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authormegamage <none@none>2009-03-10 15:30:44 -0600
committermegamage <none@none>2009-03-10 15:30:44 -0600
commita0fede4fc21de9f1b8fc5939bf0c6798ce78071a (patch)
tree54168aeaf6ce0f9dde53fadeea7ae14ffd9eef35 /src/game/BattleGroundMgr.cpp
parent1c151b72446fcb2908df6fee97058c43c7ca83c2 (diff)
[7437] Fixed client visible instance ids for battlegrounds. Author: balrok
--HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundMgr.cpp')
-rw-r--r--src/game/BattleGroundMgr.cpp61
1 files changed, 51 insertions, 10 deletions
diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp
index 5b28e226517..44aea47bf8e 100644
--- a/src/game/BattleGroundMgr.cpp
+++ b/src/game/BattleGroundMgr.cpp
@@ -1150,6 +1150,8 @@ void BattleGroundMgr::DeleteAllBattleGrounds()
{
BattleGround * bg = itr->second;
m_BattleGrounds[i].erase(itr++);
+ if(!m_ClientBattleGroundIds[i][bg->GetQueueId()].empty())
+ m_ClientBattleGroundIds[i][bg->GetQueueId()].erase(bg->GetClientInstanceID());
delete bg;
}
}
@@ -1184,6 +1186,8 @@ void BattleGroundMgr::Update(uint32 diff)
{
BattleGround * bg = itr->second;
m_BattleGrounds[i].erase(itr);
+ if(!m_ClientBattleGroundIds[i][bg->GetQueueId()].empty())
+ m_ClientBattleGroundIds[i][bg->GetQueueId()].erase(bg->GetClientInstanceID());
delete bg;
}
}
@@ -1239,7 +1243,7 @@ void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGro
*data << uint32(QueueSlot); // queue id (0...2) - player can be in 3 queues in time
// uint64 in client
*data << uint64( uint64(arenatype ? arenatype : bg->GetArenaType()) | (uint64(0x0D) << 8) | (uint64(bg->GetTypeID()) << 16) | (uint64(0x1F90) << 48) );
- *data << uint32(0); // unknown
+ *data << uint32(bg->GetClientInstanceID());
// alliance/horde for BG and skirmish/rated for Arenas
// following displays the minimap-icon 0 = faction icon 1 = arenaicon
*data << uint8(bg->isArena());
@@ -1497,6 +1501,25 @@ void BattleGroundMgr::InvitePlayer(Player* plr, uint32 bgInstanceGUID, BattleGro
plr->m_Events.AddEvent(removeEvent, plr->m_Events.CalculateTime(INVITE_ACCEPT_WAIT_TIME));
}
+BattleGround * BattleGroundMgr::GetBattleGroundThroughClientInstance(uint32 instanceId, BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id)
+{
+ //cause at HandleBattleGroundJoinOpcode the clients sends the instanceid he gets from
+ //SMSG_BATTLEFIELD_LIST we need to find the battleground with this clientinstance-id
+ BattleGround* bg = GetBattleGroundTemplate(bgTypeId);
+ if( !bg )
+ return NULL;
+
+ if(bg->isArena())
+ return GetBattleGround(instanceId, bgTypeId);
+
+ for(BattleGroundSet::iterator itr = m_BattleGrounds[bgTypeId].begin(); itr != m_BattleGrounds[bgTypeId].end(); ++itr)
+ {
+ if(itr->second->GetClientInstanceID() == instanceId)
+ return itr->second;
+ }
+ return NULL;
+}
+
BattleGround * BattleGroundMgr::GetBattleGround(uint32 InstanceID, BattleGroundTypeId bgTypeId)
{
//search if needed
@@ -1521,6 +1544,28 @@ BattleGround * BattleGroundMgr::GetBattleGroundTemplate(BattleGroundTypeId bgTyp
return m_BattleGrounds[bgTypeId].empty() ? NULL : m_BattleGrounds[bgTypeId].begin()->second;
}
+uint32 BattleGroundMgr::CreateClientVisibleInstanceId(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id)
+{
+ if( IsArenaType(bgTypeId) )
+ return 0; //arenas don't have client-instanceids
+
+ // we create here an instanceid, which is just for
+ // displaying this to the client and without any other use..
+ // the client-instanceIds are unique for each battleground-type
+ // the instance-id just needs to be as low as possible, beginning with 1
+ // the following works, because std::set is default ordered with "<"
+ // the optimalization would be to use as bitmask std::vector<uint32> - but that would only make code unreadable
+ uint32 lastId = 0;
+ for(std::set<uint32>::iterator itr = m_ClientBattleGroundIds[bgTypeId][queue_id].begin(); itr != m_ClientBattleGroundIds[bgTypeId][queue_id].end();)
+ {
+ if( (++lastId) != *itr) //if there is a gap between the ids, we will break..
+ break;
+ lastId = *itr;
+ }
+ m_ClientBattleGroundIds[bgTypeId][queue_id].insert(lastId + 1);
+ return lastId + 1;
+}
+
// create a new battleground that will really be used to play
BattleGround * BattleGroundMgr::CreateNewBattleGround(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id, uint8 arenaType, bool isRated)
{
@@ -1590,6 +1635,7 @@ BattleGround * BattleGroundMgr::CreateNewBattleGround(BattleGroundTypeId bgTypeI
// generate a new instance id
bg->SetInstanceID(MapManager::Instance().GenerateInstanceId()); // set instance id
+ bg->SetClientInstanceID(CreateClientVisibleInstanceId(bgTypeId, queue_id));
// reset the new bg (set status to status_wait_queue from status_none)
bg->Reset();
@@ -1864,16 +1910,11 @@ void BattleGroundMgr::BuildBattleGroundListPacket(WorldPacket *data, const uint6
uint32 count = 0;
*data << uint32(0x00); // number of bg instances
- for(BattleGroundSet::iterator itr = m_BattleGrounds[bgTypeId].begin(); itr != m_BattleGrounds[bgTypeId].end(); ++itr)
+ uint32 queue_id = plr->GetBattleGroundQueueIdFromLevel(bgTypeId);
+ for(std::set<uint32>::iterator itr = m_ClientBattleGroundIds[bgTypeId][queue_id].begin(); itr != m_ClientBattleGroundIds[bgTypeId][queue_id].end();++itr)
{
- // skip sending battleground template
- if( itr == m_BattleGrounds[bgTypeId].begin() )
- continue;
- if( PlayerLevel >= itr->second->GetMinLevel() && PlayerLevel <= itr->second->GetMaxLevel() )
- {
- *data << uint32(itr->second->GetInstanceID());
- ++count;
- }
+ *data << uint32(*itr);
+ ++count;
}
data->put<uint32>( count_pos , count);
}