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authormaximius <none@none>2009-10-17 15:35:07 -0700
committermaximius <none@none>2009-10-17 15:35:07 -0700
commit26b5e033ffde3d161382fc9addbfa99738379641 (patch)
treea344f369ca32945f787a02dee35c3dbe342bed7e /src/game/BattleGroundNA.cpp
parentf21f47005dcb6b76e1abc9f35fbcd03eed191bff (diff)
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget --HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundNA.cpp')
-rw-r--r--src/game/BattleGroundNA.cpp30
1 files changed, 0 insertions, 30 deletions
diff --git a/src/game/BattleGroundNA.cpp b/src/game/BattleGroundNA.cpp
index 92e71c1c283..b9f85117f1a 100644
--- a/src/game/BattleGroundNA.cpp
+++ b/src/game/BattleGroundNA.cpp
@@ -17,7 +17,6 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#include "BattleGround.h"
#include "BattleGroundNA.h"
#include "Language.h"
@@ -25,11 +24,9 @@
#include "ObjectMgr.h"
#include "Player.h"
#include "WorldPacket.h"
-
BattleGroundNA::BattleGroundNA()
{
m_BgObjects.resize(BG_NA_OBJECT_MAX);
-
m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M;
m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S;
@@ -40,90 +37,69 @@ BattleGroundNA::BattleGroundNA()
m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS;
m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN;
}
-
BattleGroundNA::~BattleGroundNA()
{
-
}
-
void BattleGroundNA::Update(uint32 diff)
{
BattleGround::Update(diff);
-
/*if (GetStatus() == STATUS_IN_PROGRESS)
{
// update something
}*/
}
-
void BattleGroundNA::StartingEventCloseDoors()
{
for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_4; ++i)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
}
-
void BattleGroundNA::StartingEventOpenDoors()
{
for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_2; ++i)
DoorOpen(i);
-
for(uint32 i = BG_NA_OBJECT_BUFF_1; i <= BG_NA_OBJECT_BUFF_2; ++i)
SpawnBGObject(i, 60);
}
-
void BattleGroundNA::AddPlayer(Player *plr)
{
BattleGround::AddPlayer(plr);
//create score and add it to map, default values are set in constructor
BattleGroundNAScore* sc = new BattleGroundNAScore;
-
m_PlayerScores[plr->GetGUID()] = sc;
-
UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE));
}
-
void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
{
if (GetStatus() == STATUS_WAIT_LEAVE)
return;
-
UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE));
-
CheckArenaWinConditions();
}
-
void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
-
if (!killer)
{
sLog.outError("BattleGroundNA: Killer player not found");
return;
}
-
BattleGround::HandleKillPlayer(player,killer);
-
UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE));
-
CheckArenaWinConditions();
}
-
bool BattleGroundNA::HandlePlayerUnderMap(Player *player)
{
player->TeleportTo(GetMapId(),4055.504395,2919.660645,13.611241,player->GetOrientation(),false);
return true;
}
-
void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
-
//uint32 SpellId = 0;
//uint64 buff_guid = 0;
switch(Trigger)
@@ -136,24 +112,20 @@ void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger)
Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
break;
}
-
//if (buff_guid)
// HandleTriggerBuff(buff_guid,Source);
}
-
void BattleGroundNA::FillInitialWorldStates(WorldPacket &data)
{
data << uint32(0xa0f) << uint32(GetAlivePlayersCountByTeam(ALLIANCE)); // 7
data << uint32(0xa10) << uint32(GetAlivePlayersCountByTeam(HORDE)); // 8
data << uint32(0xa11) << uint32(1); // 9
}
-
void BattleGroundNA::Reset()
{
//call parent's class reset
BattleGround::Reset();
}
-
bool BattleGroundNA::SetupBattleGround()
{
// gates
@@ -168,10 +140,8 @@ bool BattleGroundNA::SetupBattleGround()
sLog.outErrorDb("BatteGroundNA: Failed to spawn some object!");
return false;
}
-
return true;
}
-
/*
20:12:14 id:036668 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86
0000: 2f 02 00 00 72 0e 00 00 00 00 00 00 09 00 11 0a | /...r...........