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authorwin32 <none@none>2009-12-16 23:23:42 +0200
committerwin32 <none@none>2009-12-16 23:23:42 +0200
commitf64a11dfdc1a09e5734e76e87279091af26b04d6 (patch)
tree03b0a3756d5a0801a51e708ffd1a9677570f7ac2 /src/game/BattleGroundNA.cpp
parentc645c993106cddf210d427ff74f8e0828e322dc2 (diff)
Restore work arena unit frame
Closes #289 --HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundNA.cpp')
-rw-r--r--src/game/BattleGroundNA.cpp17
1 files changed, 6 insertions, 11 deletions
diff --git a/src/game/BattleGroundNA.cpp b/src/game/BattleGroundNA.cpp
index cbf43117d0a..b08cdd1196e 100644
--- a/src/game/BattleGroundNA.cpp
+++ b/src/game/BattleGroundNA.cpp
@@ -79,8 +79,7 @@ void BattleGroundNA::AddPlayer(Player *plr)
m_PlayerScores[plr->GetGUID()] = sc;
- UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
- UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE));
+ UpdateArenaUnitWorldState();
}
void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
@@ -88,9 +87,7 @@ void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
if (GetStatus() == STATUS_WAIT_LEAVE)
return;
- UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
- UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE));
-
+ UpdateArenaUnitWorldState();
CheckArenaWinConditions();
}
@@ -107,9 +104,7 @@ void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer)
BattleGround::HandleKillPlayer(player,killer);
- UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
- UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE));
-
+ UpdateArenaUnitWorldState();
CheckArenaWinConditions();
}
@@ -143,9 +138,9 @@ void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger)
void BattleGroundNA::FillInitialWorldStates(WorldPacket &data)
{
- data << uint32(0xa0f) << uint32(GetAlivePlayersCountByTeam(ALLIANCE)); // 7
- data << uint32(0xa10) << uint32(GetAlivePlayersCountByTeam(HORDE)); // 8
- data << uint32(0xa11) << uint32(1); // 9
+ data << uint32(0xa11) << uint32(1);
+
+ UpdateArenaUnitWorldState();
}
void BattleGroundNA::Reset()