diff options
| author | megamage <none@none> | 2009-04-08 16:33:46 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-04-08 16:33:46 -0500 |
| commit | 1294bbac41501407ab7226a141c69846555dcb56 (patch) | |
| tree | ccc9e4a6dee5a348a7f1325a7d95b741b479e2f1 /src/game/BattleGroundSA.cpp | |
| parent | 3a21b3d758c83ccaffdd0fbc25c8259fe32203a8 (diff) | |
[7632] more "if"-condition related codestyle in battlegroundfiles Author: balrok,Triply
this time with this regex:
sed -i 's/if *( *\(.*\) *)$/if (\1)/' BattleGround*
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGroundSA.cpp')
| -rw-r--r-- | src/game/BattleGroundSA.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/BattleGroundSA.cpp b/src/game/BattleGroundSA.cpp index 68ef2af19be..5e6b02edfce 100644 --- a/src/game/BattleGroundSA.cpp +++ b/src/game/BattleGroundSA.cpp @@ -65,7 +65,7 @@ void BattleGroundSA::RemovePlayer(Player* /*plr*/,uint64 /*guid*/) void BattleGroundSA::HandleAreaTrigger(Player *Source, uint32 Trigger) { // this is wrong way to implement these things. On official it done by gameobject spell cast. - if(GetStatus() != STATUS_IN_PROGRESS) + if (GetStatus() != STATUS_IN_PROGRESS) return; } |
