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authormaximius <none@none>2009-10-17 15:35:07 -0700
committermaximius <none@none>2009-10-17 15:35:07 -0700
commit26b5e033ffde3d161382fc9addbfa99738379641 (patch)
treea344f369ca32945f787a02dee35c3dbe342bed7e /src/game/CellImpl.h
parentf21f47005dcb6b76e1abc9f35fbcd03eed191bff (diff)
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget --HG-- branch : trunk
Diffstat (limited to 'src/game/CellImpl.h')
-rw-r--r--src/game/CellImpl.h36
1 files changed, 0 insertions, 36 deletions
diff --git a/src/game/CellImpl.h b/src/game/CellImpl.h
index ff2b0343c69..659ffd48eb6 100644
--- a/src/game/CellImpl.h
+++ b/src/game/CellImpl.h
@@ -17,16 +17,12 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#ifndef TRINITY_CELLIMPL_H
#define TRINITY_CELLIMPL_H
-
#include <cmath>
-
#include "Cell.h"
#include "Map.h"
#include "Object.h"
-
inline Cell::Cell(CellPair const& p)
{
data.Part.grid_x = p.x_coord / MAX_NUMBER_OF_CELLS;
@@ -36,7 +32,6 @@ inline Cell::Cell(CellPair const& p)
data.Part.nocreate = 0;
data.Part.reserved = 0;
}
-
template<class LOCK_TYPE,class T, class CONTAINER>
inline void
Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m) const
@@ -44,19 +39,16 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi
const CellPair &standing_cell = l.i_cellPair;
if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
return;
-
uint16 district = (District)this->data.Part.reserved;
if(district == CENTER_DISTRICT)
{
m.Visit(l, visitor);
return;
}
-
// set up the cell range based on the district
// the overloaded operators handle range checking
CellPair begin_cell = standing_cell;
CellPair end_cell = standing_cell;
-
switch( district )
{
case ALL_DISTRICT:
@@ -117,7 +109,6 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi
break;
}
}
-
// loop the cell range
for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; x++)
{
@@ -131,7 +122,6 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi
}
}
}
-
template<class LOCK_TYPE,class T, class CONTAINER>
inline void
Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, float radius, float x_off, float y_off) const
@@ -139,9 +129,7 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi
const CellPair &standing_cell = l.i_cellPair;
if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
return;
-
int left = 0, right = 0, upper = 0, lower = 0;
-
// Origin = (CENTER_GRID_CELL_OFFSET, CENTER_GRID_CELL_OFFSET)
if(CENTER_GRID_CELL_OFFSET - x_off < radius)
++right;
@@ -151,21 +139,17 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi
++upper;
if(CENTER_GRID_CELL_OFFSET + y_off < radius)
++lower;
-
if(!left && !right && !upper && !lower)
{
m.Visit(l, visitor);
return;
}
-
CellPair begin_cell = standing_cell;
CellPair end_cell = standing_cell;
-
begin_cell << left; //note: need change << if left > 1
begin_cell -= lower;
end_cell >> right;
end_cell += upper;
-
// loop the cell range
for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; x++)
{
@@ -179,20 +163,16 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi
}
}
}
-
inline int CellHelper(const float radius)
{
if(radius < 1.0f)
return 0;
-
return (int)ceilf(radius/SIZE_OF_GRID_CELL);
}
-
inline CellArea Cell::CalculateCellArea(const WorldObject &obj, float radius)
{
if(radius <= 0.0f)
return CellArea();
-
//we should increase search radius by object's radius, otherwise
//we could have problems with huge creatures, which won't attack nearest players etc
radius += obj.GetObjectSize();
@@ -200,23 +180,18 @@ inline CellArea Cell::CalculateCellArea(const WorldObject &obj, float radius)
//TODO: add more correct/generic method for this task
const float x_offset = (obj.GetPositionX() - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL;
const float y_offset = (obj.GetPositionY() - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL;
-
const float x_val = floor(x_offset + CENTER_GRID_CELL_ID + 0.5f);
const float y_val = floor(y_offset + CENTER_GRID_CELL_ID + 0.5f);
-
const float x_off = (x_offset - x_val + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL;
const float y_off = (y_offset - y_val + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL;
-
const float tmp_diff = radius - CENTER_GRID_CELL_OFFSET;
//lets calculate upper/lower/right/left corners for cell search
int right = CellHelper(tmp_diff + x_off);
int left = CellHelper(tmp_diff - x_off);
int upper = CellHelper(tmp_diff + y_off);
int lower = CellHelper(tmp_diff - y_off);
-
return CellArea(right, left, upper, lower);
}
-
template<class LOCK_TYPE, class T, class CONTAINER>
inline void
Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, const WorldObject &obj, float radius) const
@@ -224,7 +199,6 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi
const CellPair &standing_cell = l.i_cellPair;
if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
return;
-
//no jokes here... Actually placing ASSERT() here was good idea, but
//we had some problems with DynamicObjects, which pass radius = 0.0f (DB issue?)
//maybe it is better to just return when radius <= 0.0f?
@@ -236,7 +210,6 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi
//lets limit the upper value for search radius
if(radius > 333.0f)
radius = 333.0f;
-
//lets calculate object coord offsets from cell borders.
CellArea area = Cell::CalculateCellArea(obj, radius);
//if radius fits inside standing cell
@@ -245,10 +218,8 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi
m.Visit(l, visitor);
return;
}
-
CellPair begin_cell = standing_cell;
CellPair end_cell = standing_cell;
-
area.ResizeBorders(begin_cell, end_cell);
//visit all cells, found in CalculateCellArea()
//if radius is known to reach cell area more than 4x4 then we should call optimized VisitCircle
@@ -259,11 +230,9 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi
VisitCircle(l, visitor, m, begin_cell, end_cell);
return;
}
-
//ALWAYS visit standing cell first!!! Since we deal with small radiuses
//it is very essential to call visitor for standing cell firstly...
m.Visit(l, visitor);
-
// loop the cell range
for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; x++)
{
@@ -281,7 +250,6 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi
}
}
}
-
template<class LOCK_TYPE, class T, class CONTAINER>
inline void
Cell::VisitCircle(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, const CellPair& begin_cell, const CellPair& end_cell) const
@@ -291,7 +259,6 @@ Cell::VisitCircle(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINE
//lets calculate x_start/x_end coords for central strip...
const uint32 x_start = begin_cell.x_coord + x_shift;
const uint32 x_end = end_cell.x_coord - x_shift;
-
//visit central strip with constant width...
for(uint32 x = x_start; x <= x_end; ++x)
{
@@ -304,12 +271,10 @@ Cell::VisitCircle(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINE
m.Visit(lock, visitor);
}
}
-
//if x_shift == 0 then we have too small cell area, which were already
//visited at previous step, so just return from procedure...
if(x_shift == 0)
return;
-
uint32 y_start = end_cell.y_coord;
uint32 y_end = begin_cell.y_coord;
//now we are visiting borders of an octagon...
@@ -327,7 +292,6 @@ Cell::VisitCircle(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINE
r_zone_left.data.Part.nocreate = l->data.Part.nocreate;
CellLock<LOCK_TYPE> lock_left(r_zone_left, cell_pair_left);
m.Visit(lock_left, visitor);
-
//right trapezoid cell visit
CellPair cell_pair_right(x_end + step, y);
Cell r_zone_right(cell_pair_right);