diff options
author | win32 <none@none> | 2009-12-16 23:23:42 +0200 |
---|---|---|
committer | win32 <none@none> | 2009-12-16 23:23:42 +0200 |
commit | f64a11dfdc1a09e5734e76e87279091af26b04d6 (patch) | |
tree | 03b0a3756d5a0801a51e708ffd1a9677570f7ac2 /src/game/BattleGroundNA.cpp | |
parent | c645c993106cddf210d427ff74f8e0828e322dc2 (diff) |
Restore work arena unit frame
Closes #289
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGroundNA.cpp')
-rw-r--r-- | src/game/BattleGroundNA.cpp | 17 |
1 files changed, 6 insertions, 11 deletions
diff --git a/src/game/BattleGroundNA.cpp b/src/game/BattleGroundNA.cpp index cbf43117d0a..b08cdd1196e 100644 --- a/src/game/BattleGroundNA.cpp +++ b/src/game/BattleGroundNA.cpp @@ -79,8 +79,7 @@ void BattleGroundNA::AddPlayer(Player *plr) m_PlayerScores[plr->GetGUID()] = sc; - UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE)); - UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE)); + UpdateArenaUnitWorldState(); } void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/) @@ -88,9 +87,7 @@ void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/) if (GetStatus() == STATUS_WAIT_LEAVE) return; - UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE)); - UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE)); - + UpdateArenaUnitWorldState(); CheckArenaWinConditions(); } @@ -107,9 +104,7 @@ void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer) BattleGround::HandleKillPlayer(player,killer); - UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE)); - UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE)); - + UpdateArenaUnitWorldState(); CheckArenaWinConditions(); } @@ -143,9 +138,9 @@ void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger) void BattleGroundNA::FillInitialWorldStates(WorldPacket &data) { - data << uint32(0xa0f) << uint32(GetAlivePlayersCountByTeam(ALLIANCE)); // 7 - data << uint32(0xa10) << uint32(GetAlivePlayersCountByTeam(HORDE)); // 8 - data << uint32(0xa11) << uint32(1); // 9 + data << uint32(0xa11) << uint32(1); + + UpdateArenaUnitWorldState(); } void BattleGroundNA::Reset() |