diff options
author | megamage <none@none> | 2009-04-08 16:33:46 -0500 |
---|---|---|
committer | megamage <none@none> | 2009-04-08 16:33:46 -0500 |
commit | 1294bbac41501407ab7226a141c69846555dcb56 (patch) | |
tree | ccc9e4a6dee5a348a7f1325a7d95b741b479e2f1 /src/game/BattleGroundNA.cpp | |
parent | 3a21b3d758c83ccaffdd0fbc25c8259fe32203a8 (diff) |
[7632] more "if"-condition related codestyle in battlegroundfiles Author: balrok,Triply
this time with this regex:
sed -i 's/if *( *\(.*\) *)$/if (\1)/' BattleGround*
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGroundNA.cpp')
-rw-r--r-- | src/game/BattleGroundNA.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/BattleGroundNA.cpp b/src/game/BattleGroundNA.cpp index b4c1b22d2de..364ba972bec 100644 --- a/src/game/BattleGroundNA.cpp +++ b/src/game/BattleGroundNA.cpp @@ -50,7 +50,7 @@ void BattleGroundNA::Update(uint32 diff) { BattleGround::Update(diff); - /*if(GetStatus() == STATUS_IN_PROGRESS) + /*if (GetStatus() == STATUS_IN_PROGRESS) { // update something }*/ @@ -85,7 +85,7 @@ void BattleGroundNA::AddPlayer(Player *plr) void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/) { - if(GetStatus() == STATUS_WAIT_LEAVE) + if (GetStatus() == STATUS_WAIT_LEAVE) return; UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE)); @@ -96,10 +96,10 @@ void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/) void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer) { - if(GetStatus() != STATUS_IN_PROGRESS) + if (GetStatus() != STATUS_IN_PROGRESS) return; - if(!killer) + if (!killer) { sLog.outError("BattleGroundNA: Killer player not found"); return; @@ -121,7 +121,7 @@ bool BattleGroundNA::HandlePlayerUnderMap(Player *player) void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger) { - if(GetStatus() != STATUS_IN_PROGRESS) + if (GetStatus() != STATUS_IN_PROGRESS) return; //uint32 SpellId = 0; @@ -137,7 +137,7 @@ void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger) break; } - //if(buff_guid) + //if (buff_guid) // HandleTriggerBuff(buff_guid,Source); } @@ -157,7 +157,7 @@ void BattleGroundNA::Reset() bool BattleGroundNA::SetupBattleGround() { // gates - if( !AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854, 2966.833, 12.6462, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY) + if (!AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854, 2966.833, 12.6462, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY) || !AddObject(BG_NA_OBJECT_DOOR_2, BG_NA_OBJECT_TYPE_DOOR_2, 4081.179, 2874.97, 12.39171, 0.4928045, 0, 0, 0.2439165, 0.9697962, RESPAWN_IMMEDIATELY) || !AddObject(BG_NA_OBJECT_DOOR_3, BG_NA_OBJECT_TYPE_DOOR_3, 4023.709, 2981.777, 10.70117, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY) || !AddObject(BG_NA_OBJECT_DOOR_4, BG_NA_OBJECT_TYPE_DOOR_4, 4090.064, 2858.438, 10.23631, 0.4928045, 0, 0, 0.2439165, 0.9697962, RESPAWN_IMMEDIATELY) |