diff options
author | win32 <none@none> | 2009-12-16 23:23:42 +0200 |
---|---|---|
committer | win32 <none@none> | 2009-12-16 23:23:42 +0200 |
commit | f64a11dfdc1a09e5734e76e87279091af26b04d6 (patch) | |
tree | 03b0a3756d5a0801a51e708ffd1a9677570f7ac2 /src/game/BattleGroundRL.cpp | |
parent | c645c993106cddf210d427ff74f8e0828e322dc2 (diff) |
Restore work arena unit frame
Closes #289
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGroundRL.cpp')
-rw-r--r-- | src/game/BattleGroundRL.cpp | 17 |
1 files changed, 6 insertions, 11 deletions
diff --git a/src/game/BattleGroundRL.cpp b/src/game/BattleGroundRL.cpp index 2890f3698d6..8ed8fd1b5b7 100644 --- a/src/game/BattleGroundRL.cpp +++ b/src/game/BattleGroundRL.cpp @@ -79,8 +79,7 @@ void BattleGroundRL::AddPlayer(Player *plr) m_PlayerScores[plr->GetGUID()] = sc; - UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE)); - UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE)); + UpdateArenaUnitWorldState(); } void BattleGroundRL::RemovePlayer(Player* /*plr*/, uint64 /*guid*/) @@ -88,9 +87,7 @@ void BattleGroundRL::RemovePlayer(Player* /*plr*/, uint64 /*guid*/) if (GetStatus() == STATUS_WAIT_LEAVE) return; - UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE)); - UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE)); - + UpdateArenaUnitWorldState(); CheckArenaWinConditions(); } @@ -107,9 +104,7 @@ void BattleGroundRL::HandleKillPlayer(Player *player, Player *killer) BattleGround::HandleKillPlayer(player,killer); - UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE)); - UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE)); - + UpdateArenaUnitWorldState(); CheckArenaWinConditions(); } @@ -144,9 +139,9 @@ void BattleGroundRL::HandleAreaTrigger(Player *Source, uint32 Trigger) void BattleGroundRL::FillInitialWorldStates(WorldPacket &data) { - data << uint32(0xbb8) << uint32(GetAlivePlayersCountByTeam(ALLIANCE)); // 7 - data << uint32(0xbb9) << uint32(GetAlivePlayersCountByTeam(HORDE)); // 8 - data << uint32(0xbba) << uint32(1); // 9 + data << uint32(0xbba) << uint32(1); + + UpdateArenaUnitWorldState(); } void BattleGroundRL::Reset() |