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authorRat <none@none>2010-06-03 16:24:10 +0200
committerRat <none@none>2010-06-03 16:24:10 +0200
commit2e5edd301b5d1800213f0ceafda5af5dd4e2c0f6 (patch)
treea29063ae4bddff713dc3eca3321454157bf98145 /src/game/BattleGroundSA.cpp
parent227cd4d9936c3367b55691d7136d3d862dec6d38 (diff)
dismount when entering a battleground
use 80 for max level honor bonus calculation fixed SOTA second round timer by Gyullo --HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundSA.cpp')
-rw-r--r--src/game/BattleGroundSA.cpp14
1 files changed, 10 insertions, 4 deletions
diff --git a/src/game/BattleGroundSA.cpp b/src/game/BattleGroundSA.cpp
index 48595dcfa98..429ec07ff83 100644
--- a/src/game/BattleGroundSA.cpp
+++ b/src/game/BattleGroundSA.cpp
@@ -253,6 +253,7 @@ void BattleGroundSA::Update(uint32 diff)
if (status == BG_SA_WARMUP )
{
+ BG_SA_ENDROUNDTIME = BG_SA_ROUNDLENGTH;
if (TotalTime >= BG_SA_WARMUPLENGTH)
{
TotalTime = 0;
@@ -266,6 +267,11 @@ void BattleGroundSA::Update(uint32 diff)
}
else if (status == BG_SA_SECOND_WARMUP)
{
+ if (RoundScores[0].time<BG_SA_ROUNDLENGTH)
+ BG_SA_ENDROUNDTIME = RoundScores[0].time;
+ else
+ BG_SA_ENDROUNDTIME = BG_SA_ROUNDLENGTH;
+
if (TotalTime >= 60000)
{
SendWarningToAll(LANG_BG_SA_HAS_BEGUN);
@@ -291,11 +297,11 @@ void BattleGroundSA::Update(uint32 diff)
{
if (TotalTime >= BG_SA_ROUNDLENGTH)
{
+ RoundScores[0].winner = attackers;
RoundScores[0].time = BG_SA_ROUNDLENGTH;
TotalTime = 0;
status = BG_SA_SECOND_WARMUP;
- attackers = (attackers == TEAM_ALLIANCE) ? TEAM_HORDE : TEAM_ALLIANCE;
- RoundScores[0].winner = attackers;
+ attackers = (attackers == TEAM_ALLIANCE) ? TEAM_HORDE : TEAM_ALLIANCE;
status = BG_SA_SECOND_WARMUP;
ToggleTimer();
ResetObjs();
@@ -304,7 +310,7 @@ void BattleGroundSA::Update(uint32 diff)
}
else if (status == BG_SA_ROUND_TWO)
{
- if (TotalTime >= BG_SA_ROUNDLENGTH)
+ if (TotalTime >= BG_SA_ENDROUNDTIME)
{
RoundScores[1].time = BG_SA_ROUNDLENGTH;
RoundScores[1].winner = (attackers == TEAM_ALLIANCE) ? TEAM_HORDE : TEAM_ALLIANCE;
@@ -627,7 +633,7 @@ WorldSafeLocsEntry const* BattleGroundSA::GetClosestGraveYard(Player* player)
void BattleGroundSA::SendTime()
{
- uint32 end_of_round = (BG_SA_ROUNDLENGTH - TotalTime);
+ uint32 end_of_round = (BG_SA_ENDROUNDTIME - TotalTime);
UpdateWorldState(BG_SA_TIMER_MINS, end_of_round/60000);
UpdateWorldState(BG_SA_TIMER_SEC_TENS, (end_of_round%60000)/10000);
UpdateWorldState(BG_SA_TIMER_SEC_DECS, ((end_of_round%60000)%10000)/1000);