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authorSpp <none@none>2010-04-07 19:14:10 +0200
committerSpp <none@none>2010-04-07 19:14:10 +0200
commitd19e12708001fbef2308be0e8cb5375a2ac7af48 (patch)
tree09fc8f67a6197802e0512950f0b0a3438a9834e8 /src/game/BattleGroundSA.cpp
parent2e127f7a30706dc1d40c65de22ff02851732da24 (diff)
Code style (game + scripts only):
"if(" --> "if (" --HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundSA.cpp')
-rw-r--r--src/game/BattleGroundSA.cpp94
1 files changed, 47 insertions, 47 deletions
diff --git a/src/game/BattleGroundSA.cpp b/src/game/BattleGroundSA.cpp
index d896aa29b1f..9fdbd940cfe 100644
--- a/src/game/BattleGroundSA.cpp
+++ b/src/game/BattleGroundSA.cpp
@@ -75,7 +75,7 @@ bool BattleGroundSA::ResetObjs()
for (uint8 i = 0; i < BG_SA_CENTRAL_FLAG; i++)
{
- if(!AddObject(i,BG_SA_ObjEntries[i],
+ if (!AddObject(i,BG_SA_ObjEntries[i],
BG_SA_ObjSpawnlocs[i][0],BG_SA_ObjSpawnlocs[i][1],
BG_SA_ObjSpawnlocs[i][2],BG_SA_ObjSpawnlocs[i][3],
0,0,0,0,RESPAWN_ONE_DAY))
@@ -86,7 +86,7 @@ bool BattleGroundSA::ResetObjs()
//By capturing GYs.
for (uint8 i = 0; i < BG_SA_NPC_SPARKLIGHT; i++)
{
- if(!AddCreature(BG_SA_NpcEntries[i], i, (attackers == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE),
+ if (!AddCreature(BG_SA_NpcEntries[i], i, (attackers == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE),
BG_SA_NpcSpawnlocs[i][0],BG_SA_NpcSpawnlocs[i][1],
BG_SA_NpcSpawnlocs[i][2],BG_SA_NpcSpawnlocs[i][3]))
return false;
@@ -121,13 +121,13 @@ bool BattleGroundSA::ResetObjs()
WorldSafeLocsEntry const *sg = NULL;
sg = sWorldSafeLocsStore.LookupEntry(BG_SA_GYEntries[i]);
- if(!sg)
+ if (!sg)
{
sLog.outError("SOTA: Can't find GY entry %u",BG_SA_GYEntries[i]);
return false;
}
- if(i == BG_SA_BEACH_GY)
+ if (i == BG_SA_BEACH_GY)
{
GraveyardStatus[i] = attackers;
AddSpiritGuide(i + BG_SA_MAXNPC, sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], ((attackers == TEAM_HORDE )? HORDE : ALLIANCE));
@@ -135,7 +135,7 @@ bool BattleGroundSA::ResetObjs()
else
{
GraveyardStatus[i] = ((attackers == TEAM_HORDE )? TEAM_ALLIANCE : TEAM_HORDE);
- if(!AddSpiritGuide(i + BG_SA_MAXNPC, sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], ((attackers == TEAM_HORDE )? ALLIANCE : HORDE) ))
+ if (!AddSpiritGuide(i + BG_SA_MAXNPC, sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], ((attackers == TEAM_HORDE )? ALLIANCE : HORDE) ))
sLog.outError("SOTA: couldn't spawn GY: %u",i);
}
}
@@ -159,7 +159,7 @@ bool BattleGroundSA::ResetObjs()
UpdateWorldState(BG_SA_LEFT_GY_ALLIANCE , GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0 );
UpdateWorldState(BG_SA_CENTER_GY_ALLIANCE , GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0 );
- if(attackers == TEAM_ALLIANCE)
+ if (attackers == TEAM_ALLIANCE)
{
UpdateWorldState(BG_SA_ALLY_ATTACKS, 1);
UpdateWorldState(BG_SA_HORDE_ATTACKS, 0);
@@ -199,7 +199,7 @@ bool BattleGroundSA::ResetObjs()
void BattleGroundSA::StartShips()
{
- if(ShipsStarted)
+ if (ShipsStarted)
return;
DoorOpen(BG_SA_BOAT_ONE);
@@ -209,9 +209,9 @@ void BattleGroundSA::StartShips()
{
for ( BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end();itr++)
{
- if(Player* p = objmgr.GetPlayer(itr->first))
+ if (Player* p = objmgr.GetPlayer(itr->first))
{
- if(p->GetTeamId() != attackers)
+ if (p->GetTeamId() != attackers)
continue;
UpdateData data;
@@ -230,23 +230,23 @@ void BattleGroundSA::Update(uint32 diff)
BattleGround::Update(diff);
TotalTime += diff;
- if(status == BG_SA_WARMUP || status == BG_SA_SECOND_WARMUP)
+ if (status == BG_SA_WARMUP || status == BG_SA_SECOND_WARMUP)
{
- if(TotalTime >= BG_SA_WARMUPLENGTH)
+ if (TotalTime >= BG_SA_WARMUPLENGTH)
{
TotalTime = 0;
ToggleTimer();
status = (status == BG_SA_WARMUP) ? BG_SA_ROUND_ONE : BG_SA_ROUND_TWO;
}
- if(TotalTime >= BG_SA_BOAT_START)
+ if (TotalTime >= BG_SA_BOAT_START)
StartShips();
return;
}
else if (GetStatus() == STATUS_IN_PROGRESS)
{
- if(status == BG_SA_ROUND_ONE)
+ if (status == BG_SA_ROUND_ONE)
{
- if(TotalTime >= BG_SA_ROUNDLENGTH)
+ if (TotalTime >= BG_SA_ROUNDLENGTH)
{
RoundScores[0].time = TotalTime;
TotalTime = 0;
@@ -259,23 +259,23 @@ void BattleGroundSA::Update(uint32 diff)
return;
}
}
- else if(status == BG_SA_ROUND_TWO)
+ else if (status == BG_SA_ROUND_TWO)
{
- if(TotalTime >= BG_SA_ROUNDLENGTH)
+ if (TotalTime >= BG_SA_ROUNDLENGTH)
{
RoundScores[1].time = TotalTime;
RoundScores[1].winner = (attackers == TEAM_ALLIANCE) ? TEAM_HORDE : TEAM_ALLIANCE;
if (RoundScores[0].time == RoundScores[1].time)
EndBattleGround(NULL);
- else if(RoundScores[0].time < RoundScores[1].time)
+ else if (RoundScores[0].time < RoundScores[1].time)
EndBattleGround(RoundScores[0].winner == TEAM_ALLIANCE ? ALLIANCE : HORDE);
else
EndBattleGround(RoundScores[1].winner == TEAM_ALLIANCE ? ALLIANCE : HORDE);
return;
}
}
- if(status == BG_SA_ROUND_ONE || status == BG_SA_ROUND_TWO)
+ if (status == BG_SA_ROUND_ONE || status == BG_SA_ROUND_TWO)
SendTime();
}
}
@@ -334,13 +334,13 @@ void BattleGroundSA::AddPlayer(Player *plr)
//create score and add it to map, default values are set in constructor
BattleGroundSAScore* sc = new BattleGroundSAScore;
- if(!ShipsStarted)
+ if (!ShipsStarted)
{
- if(plr->GetTeamId() == attackers)
+ if (plr->GetTeamId() == attackers)
{
plr->CastSpell(plr,12438,true);//Without this player falls before boat loads...
- if(urand(0,1))
+ if (urand(0,1))
plr->TeleportTo(607, 2682.936f, -830.368f, 50.0f, 2.895f, 0);
else
plr->TeleportTo(607, 2577.003f, 980.261f, 50.0f, 0.807f, 0);
@@ -351,7 +351,7 @@ void BattleGroundSA::AddPlayer(Player *plr)
}
else
{
- if(plr->GetTeamId() == attackers)
+ if (plr->GetTeamId() == attackers)
plr->TeleportTo(607, 1600.381f, -106.263f, 8.8745f, 3.78f, 0);
else
plr->TeleportTo(607, 1209.7f, -65.16f, 70.1f, 0.0f, 0);
@@ -374,12 +374,12 @@ void BattleGroundSA::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
void BattleGroundSA::UpdatePlayerScore(Player* Source, uint32 type, uint32 value)
{
BattleGroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID());
- if(itr == m_PlayerScores.end()) // player not found...
+ if (itr == m_PlayerScores.end()) // player not found...
return;
- if(type == SCORE_DESTROYED_DEMOLISHER)
+ if (type == SCORE_DESTROYED_DEMOLISHER)
((BattleGroundSAScore*)itr->second)->demolishers_destroyed += value;
- else if(type == SCORE_DESTROYED_WALL)
+ else if (type == SCORE_DESTROYED_WALL)
((BattleGroundSAScore*)itr->second)->gates_destroyed += value;
else
BattleGround::UpdatePlayerScore(Source,type,value);
@@ -389,10 +389,10 @@ void BattleGroundSA::TeleportPlayers()
{
for (BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
{
- if(Player *plr = objmgr.GetPlayer(itr->first))
+ if (Player *plr = objmgr.GetPlayer(itr->first))
{
// should remove spirit of redemption
- if(plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
+ if (plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
plr->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
if (!plr->isAlive())
@@ -405,11 +405,11 @@ void BattleGroundSA::TeleportPlayers()
plr->SetPower(POWER_MANA, plr->GetMaxPower(POWER_MANA));
plr->CombatStopWithPets(true);
- if(plr->GetTeamId() == attackers)
+ if (plr->GetTeamId() == attackers)
{
plr->CastSpell(plr,12438,true); //Without this player falls before boat loads...
- if(urand(0,1))
+ if (urand(0,1))
plr->TeleportTo(607, 2682.936f, -830.368f, 50.0f, 2.895f, 0);
else
plr->TeleportTo(607, 2577.003f, 980.261f, 50.0f, 0.807f, 0);
@@ -449,10 +449,10 @@ void BattleGroundSA::EventPlayerDamagedGO(Player* plr, GameObject* go, uint32 ev
void BattleGroundSA::HandleKillUnit(Creature* unit, Player* killer)
{
- if(!unit)
+ if (!unit)
return;
- if(unit->GetEntry() == 28781) //Demolisher
+ if (unit->GetEntry() == 28781) //Demolisher
UpdatePlayerScore(killer, SCORE_DESTROYED_DEMOLISHER, 1);
}
@@ -462,30 +462,30 @@ void BattleGroundSA::HandleKillUnit(Creature* unit, Player* killer)
*/
void BattleGroundSA::OverrideGunFaction()
{
- if(!m_BgCreatures[0])
+ if (!m_BgCreatures[0])
return;
for (uint8 i = BG_SA_GUN_1; i <= BG_SA_GUN_10;i++)
{
- if(Creature* gun = GetBGCreature(i))
+ if (Creature* gun = GetBGCreature(i))
gun->setFaction(BG_SA_Factions[attackers? TEAM_ALLIANCE : TEAM_HORDE]);
}
for (uint8 i = BG_SA_DEMOLISHER_1; i <= BG_SA_DEMOLISHER_4;i++)
{
- if(Creature* dem = GetBGCreature(i))
+ if (Creature* dem = GetBGCreature(i))
dem->setFaction(BG_SA_Factions[attackers]);
}
}
void BattleGroundSA::DestroyGate(uint32 i, Player* pl)
{
- if(!GateStatus[i])
+ if (!GateStatus[i])
return;
- if(GameObject* g = GetBGObject(i))
+ if (GameObject* g = GetBGObject(i))
{
- if(g->GetGOValue()->building.health == 0)
+ if (g->GetGOValue()->building.health == 0)
{
GateStatus[i] = BG_SA_GATE_DESTROYED;
uint32 uws;
@@ -514,7 +514,7 @@ void BattleGroundSA::DestroyGate(uint32 i, Player* pl)
break;
}
- if(i < 5)
+ if (i < 5)
DelObject(i+9);
UpdateWorldState(uws, GateStatus[i]);
UpdatePlayerScore(pl,SCORE_DESTROYED_WALL, 1);
@@ -531,7 +531,7 @@ WorldSafeLocsEntry const* BattleGroundSA::GetClosestGraveYard(Player* player)
player->GetPosition(x,y,z);
- if(player->GetTeamId() == attackers)
+ if (player->GetTeamId() == attackers)
safeloc = BG_SA_GYEntries[BG_SA_BEACH_GY];
else
safeloc = BG_SA_GYEntries[BG_SA_DEFENDER_LAST_GY];
@@ -541,11 +541,11 @@ WorldSafeLocsEntry const* BattleGroundSA::GetClosestGraveYard(Player* player)
for (uint8 i = BG_SA_RIGHT_CAPTURABLE_GY; i < BG_SA_MAX_GY; i++)
{
- if(GraveyardStatus[i] != player->GetTeamId())
+ if (GraveyardStatus[i] != player->GetTeamId())
continue;
dist = sqrt((ret->x - x)*(ret->x - x) + (ret->y - y)*(ret->y - y)+(ret->z - z)*(ret->z - z));
- if(dist < nearest)
+ if (dist < nearest)
{
ret = sWorldSafeLocsStore.LookupEntry(BG_SA_GYEntries[i]);
nearest = dist;
@@ -626,11 +626,11 @@ void BattleGroundSA::CaptureGraveyard(BG_SA_Graveyards i)
void BattleGroundSA::EventPlayerUsedGO(Player* Source, GameObject* object)
{
- if(object->GetEntry() == BG_SA_ObjEntries[BG_SA_TITAN_RELIC])
+ if (object->GetEntry() == BG_SA_ObjEntries[BG_SA_TITAN_RELIC])
{
- if(Source->GetTeamId() == attackers)
+ if (Source->GetTeamId() == attackers)
{
- if(status == BG_SA_ROUND_ONE)
+ if (status == BG_SA_ROUND_ONE)
{
RoundScores[0].winner = attackers;
RoundScores[0].time = TotalTime;
@@ -640,13 +640,13 @@ void BattleGroundSA::EventPlayerUsedGO(Player* Source, GameObject* object)
ToggleTimer();
ResetObjs();
}
- else if(status == BG_SA_ROUND_TWO)
+ else if (status == BG_SA_ROUND_TWO)
{
RoundScores[1].winner = attackers;
RoundScores[1].time = TotalTime;ToggleTimer();
- if(RoundScores[0].time == RoundScores[1].time)
+ if (RoundScores[0].time == RoundScores[1].time)
EndBattleGround(NULL);
- else if(RoundScores[0].time < RoundScores[1].time)
+ else if (RoundScores[0].time < RoundScores[1].time)
EndBattleGround(RoundScores[0].winner == TEAM_ALLIANCE ? ALLIANCE : HORDE);
else
EndBattleGround(RoundScores[1].winner == TEAM_ALLIANCE ? ALLIANCE : HORDE);