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authormegamage <none@none>2009-02-13 20:10:14 -0600
committermegamage <none@none>2009-02-13 20:10:14 -0600
commit59be8223e4f25e28ede94f9694a2b151caffd9ed (patch)
tree48e937d6db9967a8b2b4acfe43a0e0ecc996150a /src/game/BattleGroundNA.cpp
parent096030e6258d2c136eeae947246a36784abc2def (diff)
[7276] Rewrited fix for same faction arena matches
Added better Object-oriented calls to BattleGround::Reset() Added more checks to CreateBattleGround() method This commit doesn't fix anything Author: Triply --HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundNA.cpp')
-rw-r--r--src/game/BattleGroundNA.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/BattleGroundNA.cpp b/src/game/BattleGroundNA.cpp
index ad6d622e71a..9574adac9b1 100644
--- a/src/game/BattleGroundNA.cpp
+++ b/src/game/BattleGroundNA.cpp
@@ -195,9 +195,10 @@ void BattleGroundNA::FillInitialWorldStates(WorldPacket &data)
data << uint32(0xa11) << uint32(1); // 9
}
-void BattleGroundNA::ResetBGSubclass()
+void BattleGroundNA::Reset()
{
-
+ //call parent's class reset
+ BattleGround::Reset();
}
bool BattleGroundNA::SetupBattleGround()