itr)->Players.size(); - for (itr = m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_HORDE].begin(); itr != m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_HORDE].end(); ++itr) - if (!(*itr)->IsInvitedToBGInstanceGUID) - qHorde += (*itr)->Players.size(); - - // Show queue status to player only (when joining queue) - if (sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY)) - { - ChatHandler(leader).PSendSysMessage(LANG_BG_QUEUE_ANNOUNCE_SELF, bgName, q_min_level, q_max_level, - qAlliance, (MinPlayers > qAlliance) ? MinPlayers - qAlliance : (uint32)0, qHorde, (MinPlayers > qHorde) ? MinPlayers - qHorde : (uint32)0); - } - // System message - else - { - sWorld.SendWorldText(LANG_BG_QUEUE_ANNOUNCE_WORLD, bgName, q_min_level, q_max_level, - qAlliance, (MinPlayers > qAlliance) ? MinPlayers - qAlliance : (uint32)0, qHorde, (MinPlayers > qHorde) ? MinPlayers - qHorde : (uint32)0); - } - } - } - //release mutex - } - - return ginfo; -} - -void BattleGroundQueue::PlayerInvitedToBGUpdateAverageWaitTime(GroupQueueInfo* ginfo, BattleGroundBracketId bracket_id) -{ - uint32 timeInQueue = getMSTimeDiff(ginfo->JoinTime, getMSTime()); - uint8 team_index = BG_TEAM_ALLIANCE; //default set to BG_TEAM_ALLIANCE - or non rated arenas! - if (!ginfo->ArenaType) - { - if (ginfo->Team == HORDE) - team_index = BG_TEAM_HORDE; - } - else - { - if (ginfo->IsRated) - team_index = BG_TEAM_HORDE; //for rated arenas use BG_TEAM_HORDE - } - - //store pointer to arrayindex of player that was added first - uint32* lastPlayerAddedPointer = &(m_WaitTimeLastPlayer[team_index][bracket_id]); - //remove his time from sum - m_SumOfWaitTimes[team_index][bracket_id] -= m_WaitTimes[team_index][bracket_id][(*lastPlayerAddedPointer)]; - //set average time to new - m_WaitTimes[team_index][bracket_id][(*lastPlayerAddedPointer)] = timeInQueue; - //add new time to sum - m_SumOfWaitTimes[team_index][bracket_id] += timeInQueue; - //set index of last player added to next one - (*lastPlayerAddedPointer)++; - (*lastPlayerAddedPointer) %= COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME; -} - -uint32 BattleGroundQueue::GetAverageQueueWaitTime(GroupQueueInfo* ginfo, BattleGroundBracketId bracket_id) -{ - uint8 team_index = BG_TEAM_ALLIANCE; //default set to BG_TEAM_ALLIANCE - or non rated arenas! - if (!ginfo->ArenaType) - { - if (ginfo->Team == HORDE) - team_index = BG_TEAM_HORDE; - } - else - { - if (ginfo->IsRated) - team_index = BG_TEAM_HORDE; //for rated arenas use BG_TEAM_HORDE - } - //check if there is enought values(we always add values > 0) - if (m_WaitTimes[team_index][bracket_id][COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME - 1]) - return (m_SumOfWaitTimes[team_index][bracket_id] / COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME); - else - //if there aren't enough values return 0 - not available - return 0; -} - -//remove player from queue and from group info, if group info is empty then remove it too -void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCount) -{ - //Player *plr = objmgr.GetPlayer(guid); - - int32 bracket_id = -1; // signed for proper for-loop finish - QueuedPlayersMap::iterator itr; - - //remove player from map, if he's there - itr = m_QueuedPlayers.find(guid); - if (itr == m_QueuedPlayers.end()) - { - sLog.outError("BattleGroundQueue: couldn't find player to remove GUID: %u", GUID_LOPART(guid)); - return; - } - - GroupQueueInfo* group = itr->second.GroupInfo; - GroupsQueueType::iterator group_itr, group_itr_tmp; - // mostly people with the highest levels are in battlegrounds, thats why - // we count from MAX_BATTLEGROUND_QUEUES - 1 to 0 - // variable index removes useless searching in other team's queue - uint32 index = (group->Team == HORDE) ? BG_TEAM_HORDE : BG_TEAM_ALLIANCE; - - for (int32 bracket_id_tmp = MAX_BATTLEGROUND_BRACKETS - 1; bracket_id_tmp >= 0 && bracket_id == -1; --bracket_id_tmp) - { - //we must check premade and normal team's queue - because when players from premade are joining bg, - //they leave groupinfo so we can't use its players size to find out index - for (uint32 j = index; j < BG_QUEUE_GROUP_TYPES_COUNT; j += BG_QUEUE_NORMAL_ALLIANCE) - { - for (group_itr_tmp = m_QueuedGroups[bracket_id_tmp][j].begin(); group_itr_tmp != m_QueuedGroups[bracket_id_tmp][j].end(); ++group_itr_tmp) - { - if ((*group_itr_tmp) == group) - { - bracket_id = bracket_id_tmp; - group_itr = group_itr_tmp; - //we must store index to be able to erase iterator - index = j; - break; - } - } - } - } - //player can't be in queue without group, but just in case - if (bracket_id == -1) - { - sLog.outError("BattleGroundQueue: ERROR Cannot find groupinfo for player GUID: %u", GUID_LOPART(guid)); - return; - } - sLog.outDebug("BattleGroundQueue: Removing player GUID %u, from bracket_id %u", GUID_LOPART(guid), (uint32)bracket_id); - - // ALL variables are correctly set - // We can ignore leveling up in queue - it should not cause crash - // remove player from group - // if only one player there, remove group - - // remove player queue info from group queue info - std::map<uint64, PlayerQueueInfo*>::iterator pitr = group->Players.find(guid); - if (pitr != group->Players.end()) - group->Players.erase(pitr); - - // if invited to bg, and should decrease invited count, then do it - if (decreaseInvitedCount && group->IsInvitedToBGInstanceGUID) - { - BattleGround* bg = sBattleGroundMgr.GetBattleGround(group->IsInvitedToBGInstanceGUID, group->BgTypeId); - if (bg) - bg->DecreaseInvitedCount(group->Team); - } - - // remove player queue info - m_QueuedPlayers.erase(itr); - - // announce to world if arena team left queue for rated match, show only once - if (group->ArenaType && group->IsRated && group->Players.empty() && sWorld.getConfig(CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE)) - { - ArenaTeam *Team = objmgr.GetArenaTeamById(group->ArenaTeamId); - if (Team) - sWorld.SendWorldText(LANG_ARENA_QUEUE_ANNOUNCE_WORLD_EXIT, Team->GetName().c_str(), group->ArenaType, group->ArenaType, group->ArenaTeamRating); - } - - //if player leaves queue and he is invited to rated arena match, then he have to loose - if (group->IsInvitedToBGInstanceGUID && group->IsRated && decreaseInvitedCount) - { - ArenaTeam * at = objmgr.GetArenaTeamById(group->ArenaTeamId); - if (at) - { - sLog.outDebug("UPDATING memberLost's personal arena rating for %u by opponents rating: %u", GUID_LOPART(guid), group->OpponentsTeamRating); - Player *plr = objmgr.GetPlayer(guid); - if (plr) - at->MemberLost(plr, group->OpponentsTeamRating); - else - at->OfflineMemberLost(guid, group->OpponentsTeamRating); - at->SaveToDB(); - } - } - - // remove group queue info if needed - if (group->Players.empty()) - { - m_QueuedGroups[bracket_id][index].erase(group_itr); - delete group; - } - // if group wasn't empty, so it wasn't deleted, and player have left a rated - // queue -> everyone from the group should leave too - // don't remove recursively if already invited to bg! - else if (!group->IsInvitedToBGInstanceGUID && group->IsRated) - { - // remove next player, this is recursive - // first send removal information - if (Player *plr2 = objmgr.GetPlayer(group->Players.begin()->first)) - { - BattleGround * bg = sBattleGroundMgr.GetBattleGroundTemplate(group->BgTypeId); - BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(group->BgTypeId, group->ArenaType); - uint32 queueSlot = plr2->GetBattleGroundQueueIndex(bgQueueTypeId); - plr2->RemoveBattleGroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to - // queue->removeplayer, it causes bugs - WorldPacket data; - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0); - plr2->GetSession()->SendPacket(&data); - } - // then actually delete, this may delete the group as well! - RemovePlayer(group->Players.begin()->first, decreaseInvitedCount); - } -} - -//returns true when player pl_guid is in queue and is invited to bgInstanceGuid -bool BattleGroundQueue::IsPlayerInvited(const uint64& pl_guid, const uint32 bgInstanceGuid, const uint32 removeTime) -{ - QueuedPlayersMap::const_iterator qItr = m_QueuedPlayers.find(pl_guid); - return (qItr != m_QueuedPlayers.end() - && qItr->second.GroupInfo->IsInvitedToBGInstanceGUID == bgInstanceGuid - && qItr->second.GroupInfo->RemoveInviteTime == removeTime); -} - -bool BattleGroundQueue::GetPlayerGroupInfoData(const uint64& guid, GroupQueueInfo* ginfo) -{ - QueuedPlayersMap::const_iterator qItr = m_QueuedPlayers.find(guid); - if (qItr == m_QueuedPlayers.end()) - return false; - *ginfo = *(qItr->second.GroupInfo); - return true; -} - -bool BattleGroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * bg, uint32 side) -{ - // set side if needed - if (side) - ginfo->Team = side; - - if (!ginfo->IsInvitedToBGInstanceGUID) - { - // not yet invited - // set invitation - ginfo->IsInvitedToBGInstanceGUID = bg->GetInstanceID(); - BattleGroundTypeId bgTypeId = bg->GetTypeID(); - BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, bg->GetArenaType()); - BattleGroundBracketId bracket_id = bg->GetBracketId(); - - // set ArenaTeamId for rated matches - if (bg->isArena() && bg->isRated()) - bg->SetArenaTeamIdForTeam(ginfo->Team, ginfo->ArenaTeamId); - - ginfo->RemoveInviteTime = getMSTime() + INVITE_ACCEPT_WAIT_TIME; - - // loop through the players - for (std::map<uint64,PlayerQueueInfo*>::iterator itr = ginfo->Players.begin(); itr != ginfo->Players.end(); ++itr) - { - // get the player - Player* plr = objmgr.GetPlayer(itr->first); - // if offline, skip him, this should not happen - player is removed from queue when he logs out - if (!plr) - continue; - - // invite the player - PlayerInvitedToBGUpdateAverageWaitTime(ginfo, bracket_id); - //sBattleGroundMgr.InvitePlayer(plr, bg, ginfo->Team); - - // set invited player counters - bg->IncreaseInvitedCount(ginfo->Team); - - plr->SetInviteForBattleGroundQueueType(bgQueueTypeId, ginfo->IsInvitedToBGInstanceGUID); - - // create remind invite events - BGQueueInviteEvent* inviteEvent = new BGQueueInviteEvent(plr->GetGUID(), ginfo->IsInvitedToBGInstanceGUID, bgTypeId, ginfo->ArenaType, ginfo->RemoveInviteTime); - plr->m_Events.AddEvent(inviteEvent, plr->m_Events.CalculateTime(INVITATION_REMIND_TIME)); - // create automatic remove events - BGQueueRemoveEvent* removeEvent = new BGQueueRemoveEvent(plr->GetGUID(), ginfo->IsInvitedToBGInstanceGUID, bgTypeId, bgQueueTypeId, ginfo->RemoveInviteTime); - plr->m_Events.AddEvent(removeEvent, plr->m_Events.CalculateTime(INVITE_ACCEPT_WAIT_TIME)); - - WorldPacket data; - - uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId); - - sLog.outDebug("Battleground: invited plr %s (%u) to BG instance %u queueindex %u bgtype %u, I can't help it if they don't press the enter battle button.",plr->GetName(),plr->GetGUIDLow(),bg->GetInstanceID(),queueSlot,bg->GetTypeID()); - - // send status packet - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME, 0, ginfo->ArenaType); - plr->GetSession()->SendPacket(&data); - } - return true; - } - - return false; -} - -/* -This function is inviting players to already running battlegrounds -Invitation type is based on config file -large groups are disadvantageous, because they will be kicked first if invitation type = 1 -*/ -void BattleGroundQueue::FillPlayersToBG(BattleGround* bg, BattleGroundBracketId bracket_id) -{ - int32 hordeFree = bg->GetFreeSlotsForTeam(HORDE); - int32 aliFree = bg->GetFreeSlotsForTeam(ALLIANCE); - - //iterator for iterating through bg queue - GroupsQueueType::const_iterator Ali_itr = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE].begin(); - //count of groups in queue - used to stop cycles - uint32 aliCount = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE].size(); - //index to queue which group is current - uint32 aliIndex = 0; - for (; aliIndex < aliCount && m_SelectionPools[BG_TEAM_ALLIANCE].AddGroup((*Ali_itr), aliFree); aliIndex++) - ++Ali_itr; - //the same thing for horde - GroupsQueueType::const_iterator Horde_itr = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].begin(); - uint32 hordeCount = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].size(); - uint32 hordeIndex = 0; - for (; hordeIndex < hordeCount && m_SelectionPools[BG_TEAM_HORDE].AddGroup((*Horde_itr), hordeFree); hordeIndex++) - ++Horde_itr; - - //if ofc like BG queue invitation is set in config, then we are happy - if (sWorld.getConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE) == 0) - return; - - /* - if we reached this code, then we have to solve NP - complete problem called Subset sum problem - So one solution is to check all possible invitation subgroups, or we can use these conditions: - 1. Last time when BattleGroundQueue::Update was executed we invited all possible players - so there is only small possibility - that we will invite now whole queue, because only 1 change has been made to queues from the last BattleGroundQueue::Update call - 2. Other thing we should consider is group order in queue - */ - - // At first we need to compare free space in bg and our selection pool - int32 diffAli = aliFree - int32(m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount()); - int32 diffHorde = hordeFree - int32(m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount()); - while (abs(diffAli - diffHorde) > 1 && (m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() > 0 || m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() > 0)) - { - //each cycle execution we need to kick at least 1 group - if (diffAli < diffHorde) - { - //kick alliance group, add to pool new group if needed - if (m_SelectionPools[BG_TEAM_ALLIANCE].KickGroup(diffHorde - diffAli)) - { - for (; aliIndex < aliCount && m_SelectionPools[BG_TEAM_ALLIANCE].AddGroup((*Ali_itr), (aliFree >= diffHorde) ? aliFree - diffHorde : 0); aliIndex++) - ++Ali_itr; - } - //if ali selection is already empty, then kick horde group, but if there are less horde than ali in bg - break; - if (!m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount()) - { - if (aliFree <= diffHorde + 1) - break; - m_SelectionPools[BG_TEAM_HORDE].KickGroup(diffHorde - diffAli); - } - } - else - { - //kick horde group, add to pool new group if needed - if (m_SelectionPools[BG_TEAM_HORDE].KickGroup(diffAli - diffHorde)) - { - for (; hordeIndex < hordeCount && m_SelectionPools[BG_TEAM_HORDE].AddGroup((*Horde_itr), (hordeFree >= diffAli) ? hordeFree - diffAli : 0); hordeIndex++) - ++Horde_itr; - } - if (!m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount()) - { - if (hordeFree <= diffAli + 1) - break; - m_SelectionPools[BG_TEAM_ALLIANCE].KickGroup(diffAli - diffHorde); - } - } - //count diffs after small update - diffAli = aliFree - int32(m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount()); - diffHorde = hordeFree - int32(m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount()); - } -} - -// this method checks if premade versus premade battleground is possible -// then after 30 mins (default) in queue it moves premade group to normal queue -// it tries to invite as much players as it can - to MaxPlayersPerTeam, because premade groups have more than MinPlayersPerTeam players -bool BattleGroundQueue::CheckPremadeMatch(BattleGroundBracketId bracket_id, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam) -{ - //check match - if (!m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].empty() && !m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].empty()) - { - //start premade match - //if groups aren't invited - GroupsQueueType::const_iterator ali_group, horde_group; - for (ali_group = m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].begin(); ali_group != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].end(); ++ali_group) - if (!(*ali_group)->IsInvitedToBGInstanceGUID) - break; - for (horde_group = m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].begin(); horde_group != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].end(); ++horde_group) - if (!(*horde_group)->IsInvitedToBGInstanceGUID) - break; - - if (ali_group != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].end() && horde_group != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].end()) - { - m_SelectionPools[BG_TEAM_ALLIANCE].AddGroup((*ali_group), MaxPlayersPerTeam); - m_SelectionPools[BG_TEAM_HORDE].AddGroup((*horde_group), MaxPlayersPerTeam); - //add groups/players from normal queue to size of bigger group - uint32 maxPlayers = std::min(m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount(), m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount()); - GroupsQueueType::const_iterator itr; - for (uint32 i = 0; i < BG_TEAMS_COUNT; i++) - { - for (itr = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + i].begin(); itr != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + i].end(); ++itr) - { - //if itr can join BG and player count is less that maxPlayers, then add group to selectionpool - if (!(*itr)->IsInvitedToBGInstanceGUID && !m_SelectionPools[i].AddGroup((*itr), maxPlayers)) - break; - } - } - //premade selection pools are set - return true; - } - } - // now check if we can move group from Premade queue to normal queue (timer has expired) or group size lowered!! - // this could be 2 cycles but i'm checking only first team in queue - it can cause problem - - // if first is invited to BG and seconds timer expired, but we can ignore it, because players have only 80 seconds to click to enter bg - // and when they click or after 80 seconds the queue info is removed from queue - uint32 time_before = getMSTime() - sWorld.getConfig(CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH); - for (uint32 i = 0; i < BG_TEAMS_COUNT; i++) - { - if (!m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE + i].empty()) - { - GroupsQueueType::iterator itr = m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE + i].begin(); - if (!(*itr)->IsInvitedToBGInstanceGUID && ((*itr)->JoinTime < time_before || (*itr)->Players.size() < MinPlayersPerTeam)) - { - //we must insert group to normal queue and erase pointer from premade queue - m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + i].push_front((*itr)); - m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE + i].erase(itr); - } - } - } - //selection pools are not set - return false; -} - -// this method tries to create battleground or arena with MinPlayersPerTeam against MinPlayersPerTeam -bool BattleGroundQueue::CheckNormalMatch(BattleGround* bg_template, BattleGroundBracketId bracket_id, uint32 minPlayers, uint32 maxPlayers) -{ - GroupsQueueType::const_iterator itr_team[BG_TEAMS_COUNT]; - for (uint32 i = 0; i < BG_TEAMS_COUNT; i++) - { - itr_team[i] = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + i].begin(); - for (; itr_team[i] != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + i].end(); ++(itr_team[i])) - { - if (!(*(itr_team[i]))->IsInvitedToBGInstanceGUID) - { - m_SelectionPools[i].AddGroup(*(itr_team[i]), maxPlayers); - if (m_SelectionPools[i].GetPlayerCount() >= minPlayers) - break; - } - } - } - //try to invite same number of players - this cycle may cause longer wait time even if there are enough players in queue, but we want ballanced bg - uint32 j = BG_TEAM_ALLIANCE; - if (m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() < m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount()) - j = BG_TEAM_HORDE; - if (sWorld.getConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE) != 0 - && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() >= minPlayers && m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() >= minPlayers) - { - //we will try to invite more groups to team with less players indexed by j - ++(itr_team[j]); //this will not cause a crash, because for cycle above reached break; - for (; itr_team[j] != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + j].end(); ++(itr_team[j])) - { - if (!(*(itr_team[j]))->IsInvitedToBGInstanceGUID) - if (!m_SelectionPools[j].AddGroup(*(itr_team[j]), m_SelectionPools[(j + 1) % BG_TEAMS_COUNT].GetPlayerCount())) - break; - } - // do not allow to start bg with more than 2 players more on 1 faction - if (abs((int32)(m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() - m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount())) > 2) - return false; - } - //allow 1v0 if debug bg - if (sBattleGroundMgr.isTesting() && bg_template->isBattleGround() && (m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() || m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount())) - return true; - //return true if there are enough players in selection pools - enable to work .debug bg command correctly - return m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() >= minPlayers && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() >= minPlayers; -} - -// this method will check if we can invite players to same faction skirmish match -bool BattleGroundQueue::CheckSkirmishForSameFaction(BattleGroundBracketId bracket_id, uint32 minPlayersPerTeam) -{ - if (m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() < minPlayersPerTeam && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() < minPlayersPerTeam) - return false; - uint32 teamIndex = BG_TEAM_ALLIANCE; - uint32 otherTeam = BG_TEAM_HORDE; - uint32 otherTeamId = HORDE; - if (m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() == minPlayersPerTeam) - { - teamIndex = BG_TEAM_HORDE; - otherTeam = BG_TEAM_ALLIANCE; - otherTeamId = ALLIANCE; - } - //clear other team's selection - m_SelectionPools[otherTeam].Init(); - //store last ginfo pointer - GroupQueueInfo* ginfo = m_SelectionPools[teamIndex].SelectedGroups.back(); - //set itr_team to group that was added to selection pool latest - GroupsQueueType::iterator itr_team = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].begin(); - for (; itr_team != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team) - if (ginfo == *itr_team) - break; - if (itr_team == m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end()) - return false; - GroupsQueueType::iterator itr_team2 = itr_team; - ++itr_team2; - //invite players to other selection pool - for (; itr_team2 != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team2) - { - //if selection pool is full then break; - if (!(*itr_team2)->IsInvitedToBGInstanceGUID && !m_SelectionPools[otherTeam].AddGroup(*itr_team2, minPlayersPerTeam)) - break; - } - if (m_SelectionPools[otherTeam].GetPlayerCount() != minPlayersPerTeam) - return false; - - //here we have correct 2 selections and we need to change one teams team and move selection pool teams to other team's queue - for (GroupsQueueType::iterator itr = m_SelectionPools[otherTeam].SelectedGroups.begin(); itr != m_SelectionPools[otherTeam].SelectedGroups.end(); ++itr) - { - //set correct team - (*itr)->Team = otherTeamId; - //add team to other queue - m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + otherTeam].push_front(*itr); - //remove team from old queue - GroupsQueueType::iterator itr2 = itr_team; - ++itr2; - for (; itr2 != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr2) - { - if (*itr2 == *itr) - { - m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].erase(itr2); - break; - } - } - } - return true; -} - -/* -this method is called when group is inserted, or player / group is removed from BG Queue - there is only one player's status changed, so we don't use while (true) cycles to invite whole queue -it must be called after fully adding the members of a group to ensure group joining -should be called from BattleGround::RemovePlayer function in some cases -*/ -void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BattleGroundBracketId bracket_id, uint8 arenaType, bool isRated, uint32 arenaRating) -{ - //if no players in queue - do nothing - if (m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].empty() && - m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].empty() && - m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE].empty() && - m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].empty()) - return; - - //battleground with free slot for player should be always in the beggining of the queue - // maybe it would be better to create bgfreeslotqueue for each bracket_id - BGFreeSlotQueueType::iterator itr, next; - for (itr = sBattleGroundMgr.BGFreeSlotQueue[bgTypeId].begin(); itr != sBattleGroundMgr.BGFreeSlotQueue[bgTypeId].end(); itr = next) - { - next = itr; - ++next; - // DO NOT allow queue manager to invite new player to arena - if ((*itr)->isBattleGround() && (*itr)->GetTypeID() == bgTypeId && (*itr)->GetBracketId() == bracket_id && - (*itr)->GetStatus() > STATUS_WAIT_QUEUE && (*itr)->GetStatus() < STATUS_WAIT_LEAVE) - { - BattleGround* bg = *itr; //we have to store battleground pointer here, because when battleground is full, it is removed from free queue (not yet implemented!!) - // and iterator is invalid - - // clear selection pools - m_SelectionPools[BG_TEAM_ALLIANCE].Init(); - m_SelectionPools[BG_TEAM_HORDE].Init(); - - // call a function that does the job for us - FillPlayersToBG(bg, bracket_id); - - // now everything is set, invite players - for (GroupsQueueType::const_iterator citr = m_SelectionPools[BG_TEAM_ALLIANCE].SelectedGroups.begin(); citr != m_SelectionPools[BG_TEAM_ALLIANCE].SelectedGroups.end(); ++citr) - InviteGroupToBG((*citr), bg, (*citr)->Team); - for (GroupsQueueType::const_iterator citr = m_SelectionPools[BG_TEAM_HORDE].SelectedGroups.begin(); citr != m_SelectionPools[BG_TEAM_HORDE].SelectedGroups.end(); ++citr) - InviteGroupToBG((*citr), bg, (*citr)->Team); - - if (!bg->HasFreeSlots()) - { - // remove BG from BGFreeSlotQueue - bg->RemoveFromBGFreeSlotQueue(); - } - } - } - - // finished iterating through the bgs with free slots, maybe we need to create a new bg - - BattleGround * bg_template = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); - if (!bg_template) - { - sLog.outError("Battleground: Update: bg template not found for %u", bgTypeId); - return; - } - - PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketById(bg_template->GetMapId(),bracket_id); - if (!bracketEntry) - { - sLog.outError("Battleground: Update: bg bracket entry not found for map %u bracket id %u", bg_template->GetMapId(), bracket_id); - return; - } - - // get the min. players per team, properly for larger arenas as well. (must have full teams for arena matches!) - uint32 MinPlayersPerTeam = bg_template->GetMinPlayersPerTeam(); - uint32 MaxPlayersPerTeam = bg_template->GetMaxPlayersPerTeam(); - if (sBattleGroundMgr.isTesting()) - MinPlayersPerTeam = 1; - if (bg_template->isArena()) - { - if (sBattleGroundMgr.isArenaTesting()) - { - MaxPlayersPerTeam = 1; - MinPlayersPerTeam = 1; - } - else - { - //this switch can be much shorter - MaxPlayersPerTeam = arenaType; - MinPlayersPerTeam = arenaType; - /*switch(arenaType) - { - case ARENA_TYPE_2v2: - MaxPlayersPerTeam = 2; - MinPlayersPerTeam = 2; - break; - case ARENA_TYPE_3v3: - MaxPlayersPerTeam = 3; - MinPlayersPerTeam = 3; - break; - case ARENA_TYPE_5v5: - MaxPlayersPerTeam = 5; - MinPlayersPerTeam = 5; - break; - }*/ - } - } - - m_SelectionPools[BG_TEAM_ALLIANCE].Init(); - m_SelectionPools[BG_TEAM_HORDE].Init(); - - if (bg_template->isBattleGround()) - { - //check if there is premade against premade match - if (CheckPremadeMatch(bracket_id, MinPlayersPerTeam, MaxPlayersPerTeam)) - { - //create new battleground - BattleGround * bg2 = sBattleGroundMgr.CreateNewBattleGround(bgTypeId, bracketEntry, 0, false); - if (!bg2) - { - sLog.outError("BattleGroundQueue::Update - Cannot create battleground: %u", bgTypeId); - return; - } - //invite those selection pools - for (uint32 i = 0; i < BG_TEAMS_COUNT; i++) - for (GroupsQueueType::const_iterator citr = m_SelectionPools[BG_TEAM_ALLIANCE + i].SelectedGroups.begin(); citr != m_SelectionPools[BG_TEAM_ALLIANCE + i].SelectedGroups.end(); ++citr) - InviteGroupToBG((*citr), bg2, (*citr)->Team); - //start bg - bg2->StartBattleGround(); - //clear structures - m_SelectionPools[BG_TEAM_ALLIANCE].Init(); - m_SelectionPools[BG_TEAM_HORDE].Init(); - } - } - - // now check if there are in queues enough players to start new game of (normal battleground, or non-rated arena) - if (!isRated) - { - // if there are enough players in pools, start new battleground or non rated arena - if (CheckNormalMatch(bg_template, bracket_id, MinPlayersPerTeam, MaxPlayersPerTeam) - || (bg_template->isArena() && CheckSkirmishForSameFaction(bracket_id, MinPlayersPerTeam))) - { - // we successfully created a pool - BattleGround * bg2 = sBattleGroundMgr.CreateNewBattleGround(bgTypeId, bracketEntry, arenaType, false); - if (!bg2) - { - sLog.outError("BattleGroundQueue::Update - Cannot create battleground: %u", bgTypeId); - return; - } - - // invite those selection pools - for (uint32 i = 0; i < BG_TEAMS_COUNT; i++) - for (GroupsQueueType::const_iterator citr = m_SelectionPools[BG_TEAM_ALLIANCE + i].SelectedGroups.begin(); citr != m_SelectionPools[BG_TEAM_ALLIANCE + i].SelectedGroups.end(); ++citr) - InviteGroupToBG((*citr), bg2, (*citr)->Team); - // start bg - bg2->StartBattleGround(); - } - } - else if (bg_template->isArena()) - { - // found out the minimum and maximum ratings the newly added team should battle against - // arenaRating is the rating of the latest joined team, or 0 - // 0 is on (automatic update call) and we must set it to team's with longest wait time - if (!arenaRating) - { - GroupQueueInfo* front1 = NULL; - GroupQueueInfo* front2 = NULL; - if (!m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].empty()) - { - front1 = m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].front(); - arenaRating = front1->ArenaTeamRating; - } - if (!m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].empty()) - { - front2 = m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].front(); - arenaRating = front2->ArenaTeamRating; - } - if (front1 && front2) - { - if (front1->JoinTime < front2->JoinTime) - arenaRating = front1->ArenaTeamRating; - } - else if (!front1 && !front2) - return; //queues are empty - } - - //set rating range - uint32 arenaMinRating = (arenaRating <= sBattleGroundMgr.GetMaxRatingDifference()) ? 0 : arenaRating - sBattleGroundMgr.GetMaxRatingDifference(); - uint32 arenaMaxRating = arenaRating + sBattleGroundMgr.GetMaxRatingDifference(); - // if max rating difference is set and the time past since server startup is greater than the rating discard time - // (after what time the ratings aren't taken into account when making teams) then - // the discard time is current_time - time_to_discard, teams that joined after that, will have their ratings taken into account - // else leave the discard time on 0, this way all ratings will be discarded - uint32 discardTime = getMSTime() - sBattleGroundMgr.GetRatingDiscardTimer(); - - // we need to find 2 teams which will play next game - - GroupsQueueType::iterator itr_team[BG_TEAMS_COUNT]; - - //optimalization : --- we dont need to use selection_pools - each update we select max 2 groups - - for (uint32 i = BG_QUEUE_PREMADE_ALLIANCE; i < BG_QUEUE_NORMAL_ALLIANCE; i++) - { - // take the group that joined first - itr_team[i] = m_QueuedGroups[bracket_id][i].begin(); - for (; itr_team[i] != m_QueuedGroups[bracket_id][i].end(); ++(itr_team[i])) - { - // if group match conditions, then add it to pool - if (!(*itr_team[i])->IsInvitedToBGInstanceGUID - && (((*itr_team[i])->ArenaTeamRating >= arenaMinRating && (*itr_team[i])->ArenaTeamRating <= arenaMaxRating) - || (*itr_team[i])->JoinTime < discardTime)) - { - m_SelectionPools[i].AddGroup((*itr_team[i]), MaxPlayersPerTeam); - // break for cycle to be able to start selecting another group from same faction queue - break; - } - } - } - // now we are done if we have 2 groups - ali vs horde! - // if we don't have, we must try to continue search in same queue - // tmp variables are correctly set - // this code isn't much userfriendly - but it is supposed to continue search for mathing group in HORDE queue - if (m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() == 0 && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount()) - { - itr_team[BG_TEAM_ALLIANCE] = itr_team[BG_TEAM_HORDE]; - ++itr_team[BG_TEAM_ALLIANCE]; - for (; itr_team[BG_TEAM_ALLIANCE] != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].end(); ++(itr_team[BG_TEAM_ALLIANCE])) - { - if (!(*itr_team[BG_TEAM_ALLIANCE])->IsInvitedToBGInstanceGUID - && (((*itr_team[BG_TEAM_ALLIANCE])->ArenaTeamRating >= arenaMinRating && (*itr_team[BG_TEAM_ALLIANCE])->ArenaTeamRating <= arenaMaxRating) - || (*itr_team[BG_TEAM_ALLIANCE])->JoinTime < discardTime)) - { - m_SelectionPools[BG_TEAM_ALLIANCE].AddGroup((*itr_team[BG_TEAM_ALLIANCE]), MaxPlayersPerTeam); - break; - } - } - } - // this code isn't much userfriendly - but it is supposed to continue search for mathing group in ALLIANCE queue - if (m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() == 0 && m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount()) - { - itr_team[BG_TEAM_HORDE] = itr_team[BG_TEAM_ALLIANCE]; - ++itr_team[BG_TEAM_HORDE]; - for (; itr_team[BG_TEAM_HORDE] != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].end(); ++(itr_team[BG_TEAM_HORDE])) - { - if (!(*itr_team[BG_TEAM_HORDE])->IsInvitedToBGInstanceGUID - && (((*itr_team[BG_TEAM_HORDE])->ArenaTeamRating >= arenaMinRating && (*itr_team[BG_TEAM_HORDE])->ArenaTeamRating <= arenaMaxRating) - || (*itr_team[BG_TEAM_HORDE])->JoinTime < discardTime)) - { - m_SelectionPools[BG_TEAM_HORDE].AddGroup((*itr_team[BG_TEAM_HORDE]), MaxPlayersPerTeam); - break; - } - } - } - - //if we have 2 teams, then start new arena and invite players! - if (m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount()) - { - BattleGround* arena = sBattleGroundMgr.CreateNewBattleGround(bgTypeId, bracketEntry, arenaType, true); - if (!arena) - { - sLog.outError("BattlegroundQueue::Update couldn't create arena instance for rated arena match!"); - return; - } - - (*(itr_team[BG_TEAM_ALLIANCE]))->OpponentsTeamRating = (*(itr_team[BG_TEAM_HORDE]))->ArenaTeamRating; - sLog.outDebug("setting oposite teamrating for team %u to %u", (*(itr_team[BG_TEAM_ALLIANCE]))->ArenaTeamId, (*(itr_team[BG_TEAM_ALLIANCE]))->OpponentsTeamRating); - (*(itr_team[BG_TEAM_HORDE]))->OpponentsTeamRating = (*(itr_team[BG_TEAM_ALLIANCE]))->ArenaTeamRating; - sLog.outDebug("setting oposite teamrating for team %u to %u", (*(itr_team[BG_TEAM_HORDE]))->ArenaTeamId, (*(itr_team[BG_TEAM_HORDE]))->OpponentsTeamRating); - // now we must move team if we changed its faction to another faction queue, because then we will spam log by errors in Queue::RemovePlayer - if ((*(itr_team[BG_TEAM_ALLIANCE]))->Team != ALLIANCE) - { - // add to alliance queue - m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].push_front(*(itr_team[BG_TEAM_ALLIANCE])); - // erase from horde queue - m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].erase(itr_team[BG_TEAM_ALLIANCE]); - itr_team[BG_TEAM_ALLIANCE] = m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].begin(); - } - if ((*(itr_team[BG_TEAM_HORDE]))->Team != HORDE) - { - m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].push_front(*(itr_team[BG_TEAM_HORDE])); - m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].erase(itr_team[BG_TEAM_HORDE]); - itr_team[BG_TEAM_HORDE] = m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].begin(); - } - - InviteGroupToBG(*(itr_team[BG_TEAM_ALLIANCE]), arena, ALLIANCE); - InviteGroupToBG(*(itr_team[BG_TEAM_HORDE]), arena, HORDE); - - sLog.outDebug("Starting rated arena match!"); - - arena->StartBattleGround(); - } - } -} - -/*********************************************************/ -/*** BATTLEGROUND QUEUE EVENTS ***/ -/*********************************************************/ - -bool BGQueueInviteEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) -{ - Player* plr = objmgr.GetPlayer(m_PlayerGuid); - // player logged off (we should do nothing, he is correctly removed from queue in another procedure) - if (!plr) - return true; - - BattleGround* bg = sBattleGroundMgr.GetBattleGround(m_BgInstanceGUID, m_BgTypeId); - //if battleground ended and its instance deleted - do nothing - if (!bg) - return true; - - BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); - uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId); - if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue or in battleground - { - // check if player is invited to this bg - BattleGroundQueue &bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId]; - if (bgQueue.IsPlayerInvited(m_PlayerGuid, m_BgInstanceGUID, m_RemoveTime)) - { - WorldPacket data; - //we must send remaining time in queue - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME - INVITATION_REMIND_TIME, 0, m_ArenaType); - plr->GetSession()->SendPacket(&data); - } - } - return true; //event will be deleted -} - -void BGQueueInviteEvent::Abort(uint64 /*e_time*/) -{ - //do nothing -} - -/* - this event has many possibilities when it is executed: - 1. player is in battleground (he clicked enter on invitation window) - 2. player left battleground queue and he isn't there any more - 3. player left battleground queue and he joined it again and IsInvitedToBGInstanceGUID = 0 - 4. player left queue and he joined again and he has been invited to same battleground again -> we should not remove him from queue yet - 5. player is invited to bg and he didn't choose what to do and timer expired - only in this condition we should call queue::RemovePlayer - we must remove player in the 5. case even if battleground object doesn't exist! -*/ -bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) -{ - Player* plr = objmgr.GetPlayer(m_PlayerGuid); - if (!plr) - // player logged off (we should do nothing, he is correctly removed from queue in another procedure) - return true; - - BattleGround* bg = sBattleGroundMgr.GetBattleGround(m_BgInstanceGUID, m_BgTypeId); - //battleground can be deleted already when we are removing queue info - //bg pointer can be NULL! so use it carefully! - - uint32 queueSlot = plr->GetBattleGroundQueueIndex(m_BgQueueTypeId); - if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue, or in Battleground - { - // check if player is in queue for this BG and if we are removing his invite event - BattleGroundQueue &bgQueue = sBattleGroundMgr.m_BattleGroundQueues[m_BgQueueTypeId]; - if (bgQueue.IsPlayerInvited(m_PlayerGuid, m_BgInstanceGUID, m_RemoveTime)) - { - sLog.outDebug("Battleground: removing player %u from bg queue for instance %u because of not pressing enter battle in time.",plr->GetGUIDLow(),m_BgInstanceGUID); - - plr->RemoveBattleGroundQueueId(m_BgQueueTypeId); - bgQueue.RemovePlayer(m_PlayerGuid, true); - //update queues if battleground isn't ended - if (bg && bg->isBattleGround() && bg->GetStatus() != STATUS_WAIT_LEAVE) - sBattleGroundMgr.ScheduleQueueUpdate(0, 0, m_BgQueueTypeId, m_BgTypeId, bg->GetBracketId()); - - WorldPacket data; - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0); - plr->GetSession()->SendPacket(&data); - } - } - - //event will be deleted - return true; -} - -void BGQueueRemoveEvent::Abort(uint64 /*e_time*/) -{ - //do nothing -} - -/*********************************************************/ -/*** BATTLEGROUND MANAGER ***/ -/*********************************************************/ - -BattleGroundMgr::BattleGroundMgr() : m_AutoDistributionTimeChecker(0), m_ArenaTesting(false) -{ - for (uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; i++) - m_BattleGrounds[i].clear(); - m_NextRatingDiscardUpdate = sWorld.getConfig(CONFIG_ARENA_RATING_DISCARD_TIMER); - m_Testing=false; -} - -BattleGroundMgr::~BattleGroundMgr() -{ - DeleteAllBattleGrounds(); -} - -void BattleGroundMgr::DeleteAllBattleGrounds() -{ - for (uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; ++i) - { - for (BattleGroundSet::iterator itr = m_BattleGrounds[i].begin(); itr != m_BattleGrounds[i].end();) - { - BattleGround * bg = itr->second; - m_BattleGrounds[i].erase(itr++); - if (!m_ClientBattleGroundIds[i][bg->GetBracketId()].empty()) - m_ClientBattleGroundIds[i][bg->GetBracketId()].erase(bg->GetClientInstanceID()); - delete bg; - } - } - - // destroy template battlegrounds that listed only in queues (other already terminated) - for (uint32 bgTypeId = 0; bgTypeId < MAX_BATTLEGROUND_TYPE_ID; ++bgTypeId) - { - // ~BattleGround call unregistring BG from queue - while (!BGFreeSlotQueue[bgTypeId].empty()) - delete BGFreeSlotQueue[bgTypeId].front(); - } -} - -// used to update running battlegrounds, and delete finished ones -void BattleGroundMgr::Update(uint32 diff) -{ - BattleGroundSet::iterator itr, next; - for (uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; ++i) - { - itr = m_BattleGrounds[i].begin(); - // skip updating battleground template - if (itr != m_BattleGrounds[i].end()) - ++itr; - for (; itr != m_BattleGrounds[i].end(); itr = next) - { - next = itr; - ++next; - itr->second->Update(diff); - // use the SetDeleteThis variable - // direct deletion caused crashes - if (itr->second->m_SetDeleteThis) - { - BattleGround * bg = itr->second; - m_BattleGrounds[i].erase(itr); - if (!m_ClientBattleGroundIds[i][bg->GetBracketId()].empty()) - m_ClientBattleGroundIds[i][bg->GetBracketId()].erase(bg->GetClientInstanceID()); - delete bg; - } - } - } - - // update scheduled queues - if (!m_QueueUpdateScheduler.empty()) - { - std::vector<uint64> scheduled; - { - //copy vector and clear the other - scheduled = std::vector<uint64>(m_QueueUpdateScheduler); - m_QueueUpdateScheduler.clear(); - //release lock - } - - for (uint8 i = 0; i < scheduled.size(); i++) - { - uint32 arenaRating = scheduled[i] >> 32; - uint8 arenaType = scheduled[i] >> 24 & 255; - BattleGroundQueueTypeId bgQueueTypeId = BattleGroundQueueTypeId(scheduled[i] >> 16 & 255); - BattleGroundTypeId bgTypeId = BattleGroundTypeId((scheduled[i] >> 8) & 255); - BattleGroundBracketId bracket_id = BattleGroundBracketId(scheduled[i] & 255); - m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, bracket_id, arenaType, arenaRating > 0, arenaRating); - } - } - - // if rating difference counts, maybe force-update queues - if (sWorld.getConfig(CONFIG_ARENA_MAX_RATING_DIFFERENCE) && sWorld.getConfig(CONFIG_ARENA_RATING_DISCARD_TIMER)) - { - // it's time to force update - if (m_NextRatingDiscardUpdate < diff) - { - // forced update for rated arenas (scan all, but skipped non rated) - sLog.outDebug("BattleGroundMgr: UPDATING ARENA QUEUES"); - for (int qtype = BATTLEGROUND_QUEUE_2v2; qtype <= BATTLEGROUND_QUEUE_5v5; ++qtype) - for (int bracket = BG_BRACKET_ID_FIRST; bracket < MAX_BATTLEGROUND_BRACKETS; ++bracket) - m_BattleGroundQueues[qtype].Update( - BATTLEGROUND_AA, BattleGroundBracketId(bracket), - BattleGroundMgr::BGArenaType(BattleGroundQueueTypeId(qtype)), true, 0); - - m_NextRatingDiscardUpdate = sWorld.getConfig(CONFIG_ARENA_RATING_DISCARD_TIMER); - } - else - m_NextRatingDiscardUpdate -= diff; - } - if (sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS)) - { - if (m_AutoDistributionTimeChecker < diff) - { - if (time(NULL) > m_NextAutoDistributionTime) - { - DistributeArenaPoints(); - m_NextAutoDistributionTime = m_NextAutoDistributionTime + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS); - sWorld.setWorldState(WS_ARENA_DISTRIBUTION_TIME, uint64(m_NextAutoDistributionTime)); - } - m_AutoDistributionTimeChecker = 600000; // check 10 minutes - } - else - m_AutoDistributionTimeChecker -= diff; - } -} - -void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGround *bg, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint8 arenatype) -{ - // we can be in 2 queues in same time... - - if (StatusID == 0 || !bg) - { - data->Initialize(SMSG_BATTLEFIELD_STATUS, 4+8); - *data << uint32(QueueSlot); // queue id (0...1) - *data << uint64(0); - return; - } - - data->Initialize(SMSG_BATTLEFIELD_STATUS, (4+8+1+1+4+1+4+4+4)); - *data << uint32(QueueSlot); // queue id (0...1) - player can be in 2 queues in time - // The following segment is read as uint64 in client but can be appended as their original type. - *data << uint8(arenatype); - sLog.outDebug("BattleGroundMgr::BuildBattleGroundStatusPacket: arenatype = %u for bg instanceID %u, TypeID %u.", arenatype, bg->GetClientInstanceID(), bg->GetTypeID()); - *data << uint8(bg->isArena() ? 0xC : 0x2); - *data << uint32(bg->GetTypeID()); - *data << uint16(0x1F90); - // End of uint64 segment, decomposed this way for simplicity - *data << uint8(0); // 3.3.0 - *data << uint8(0); // 3.3.0 - *data << uint32(bg->GetClientInstanceID()); - // alliance/horde for BG and skirmish/rated for Arenas - // following displays the minimap-icon 0 = faction icon 1 = arenaicon - *data << uint8(bg->isRated()); // 1 for rated match, 0 for bg or non rated match - - *data << uint32(StatusID); // status - switch(StatusID) - { - case STATUS_WAIT_QUEUE: // status_in_queue - *data << uint32(Time1); // average wait time, milliseconds - *data << uint32(Time2); // time in queue, updated every minute!, milliseconds - break; - case STATUS_WAIT_JOIN: // status_invite - *data << uint32(bg->GetMapId()); // map id - *data << uint32(Time1); // time to remove from queue, milliseconds - break; - case STATUS_IN_PROGRESS: // status_in_progress - *data << uint32(bg->GetMapId()); // map id - *data << uint32(Time1); // time to bg auto leave, 0 at bg start, 120000 after bg end, milliseconds - *data << uint32(Time2); // time from bg start, milliseconds - *data << uint8(/*bg->isArena() ? 0 :*/ 1); // unk, possibly 0 == preparation phase, 1 == battle - break; - default: - sLog.outError("Unknown BG status!"); - break; - } -} - -void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg) -{ - uint8 type = (bg->isArena() ? 1 : 0); - // last check on 3.0.3 - data->Initialize(MSG_PVP_LOG_DATA, (1+1+4+40*bg->GetPlayerScoresSize())); - *data << uint8(type); // type (battleground=0/arena=1) - - if (type) // arena - { - // it seems this must be according to BG_WINNER_A/H and _NOT_ BG_TEAM_A/H - for (int i = 1; i >= 0; --i) - { - uint32 pointsLost = bg->m_ArenaTeamRatingChanges[i] < 0 ? abs(bg->m_ArenaTeamRatingChanges[i]) : 0; - uint32 pointsGained = bg->m_ArenaTeamRatingChanges[i] > 0 ? bg->m_ArenaTeamRatingChanges[i] : 0; - - *data << uint32(pointsLost); // Rating Lost - *data << uint32(pointsGained); // Rating gained - *data << uint32(0); // Matchmaking Value - sLog.outDebug("rating change: %d", bg->m_ArenaTeamRatingChanges[i]); - } - for (int i = 1; i >= 0; --i) - { - uint32 at_id = bg->m_ArenaTeamIds[i]; - ArenaTeam * at = objmgr.GetArenaTeamById(at_id); - if (at) - *data << at->GetName(); - else - *data << (uint8)0; - } - } - - if (bg->GetStatus() != STATUS_WAIT_LEAVE) - { - *data << uint8(0); // bg not ended - } - else - { - *data << uint8(1); // bg ended - *data << uint8(bg->GetWinner()); // who win - } - - *data << (int32)(bg->GetPlayerScoresSize()); - - for (BattleGround::BattleGroundScoreMap::const_iterator itr = bg->GetPlayerScoresBegin(); itr != bg->GetPlayerScoresEnd(); ++itr) - { - *data << (uint64)itr->first; - *data << (int32)itr->second->KillingBlows; - if (type == 0) - { - *data << (int32)itr->second->HonorableKills; - *data << (int32)itr->second->Deaths; - *data << (int32)(itr->second->BonusHonor); - } - else - { - Player *plr = objmgr.GetPlayer(itr->first); - uint32 team = bg->GetPlayerTeam(itr->first); - if (!team && plr) - team = plr->GetBGTeam(); - *data << uint8(team == ALLIANCE ? 1 : 0); // green or yellow - - } - *data << (int32)itr->second->DamageDone; // damage done - *data << (int32)itr->second->HealingDone; // healing done - switch(bg->GetTypeID(true)) // battleground specific things - { - case BATTLEGROUND_RB: - switch(bg->GetMapId()) - { - case 489: - *data << (uint32)0x00000002; // count of next fields - *data << (uint32)((BattleGroundWGScore*)itr->second)->FlagCaptures; // flag captures - *data << (uint32)((BattleGroundWGScore*)itr->second)->FlagReturns; // flag returns - break; - case 566: - *data << (uint32)0x00000001; // count of next fields - *data << (uint32)((BattleGroundEYScore*)itr->second)->FlagCaptures; // flag captures - break; - case 529: - *data << (uint32)0x00000002; // count of next fields - *data << (uint32)((BattleGroundABScore*)itr->second)->BasesAssaulted; // bases asssulted - *data << (uint32)((BattleGroundABScore*)itr->second)->BasesDefended; // bases defended - break; - case 30: - *data << (uint32)0x00000005; // count of next fields - *data << (uint32)((BattleGroundAVScore*)itr->second)->GraveyardsAssaulted; // GraveyardsAssaulted - *data << (uint32)((BattleGroundAVScore*)itr->second)->GraveyardsDefended; // GraveyardsDefended - *data << (uint32)((BattleGroundAVScore*)itr->second)->TowersAssaulted; // TowersAssaulted - *data << (uint32)((BattleGroundAVScore*)itr->second)->TowersDefended; // TowersDefended - *data << (uint32)((BattleGroundAVScore*)itr->second)->MinesCaptured; // MinesCaptured - break; - case 607: - *data << uint32(2); - *data << uint32(((BattleGroundSAScore*)itr->second)->demolishers_destroyed); - *data << uint32(((BattleGroundSAScore*)itr->second)->gates_destroyed); - break; - default: - *data << (int32)0; // 0 - break; - } - case BATTLEGROUND_AV: - *data << (uint32)0x00000005; // count of next fields - *data << (uint32)((BattleGroundAVScore*)itr->second)->GraveyardsAssaulted; // GraveyardsAssaulted - *data << (uint32)((BattleGroundAVScore*)itr->second)->GraveyardsDefended; // GraveyardsDefended - *data << (uint32)((BattleGroundAVScore*)itr->second)->TowersAssaulted; // TowersAssaulted - *data << (uint32)((BattleGroundAVScore*)itr->second)->TowersDefended; // TowersDefended - *data << (uint32)((BattleGroundAVScore*)itr->second)->MinesCaptured; // MinesCaptured - break; - case BATTLEGROUND_WS: - *data << (uint32)0x00000002; // count of next fields - *data << (uint32)((BattleGroundWGScore*)itr->second)->FlagCaptures; // flag captures - *data << (uint32)((BattleGroundWGScore*)itr->second)->FlagReturns; // flag returns - break; - case BATTLEGROUND_AB: - *data << (uint32)0x00000002; // count of next fields - *data << (uint32)((BattleGroundABScore*)itr->second)->BasesAssaulted; // bases asssulted - *data << (uint32)((BattleGroundABScore*)itr->second)->BasesDefended; // bases defended - break; - case BATTLEGROUND_EY: - *data << (uint32)0x00000001; // count of next fields - *data << (uint32)((BattleGroundEYScore*)itr->second)->FlagCaptures; // flag captures - break; - case BATTLEGROUND_NA: - case BATTLEGROUND_BE: - case BATTLEGROUND_AA: - case BATTLEGROUND_RL: - case BATTLEGROUND_SA: - *data << uint32(2); - *data << uint32(((BattleGroundSAScore*)itr->second)->demolishers_destroyed); - *data << uint32(((BattleGroundSAScore*)itr->second)->gates_destroyed); - break; - case BATTLEGROUND_DS: // wotlk - case BATTLEGROUND_RV: // wotlk - case BATTLEGROUND_IC: // wotlk - *data << (int32)0; // 0 - break; - default: - sLog.outDebug("Unhandled MSG_PVP_LOG_DATA for BG id %u", bg->GetTypeID()); - *data << (int32)0; - break; - } - } -} - -void BattleGroundMgr::BuildGroupJoinedBattlegroundPacket(WorldPacket *data, GroupJoinBattlegroundResult result) -{ - data->Initialize(SMSG_GROUP_JOINED_BATTLEGROUND, 4); - *data << int32(result); - if (result == ERR_BATTLEGROUND_JOIN_TIMED_OUT || result == ERR_BATTLEGROUND_JOIN_FAILED) - *data << uint64(0); // player guid -} - -void BattleGroundMgr::BuildUpdateWorldStatePacket(WorldPacket *data, uint32 field, uint32 value) -{ - data->Initialize(SMSG_UPDATE_WORLD_STATE, 4+4); - *data << uint32(field); - *data << uint32(value); -} - -void BattleGroundMgr::BuildPlaySoundPacket(WorldPacket *data, uint32 soundid) -{ - data->Initialize(SMSG_PLAY_SOUND, 4); - *data << uint32(soundid); -} - -void BattleGroundMgr::BuildPlayerLeftBattleGroundPacket(WorldPacket *data, const uint64& guid) -{ - data->Initialize(SMSG_BATTLEGROUND_PLAYER_LEFT, 8); - *data << uint64(guid); -} - -void BattleGroundMgr::BuildPlayerJoinedBattleGroundPacket(WorldPacket *data, Player *plr) -{ - data->Initialize(SMSG_BATTLEGROUND_PLAYER_JOINED, 8); - *data << uint64(plr->GetGUID()); -} - -BattleGround * BattleGroundMgr::GetBattleGroundThroughClientInstance(uint32 instanceId, BattleGroundTypeId bgTypeId) -{ - //cause at HandleBattleGroundJoinOpcode the clients sends the instanceid he gets from - //SMSG_BATTLEFIELD_LIST we need to find the battleground with this clientinstance-id - BattleGround* bg = GetBattleGroundTemplate(bgTypeId); - if (!bg) - return NULL; - - if (bg->isArena()) - return GetBattleGround(instanceId, bgTypeId); - - for (BattleGroundSet::iterator itr = m_BattleGrounds[bgTypeId].begin(); itr != m_BattleGrounds[bgTypeId].end(); ++itr) - { - if (itr->second->GetClientInstanceID() == instanceId) - return itr->second; - } - return NULL; -} - -BattleGround * BattleGroundMgr::GetBattleGround(uint32 InstanceID, BattleGroundTypeId bgTypeId) -{ - if (!InstanceID) - return NULL; - //search if needed - BattleGroundSet::iterator itr; - if (bgTypeId == BATTLEGROUND_TYPE_NONE) - { - for (uint32 i = BATTLEGROUND_AV; i < MAX_BATTLEGROUND_TYPE_ID; i++) - { - itr = m_BattleGrounds[i].find(InstanceID); - if (itr != m_BattleGrounds[i].end()) - return itr->second; - } - return NULL; - } - itr = m_BattleGrounds[bgTypeId].find(InstanceID); - return ((itr != m_BattleGrounds[bgTypeId].end()) ? itr->second : NULL); -} - -BattleGround * BattleGroundMgr::GetBattleGroundTemplate(BattleGroundTypeId bgTypeId) -{ - //map is sorted and we can be sure that lowest instance id has only BG template - return m_BattleGrounds[bgTypeId].empty() ? NULL : m_BattleGrounds[bgTypeId].begin()->second; -} - -uint32 BattleGroundMgr::CreateClientVisibleInstanceId(BattleGroundTypeId bgTypeId, BattleGroundBracketId bracket_id) -{ - if (IsArenaType(bgTypeId)) - return 0; //arenas don't have client-instanceids - - // we create here an instanceid, which is just for - // displaying this to the client and without any other use.. - // the client-instanceIds are unique for each battleground-type - // the instance-id just needs to be as low as possible, beginning with 1 - // the following works, because std::set is default ordered with "<" - // the optimalization would be to use as bitmask std::vector<uint32> - but that would only make code unreadable - uint32 lastId = 0; - for (std::set<uint32>::iterator itr = m_ClientBattleGroundIds[bgTypeId][bracket_id].begin(); itr != m_ClientBattleGroundIds[bgTypeId][bracket_id].end();) - { - if ((++lastId) != *itr) //if there is a gap between the ids, we will break.. - break; - lastId = *itr; - } - m_ClientBattleGroundIds[bgTypeId][bracket_id].insert(lastId + 1); - return lastId + 1; -} - -// create a new battleground that will really be used to play -BattleGround * BattleGroundMgr::CreateNewBattleGround(BattleGroundTypeId bgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 arenaType, bool isRated) -{ - // get the template BG - BattleGround *bg_template = GetBattleGroundTemplate(bgTypeId); - BattleGroundTypeIdList *enabledBGsOrArenas = NULL; - - if (!bg_template) - { - sLog.outError("BattleGround: CreateNewBattleGround - bg template not found for %u", bgTypeId); - return NULL; - } - bool isRandom = false; - - if (bg_template->isArena()) - enabledBGsOrArenas = &m_EnabledArenas; - else if (bgTypeId == BATTLEGROUND_RB) - { - enabledBGsOrArenas = &m_EnabledBGs; - isRandom = true; - } - - if (enabledBGsOrArenas) - { - if (!enabledBGsOrArenas->size()) - return NULL; - uint8 size = enabledBGsOrArenas->size() - 1; - bgTypeId = enabledBGsOrArenas->at(urand(0,size)); - bg_template = GetBattleGroundTemplate(bgTypeId); - if (!bg_template) - { - sLog.outError("BattleGround: CreateNewBattleGround - bg template not found for %u", bgTypeId); - return NULL; - } - } - - BattleGround *bg = NULL; - // create a copy of the BG template - switch(bgTypeId) - { - case BATTLEGROUND_AV: - bg = new BattleGroundAV(*(BattleGroundAV*)bg_template); - break; - case BATTLEGROUND_WS: - bg = new BattleGroundWS(*(BattleGroundWS*)bg_template); - break; - case BATTLEGROUND_AB: - bg = new BattleGroundAB(*(BattleGroundAB*)bg_template); - break; - case BATTLEGROUND_NA: - bg = new BattleGroundNA(*(BattleGroundNA*)bg_template); - break; - case BATTLEGROUND_BE: - bg = new BattleGroundBE(*(BattleGroundBE*)bg_template); - break; - case BATTLEGROUND_AA: - bg = new BattleGroundAA(*(BattleGroundAA*)bg_template); - break; - case BATTLEGROUND_EY: - bg = new BattleGroundEY(*(BattleGroundEY*)bg_template); - break; - case BATTLEGROUND_RL: - bg = new BattleGroundRL(*(BattleGroundRL*)bg_template); - break; - case BATTLEGROUND_SA: - bg = new BattleGroundSA(*(BattleGroundSA*)bg_template); - break; - case BATTLEGROUND_DS: - bg = new BattleGroundDS(*(BattleGroundDS*)bg_template); - break; - case BATTLEGROUND_RV: - bg = new BattleGroundRV(*(BattleGroundRV*)bg_template); - break; - case BATTLEGROUND_IC: - bg = new BattleGroundIC(*(BattleGroundIC*)bg_template); - break; - case BATTLEGROUND_RB: - bg = new BattleGroundRB(*(BattleGroundRB*)bg_template); - break; - default: - //error, but it is handled few lines above - return 0; - } - - // generate a new instance id - bg->SetInstanceID(MapManager::Instance().GenerateInstanceId()); // set instance id - bg->SetClientInstanceID(CreateClientVisibleInstanceId(isRandom ? BATTLEGROUND_RB : bgTypeId, bracketEntry->GetBracketId())); - - // reset the new bg (set status to status_wait_queue from status_none) - bg->Reset(); - - // start the joining of the bg - bg->SetStatus(STATUS_WAIT_JOIN); - bg->SetBracket(bracketEntry); - bg->SetArenaType(arenaType); - bg->SetRated(isRated); - bg->SetRandom(isRandom); - bg->SetTypeID(isRandom ? BATTLEGROUND_RB : bgTypeId); - bg->SetRandomTypeID(bgTypeId); - - return bg; -} - -// used to create the BG templates -uint32 BattleGroundMgr::CreateBattleGround(BattleGroundTypeId bgTypeId, bool IsArena, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam, uint32 LevelMin, uint32 LevelMax, char* BattleGroundName, uint32 MapID, float Team1StartLocX, float Team1StartLocY, float Team1StartLocZ, float Team1StartLocO, float Team2StartLocX, float Team2StartLocY, float Team2StartLocZ, float Team2StartLocO) -{ - // Create the BG - BattleGround *bg = NULL; - switch(bgTypeId) - { - case BATTLEGROUND_AV: bg = new BattleGroundAV; break; - case BATTLEGROUND_WS: bg = new BattleGroundWS; break; - case BATTLEGROUND_AB: bg = new BattleGroundAB; break; - case BATTLEGROUND_NA: bg = new BattleGroundNA; break; - case BATTLEGROUND_BE: bg = new BattleGroundBE; break; - case BATTLEGROUND_AA: bg = new BattleGroundAA; break; - case BATTLEGROUND_EY: bg = new BattleGroundEY; break; - case BATTLEGROUND_RL: bg = new BattleGroundRL; break; - case BATTLEGROUND_SA: bg = new BattleGroundSA; break; - case BATTLEGROUND_DS: bg = new BattleGroundDS; break; - case BATTLEGROUND_RV: bg = new BattleGroundRV; break; - case BATTLEGROUND_IC: bg = new BattleGroundIC; break; - case BATTLEGROUND_RB: bg = new BattleGroundRB; break; - default: - bg = new BattleGround; - break; - } - - bg->SetMapId(MapID); - bg->SetTypeID(bgTypeId); - bg->SetInstanceID(0); - bg->SetArenaorBGType(IsArena); - bg->SetMinPlayersPerTeam(MinPlayersPerTeam); - bg->SetMaxPlayersPerTeam(MaxPlayersPerTeam); - bg->SetMinPlayers(MinPlayersPerTeam * 2); - bg->SetMaxPlayers(MaxPlayersPerTeam * 2); - bg->SetName(BattleGroundName); - bg->SetTeamStartLoc(ALLIANCE, Team1StartLocX, Team1StartLocY, Team1StartLocZ, Team1StartLocO); - bg->SetTeamStartLoc(HORDE, Team2StartLocX, Team2StartLocY, Team2StartLocZ, Team2StartLocO); - bg->SetLevelRange(LevelMin, LevelMax); - - // add bg to update list - AddBattleGround(bg->GetInstanceID(), bg->GetTypeID(), bg); - - // return some not-null value, bgTypeId is good enough for me - return bgTypeId; -} - -void BattleGroundMgr::CreateInitialBattleGrounds() -{ - float AStartLoc[4]; - float HStartLoc[4]; - uint32 MaxPlayersPerTeam, MinPlayersPerTeam, MinLvl, MaxLvl, start1, start2; - BattlemasterListEntry const *bl; - WorldSafeLocsEntry const *start; - bool IsArena; - - uint32 count = 0; - - // 0 1 2 3 4 5 6 7 8 - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT id, MinPlayersPerTeam,MaxPlayersPerTeam,MinLvl,MaxLvl,AllianceStartLoc,AllianceStartO,HordeStartLoc,HordeStartO FROM battleground_template WHERE disable = 0"); - - if (!result) - { - barGoLink bar(1); - - bar.step(); - - sLog.outString(); - sLog.outErrorDb(">> Loaded 0 battlegrounds. DB table `battleground_template` is empty."); - return; - } - - barGoLink bar(result->GetRowCount()); - - do - { - Field *fields = result->Fetch(); - bar.step(); - - uint32 bgTypeID_ = fields[0].GetUInt32(); - - // can be overwrite by values from DB - bl = sBattlemasterListStore.LookupEntry(bgTypeID_); - if (!bl) - { - sLog.outError("Battleground ID %u not found in BattlemasterList.dbc. Battleground not created.", bgTypeID_); - continue; - } - - BattleGroundTypeId bgTypeID = BattleGroundTypeId(bgTypeID_); - - IsArena = (bl->type == TYPE_ARENA); - MinPlayersPerTeam = fields[1].GetUInt32(); - MaxPlayersPerTeam = fields[2].GetUInt32(); - MinLvl = fields[3].GetUInt32(); - MaxLvl = fields[4].GetUInt32(); - //check values from DB - if (MaxPlayersPerTeam == 0 || MinPlayersPerTeam == 0 || MinPlayersPerTeam > MaxPlayersPerTeam) - { - MinPlayersPerTeam = 0; // by default now expected strong full bg requirement - MaxPlayersPerTeam = 40; - } - if (MinLvl == 0 || MaxLvl == 0 || MinLvl > MaxLvl) - { - //TO-DO: FIX ME - MinLvl = 0;//bl->minlvl; - MaxLvl = 80;//bl->maxlvl; - } - - start1 = fields[5].GetUInt32(); - - start = sWorldSafeLocsStore.LookupEntry(start1); - if (start) - { - AStartLoc[0] = start->x; - AStartLoc[1] = start->y; - AStartLoc[2] = start->z; - AStartLoc[3] = fields[6].GetFloat(); - } - else if (bgTypeID == BATTLEGROUND_AA || bgTypeID == BATTLEGROUND_RB) - { - AStartLoc[0] = 0; - AStartLoc[1] = 0; - AStartLoc[2] = 0; - AStartLoc[3] = fields[6].GetFloat(); - } - else - { - sLog.outErrorDb("Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `AllianceStartLoc`. BG not created.", bgTypeID, start1); - continue; - } - - start2 = fields[7].GetUInt32(); - - start = sWorldSafeLocsStore.LookupEntry(start2); - if (start) - { - HStartLoc[0] = start->x; - HStartLoc[1] = start->y; - HStartLoc[2] = start->z; - HStartLoc[3] = fields[8].GetFloat(); - } - else if (bgTypeID == BATTLEGROUND_AA || bgTypeID == BATTLEGROUND_RB) - { - HStartLoc[0] = 0; - HStartLoc[1] = 0; - HStartLoc[2] = 0; - HStartLoc[3] = fields[8].GetFloat(); - } - else - { - sLog.outErrorDb("Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `HordeStartLoc`. BG not created.", bgTypeID, start2); - continue; - } - - //sLog.outDetail("Creating battleground %s, %u-%u", bl->name[sWorld.GetDBClang()], MinLvl, MaxLvl); - if (!CreateBattleGround(bgTypeID, IsArena, MinPlayersPerTeam, MaxPlayersPerTeam, MinLvl, MaxLvl, bl->name[sWorld.GetDefaultDbcLocale()], bl->mapid[0], AStartLoc[0], AStartLoc[1], AStartLoc[2], AStartLoc[3], HStartLoc[0], HStartLoc[1], HStartLoc[2], HStartLoc[3])) - continue; - - if (IsArena) - { - if (bgTypeID != BATTLEGROUND_AA) - m_EnabledArenas.push_back(bgTypeID); - } - else if (bgTypeID != BATTLEGROUND_RB) - m_EnabledBGs.push_back(bgTypeID); - ++count; - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u battlegrounds", count); -} - -void BattleGroundMgr::InitAutomaticArenaPointDistribution() -{ - if (!sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS)) - return; - - uint64 wstime = sWorld.getWorldState(WS_ARENA_DISTRIBUTION_TIME); - time_t curtime = time(NULL); - sLog.outDebug("Initializing Automatic Arena Point Distribution"); - if (wstime < curtime) - { - m_NextAutoDistributionTime = curtime; // reset will be called in the next update - sLog.outDebug("Battleground: Next arena point distribution time in the past, reseting it now."); - } - else - m_NextAutoDistributionTime = time_t(wstime); - sLog.outDebug("Automatic Arena Point Distribution initialized."); -} - -void BattleGroundMgr::DistributeArenaPoints() -{ - // used to distribute arena points based on last week's stats - sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_START); - - sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_ONLINE_START); - - //temporary structure for storing maximum points to add values for all players - std::map<uint32, uint32> PlayerPoints; - - //at first update all points for all team members - for (ObjectMgr::ArenaTeamMap::iterator team_itr = objmgr.GetArenaTeamMapBegin(); team_itr != objmgr.GetArenaTeamMapEnd(); ++team_itr) - if (ArenaTeam * at = team_itr->second) - at->UpdateArenaPointsHelper(PlayerPoints); - - //cycle that gives points to all players - for (std::map<uint32, uint32>::iterator plr_itr = PlayerPoints.begin(); plr_itr != PlayerPoints.end(); ++plr_itr) - { - //update to database - CharacterDatabase.PExecute("UPDATE characters SET arenaPoints = arenaPoints + '%u' WHERE guid = '%u'", plr_itr->second, plr_itr->first); - - //add points to player if online - Player* pl = objmgr.GetPlayer(plr_itr->first); - if (pl) - pl->ModifyArenaPoints(plr_itr->second); - } - - PlayerPoints.clear(); - - sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_ONLINE_END); - - sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_TEAM_START); - for (ObjectMgr::ArenaTeamMap::iterator titr = objmgr.GetArenaTeamMapBegin(); titr != objmgr.GetArenaTeamMapEnd(); ++titr) - { - if (ArenaTeam * at = titr->second) - { - at->FinishWeek(); // set played this week etc values to 0 in memory, too - at->SaveToDB(); // save changes - at->NotifyStatsChanged(); // notify the players of the changes - } - } - - sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_TEAM_END); - - sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_END); -} - -void BattleGroundMgr::BuildBattleGroundListPacket(WorldPacket *data, const uint64& guid, Player* plr, BattleGroundTypeId bgTypeId, uint8 fromWhere) -{ - if (!plr) - return; - - uint32 win_kills = plr->GetRandomWinner() ? BG_REWARD_WINNER_HONOR_LAST : BG_REWARD_WINNER_HONOR_FIRST; - uint32 win_arena = plr->GetRandomWinner() ? BG_REWARD_WINNER_ARENA_LAST : BG_REWARD_WINNER_ARENA_FIRST; - uint32 loos_kills = plr->GetRandomWinner() ? BG_REWARD_LOOSER_HONOR_LAST : BG_REWARD_LOOSER_HONOR_FIRST; - - win_kills = (uint32)Trinity::Honor::hk_honor_at_level(plr->getLevel(), win_kills); - loos_kills = (uint32)Trinity::Honor::hk_honor_at_level(plr->getLevel(), loos_kills); - - data->Initialize(SMSG_BATTLEFIELD_LIST); - *data << uint64(guid); // battlemaster guid - *data << uint8(fromWhere); // from where you joined - *data << uint32(bgTypeId); // battleground id - *data << uint8(0); // unk - *data << uint8(0); // unk - - // Rewards - *data << uint8(plr->GetRandomWinner()); // 3.3.3 hasWin - *data << uint32(win_kills); // 3.3.3 winHonor - *data << uint32(win_arena); // 3.3.3 winArena - *data << uint32(loos_kills); // 3.3.3 lossHonor - - uint8 isRandom = bgTypeId == BATTLEGROUND_RB; - - *data << uint8(isRandom); // 3.3.3 isRandom - if (isRandom) - { - // Rewards (random) - *data << uint8(plr->GetRandomWinner()); // 3.3.3 hasWin_Random - *data << uint32(win_kills); // 3.3.3 winHonor_Random - *data << uint32(win_arena); // 3.3.3 winArena_Random - *data << uint32(loos_kills); // 3.3.3 lossHonor_Random - } - - if (bgTypeId == BATTLEGROUND_AA) // arena - { - *data << uint32(0); // unk (count?) - } - else // battleground - { - size_t count_pos = data->wpos(); - uint32 count = 0; - *data << uint32(0); // number of bg instances - - if (BattleGround* bgTemplate = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId)) - { - // expected bracket entry - if (PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgTemplate->GetMapId(),plr->getLevel())) - { - BattleGroundBracketId bracketId = bracketEntry->GetBracketId(); - for (std::set<uint32>::iterator itr = m_ClientBattleGroundIds[bgTypeId][bracketId].begin(); itr != m_ClientBattleGroundIds[bgTypeId][bracketId].end();++itr) - { - *data << uint32(*itr); - ++count; - } - data->put<uint32>(count_pos , count); - } - } - } -} - -void BattleGroundMgr::SendToBattleGround(Player *pl, uint32 instanceId, BattleGroundTypeId bgTypeId) -{ - BattleGround *bg = GetBattleGround(instanceId, bgTypeId); - if (bg) - { - uint32 mapid = bg->GetMapId(); - float x, y, z, O; - uint32 team = pl->GetBGTeam(); - if (team == 0) - team = pl->GetTeam(); - bg->GetTeamStartLoc(team, x, y, z, O); - - sLog.outDetail("BATTLEGROUND: Sending %s to map %u, X %f, Y %f, Z %f, O %f", pl->GetName(), mapid, x, y, z, O); - pl->TeleportTo(mapid, x, y, z, O); - } - else - { - sLog.outError("player %u trying to port to non-existent bg instance %u",pl->GetGUIDLow(), instanceId); - } -} - -void BattleGroundMgr::SendAreaSpiritHealerQueryOpcode(Player *pl, BattleGround *bg, const uint64& guid) -{ - WorldPacket data(SMSG_AREA_SPIRIT_HEALER_TIME, 12); - uint32 time_ = 30000 - bg->GetLastResurrectTime(); // resurrect every 30 seconds - if (time_ == uint32(-1)) - time_ = 0; - data << guid << time_; - pl->GetSession()->SendPacket(&data); -} - -bool BattleGroundMgr::IsArenaType(BattleGroundTypeId bgTypeId) -{ - return (bgTypeId == BATTLEGROUND_AA || - bgTypeId == BATTLEGROUND_BE || - bgTypeId == BATTLEGROUND_NA || - bgTypeId == BATTLEGROUND_DS || - bgTypeId == BATTLEGROUND_RV || - bgTypeId == BATTLEGROUND_RL || - bgTypeId == BATTLEGROUND_DS); -} - -BattleGroundQueueTypeId BattleGroundMgr::BGQueueTypeId(BattleGroundTypeId bgTypeId, uint8 arenaType) -{ - switch(bgTypeId) - { - case BATTLEGROUND_WS: - return BATTLEGROUND_QUEUE_WS; - case BATTLEGROUND_AB: - return BATTLEGROUND_QUEUE_AB; - case BATTLEGROUND_AV: - return BATTLEGROUND_QUEUE_AV; - case BATTLEGROUND_EY: - return BATTLEGROUND_QUEUE_EY; - case BATTLEGROUND_SA: - return BATTLEGROUND_QUEUE_SA; - case BATTLEGROUND_IC: - return BATTLEGROUND_QUEUE_IC; - case BATTLEGROUND_RB: - return BATTLEGROUND_QUEUE_RB; - case BATTLEGROUND_AA: - case BATTLEGROUND_NA: - case BATTLEGROUND_RL: - case BATTLEGROUND_BE: - case BATTLEGROUND_DS: - case BATTLEGROUND_RV: - switch(arenaType) - { - case ARENA_TYPE_2v2: - return BATTLEGROUND_QUEUE_2v2; - case ARENA_TYPE_3v3: - return BATTLEGROUND_QUEUE_3v3; - case ARENA_TYPE_5v5: - return BATTLEGROUND_QUEUE_5v5; - default: - return BATTLEGROUND_QUEUE_NONE; - } - default: - return BATTLEGROUND_QUEUE_NONE; - } -} - -BattleGroundTypeId BattleGroundMgr::BGTemplateId(BattleGroundQueueTypeId bgQueueTypeId) -{ - switch(bgQueueTypeId) - { - case BATTLEGROUND_QUEUE_WS: - return BATTLEGROUND_WS; - case BATTLEGROUND_QUEUE_AB: - return BATTLEGROUND_AB; - case BATTLEGROUND_QUEUE_AV: - return BATTLEGROUND_AV; - case BATTLEGROUND_QUEUE_EY: - return BATTLEGROUND_EY; - case BATTLEGROUND_QUEUE_SA: - return BATTLEGROUND_SA; - case BATTLEGROUND_QUEUE_IC: - return BATTLEGROUND_IC; - case BATTLEGROUND_QUEUE_RB: - return BATTLEGROUND_RB; - case BATTLEGROUND_QUEUE_2v2: - case BATTLEGROUND_QUEUE_3v3: - case BATTLEGROUND_QUEUE_5v5: - return BATTLEGROUND_AA; - default: - return BattleGroundTypeId(0); // used for unknown template (it existed and do nothing) - } -} - -uint8 BattleGroundMgr::BGArenaType(BattleGroundQueueTypeId bgQueueTypeId) -{ - switch(bgQueueTypeId) - { - case BATTLEGROUND_QUEUE_2v2: - return ARENA_TYPE_2v2; - case BATTLEGROUND_QUEUE_3v3: - return ARENA_TYPE_3v3; - case BATTLEGROUND_QUEUE_5v5: - return ARENA_TYPE_5v5; - default: - return 0; - } -} - -void BattleGroundMgr::ToggleTesting() -{ - m_Testing = !m_Testing; - if (m_Testing) - sWorld.SendWorldText(LANG_DEBUG_BG_ON); - else - sWorld.SendWorldText(LANG_DEBUG_BG_OFF); -} - -void BattleGroundMgr::ToggleArenaTesting() -{ - m_ArenaTesting = !m_ArenaTesting; - if (m_ArenaTesting) - sWorld.SendWorldText(LANG_DEBUG_ARENA_ON); - else - sWorld.SendWorldText(LANG_DEBUG_ARENA_OFF); -} - -void BattleGroundMgr::SetHolidayWeekends(uint32 mask) -{ - for (uint32 bgtype = 1; bgtype < MAX_BATTLEGROUND_TYPE_ID; ++bgtype) - { - if (BattleGround * bg = GetBattleGroundTemplate(BattleGroundTypeId(bgtype))) - { - bg->SetHoliday(mask & (1 << bgtype)); - } - } -} - -void BattleGroundMgr::ScheduleQueueUpdate(uint32 arenaRating, uint8 arenaType, BattleGroundQueueTypeId bgQueueTypeId, BattleGroundTypeId bgTypeId, BattleGroundBracketId bracket_id) -{ - //This method must be atomic, TODO add mutex - //we will use only 1 number created of bgTypeId and bracket_id - uint64 schedule_id = ((uint64)arenaRating << 32) | (arenaType << 24) | (bgQueueTypeId << 16) | (bgTypeId << 8) | bracket_id; - bool found = false; - for (uint8 i = 0; i < m_QueueUpdateScheduler.size(); i++) - { - if (m_QueueUpdateScheduler[i] == schedule_id) - { - found = true; - break; - } - } - if (!found) - m_QueueUpdateScheduler.push_back(schedule_id); -} - -uint32 BattleGroundMgr::GetMaxRatingDifference() const -{ - // this is for stupid people who can't use brain and set max rating difference to 0 - uint32 diff = sWorld.getConfig(CONFIG_ARENA_MAX_RATING_DIFFERENCE); - if (diff == 0) - diff = 5000; - return diff; -} - -uint32 BattleGroundMgr::GetRatingDiscardTimer() const -{ - return sWorld.getConfig(CONFIG_ARENA_RATING_DISCARD_TIMER); -} - -uint32 BattleGroundMgr::GetPrematureFinishTime() const -{ - return sWorld.getConfig(CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER); -} - -void BattleGroundMgr::LoadBattleMastersEntry() -{ - mBattleMastersMap.clear(); // need for reload case - - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry,bg_template FROM battlemaster_entry"); - - uint32 count = 0; - - if (!result) - { - barGoLink bar(1); - bar.step(); - - sLog.outString(); - sLog.outString(">> Loaded 0 battlemaster entries - table is empty!"); - return; - } - - barGoLink bar(result->GetRowCount()); - - do - { - ++count; - bar.step(); - - Field *fields = result->Fetch(); - - uint32 entry = fields[0].GetUInt32(); - uint32 bgTypeId = fields[1].GetUInt32(); - if (!sBattlemasterListStore.LookupEntry(bgTypeId)) - { - sLog.outErrorDb("Table `battlemaster_entry` contain entry %u for not existed battleground type %u, ignored.",entry,bgTypeId); - continue; - } - - mBattleMastersMap[entry] = BattleGroundTypeId(bgTypeId); - - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u battlemaster entries", count); -} - -HolidayIds BattleGroundMgr::BGTypeToWeekendHolidayId(BattleGroundTypeId bgTypeId) -{ - switch (bgTypeId) - { - case BATTLEGROUND_AV: return HOLIDAY_CALL_TO_ARMS_AV; - case BATTLEGROUND_EY: return HOLIDAY_CALL_TO_ARMS_EY; - case BATTLEGROUND_WS: return HOLIDAY_CALL_TO_ARMS_WS; - case BATTLEGROUND_SA: return HOLIDAY_CALL_TO_ARMS_SA; - default: return HOLIDAY_NONE; - } -} - -BattleGroundTypeId BattleGroundMgr::WeekendHolidayIdToBGType(HolidayIds holiday) -{ - switch (holiday) - { - case HOLIDAY_CALL_TO_ARMS_AV: return BATTLEGROUND_AV; - case HOLIDAY_CALL_TO_ARMS_EY: return BATTLEGROUND_EY; - case HOLIDAY_CALL_TO_ARMS_WS: return BATTLEGROUND_WS; - case HOLIDAY_CALL_TO_ARMS_SA: return BATTLEGROUND_SA; - default: return BATTLEGROUND_TYPE_NONE; - } -} - -bool BattleGroundMgr::IsBGWeekend(BattleGroundTypeId bgTypeId) -{ - return IsHolidayActive(BGTypeToWeekendHolidayId(bgTypeId)); -} - -void BattleGroundMgr::DoCompleteAchievement(uint32 achievement, Player * player) -{ - AchievementEntry const* AE = GetAchievementStore()->LookupEntry(achievement); - - if (!player) - { - //Map::PlayerList const &PlayerList = this->GetPlayers(); - //GroupsQueueType::iterator group = SelectedGroups.begin(); - - //if (!PlayerList.isEmpty()) - //for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) - // for (GroupsQueueType::iterator itr = group; itr != SelectedGroups.end(); ++itr) - // if (Player *pPlayer = itr->getSource()) - // pPlayer->CompletedAchievement(AE); - } - else - { - player->CompletedAchievement(AE); - } -} |