diff options
| author | megamage <none@none> | 2009-03-13 18:06:36 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2009-03-13 18:06:36 -0600 |
| commit | c823272e34f0cbd1ec796e959bddb853ce34ce9e (patch) | |
| tree | 8abe9866a03b731bd4d73cd147908433babcc498 /src/game/BattleGroundMgr.cpp | |
| parent | 0d5044863e40be5c369cea57ecec8514231f0792 (diff) | |
[7449] Fixed BG queue invitation status showed on client. Fixed BG starting timer and BG ending timer. Author: Triply
TODO: make bg queue update player's status each minute.
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGroundMgr.cpp')
| -rw-r--r-- | src/game/BattleGroundMgr.cpp | 27 |
1 files changed, 15 insertions, 12 deletions
diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp index 44aea47bf8e..e6492a7a100 100644 --- a/src/game/BattleGroundMgr.cpp +++ b/src/game/BattleGroundMgr.cpp @@ -161,7 +161,8 @@ GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, BattleGroundTypeId ginfo->ArenaTeamId = arenateamid; ginfo->IsRated = isRated; ginfo->IsInvitedToBGInstanceGUID = 0; - ginfo->JoinTime = sWorld.GetGameTime() * IN_MILISECONDS; + ginfo->JoinTime = getMSTime(); + ginfo->RemoveInviteTime = 0; ginfo->Team = leader->GetTeam(); ginfo->ArenaTeamRating = arenaRating; ginfo->OpponentsTeamRating = 0; @@ -196,7 +197,7 @@ void BattleGroundQueue::AddPlayer(Player *plr, GroupQueueInfo *ginfo) void BattleGroundQueue::PlayerInvitedToBGUpdateAverageWaitTime(GroupQueueInfo* ginfo, BGQueueIdBasedOnLevel queue_id) { - uint32 timeInQueue = (sWorld.GetGameTime() * IN_MILISECONDS) - ginfo->JoinTime; + uint32 timeInQueue = getMSTimeDiff(ginfo->JoinTime, getMSTime()); uint8 team_index = BG_TEAM_ALLIANCE; //default set to BG_TEAM_ALLIANCE - or non rated arenas! if( !ginfo->ArenaType ) { @@ -355,7 +356,7 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou plr2->RemoveBattleGroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to // queue->removeplayer, it causes bugs WorldPacket data; - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0); + sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0); plr2->GetSession()->SendPacket(&data); } // then actually delete, this may delete the group as well! @@ -444,6 +445,7 @@ bool BattleGroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * b // invite the player PlayerInvitedToBGUpdateAverageWaitTime(ginfo, queue_id); + ginfo->RemoveInviteTime = getMSTime() + INVITE_ACCEPT_WAIT_TIME; sBattleGroundMgr.InvitePlayer(plr, bg->GetInstanceID(), bg->GetTypeID(), ginfo->Team); WorldPacket data; @@ -453,7 +455,7 @@ bool BattleGroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * b sLog.outDebug("Battleground: invited plr %s (%u) to BG instance %u queueindex %u bgtype %u, I can't help it if they don't press the enter battle button.",plr->GetName(),plr->GetGUIDLow(),bg->GetInstanceID(),queueSlot,bg->GetTypeID()); // send status packet - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME, 0); + sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME, 0, ginfo->ArenaType); plr->GetSession()->SendPacket(&data); } return true; @@ -510,7 +512,7 @@ void BattleGroundQueue::BGEndedRemoveInvites(BattleGround *bg) // remove player from queue, this might delete the ginfo as well! don't use that pointer after this! RemovePlayer(itr2->first, true); WorldPacket data; - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0); + sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0); plr->GetSession()->SendPacket(&data); } } @@ -1069,7 +1071,8 @@ bool BGQueueInviteEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) if (qItr != qpMap.end() && qItr->second.GroupInfo->IsInvitedToBGInstanceGUID == m_BgInstanceGUID) { WorldPacket data; - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_JOIN, INVITATION_REMIND_TIME, 0); + //here must be remaining time + sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME - INVITATION_REMIND_TIME, 0, qItr->second.GroupInfo->ArenaType); plr->GetSession()->SendPacket(&data); } } @@ -1108,7 +1111,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(m_PlayerGuid, true); sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bg->GetTypeID(), bg->GetQueueId()); WorldPacket data; - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0); + sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0); plr->GetSession()->SendPacket(&data); } } @@ -1228,7 +1231,7 @@ void BattleGroundMgr::Update(uint32 diff) } } -void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGround *bg, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint32 arenatype) +void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGround *bg, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint8 arenatype) { // we can be in 3 queues in same time... if(StatusID == 0) @@ -1242,11 +1245,11 @@ void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGro data->Initialize(SMSG_BATTLEFIELD_STATUS, (4+1+1+4+2+4+1+4+4+4)); *data << uint32(QueueSlot); // queue id (0...2) - player can be in 3 queues in time // uint64 in client - *data << uint64( uint64(arenatype ? arenatype : bg->GetArenaType()) | (uint64(0x0D) << 8) | (uint64(bg->GetTypeID()) << 16) | (uint64(0x1F90) << 48) ); + *data << uint64( uint64(arenatype) | (uint64(0x0D) << 8) | (uint64(bg->GetTypeID()) << 16) | (uint64(0x1F90) << 48) ); *data << uint32(bg->GetClientInstanceID()); // alliance/horde for BG and skirmish/rated for Arenas // following displays the minimap-icon 0 = faction icon 1 = arenaicon - *data << uint8(bg->isArena()); + *data << uint8(bg->isRated()); /* *data << uint8(arenatype ? arenatype : bg->GetArenaType()); // team type (0=BG, 2=2x2, 3=3x3, 5=5x5), for arenas // NOT PROPER VALUE IF ARENA ISN'T RUNNING YET!!!! switch(bg->GetTypeID()) // value depends on bg id { @@ -1303,7 +1306,7 @@ void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGro { case STATUS_WAIT_QUEUE: // status_in_queue *data << uint32(Time1); // average wait time, milliseconds - *data << uint32(Time2); // time in queue, updated every minute? + *data << uint32(Time2); // time in queue, updated every minute!, milliseconds break; case STATUS_WAIT_JOIN: // status_invite *data << uint32(bg->GetMapId()); // map id @@ -1311,7 +1314,7 @@ void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGro break; case STATUS_IN_PROGRESS: // status_in_progress *data << uint32(bg->GetMapId()); // map id - *data << uint32(Time1); // 0 at bg start, 120000 after bg end, time to bg auto leave, milliseconds + *data << uint32(Time1); // time to bg auto leave, 0 at bg start, 120000 after bg end, milliseconds *data << uint32(Time2); // time from bg start, milliseconds *data << uint8(0x1); // unk sometimes 0x0! break; |
