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authormegamage <none@none>2009-04-08 16:33:46 -0500
committermegamage <none@none>2009-04-08 16:33:46 -0500
commit1294bbac41501407ab7226a141c69846555dcb56 (patch)
treeccc9e4a6dee5a348a7f1325a7d95b741b479e2f1 /src/game/BattleGroundSA.cpp
parent3a21b3d758c83ccaffdd0fbc25c8259fe32203a8 (diff)
[7632] more "if"-condition related codestyle in battlegroundfiles Author: balrok,Triply
this time with this regex: sed -i 's/if *( *\(.*\) *)$/if (\1)/' BattleGround* --HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundSA.cpp')
-rw-r--r--src/game/BattleGroundSA.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/BattleGroundSA.cpp b/src/game/BattleGroundSA.cpp
index 68ef2af19be..5e6b02edfce 100644
--- a/src/game/BattleGroundSA.cpp
+++ b/src/game/BattleGroundSA.cpp
@@ -65,7 +65,7 @@ void BattleGroundSA::RemovePlayer(Player* /*plr*/,uint64 /*guid*/)
void BattleGroundSA::HandleAreaTrigger(Player *Source, uint32 Trigger)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
- if(GetStatus() != STATUS_IN_PROGRESS)
+ if (GetStatus() != STATUS_IN_PROGRESS)
return;
}