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authormegamage <none@none>2008-12-19 16:05:13 -0600
committermegamage <none@none>2008-12-19 16:05:13 -0600
commit400f7b859693eef1043a75a18c369dd871ffb721 (patch)
tree5f480c9380d4125a57cbeb4315ef22ad2ab32a71 /src/game/BattleGroundWS.cpp
parentcebaa3a703f36efeedc5fd786b6eacb7a93585c2 (diff)
*Temp fix for crash caused by AV creature. Need to find a way to allow summoned creatures to use RandomMovement.
--HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundWS.cpp')
-rw-r--r--src/game/BattleGroundWS.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/BattleGroundWS.cpp b/src/game/BattleGroundWS.cpp
index 221fa6b291e..755089473e8 100644
--- a/src/game/BattleGroundWS.cpp
+++ b/src/game/BattleGroundWS.cpp
@@ -78,6 +78,9 @@ void BattleGroundWS::Update(time_t diff)
return;
}
+// for(uint32 i = WS_SPIRIT_MAIN_ALLIANCE; i <= WS_SPIRIT_MAIN_HORDE; i++)
+// SpawnBGCreature(i, RESPAWN_IMMEDIATELY);
+
for(uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_H_4; i++)
{
SpawnBGObject(i, RESPAWN_IMMEDIATELY);