diff options
author | silver1ce <none@none> | 2010-01-05 21:48:12 +0200 |
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committer | silver1ce <none@none> | 2010-01-05 21:48:12 +0200 |
commit | 4a0af0314ee066f37ecb2a7fb8096ae8180dc966 (patch) | |
tree | a5a48cdfd0e2b2e7c143614389c3d86a37e9fdd3 /src/game/CellImpl.h | |
parent | fa7920a0dd0941ce7dbdac9c0cb7d059016b8326 (diff) |
typo
forget that cell area used not only in cell visit functions
--HG--
branch : trunk
Diffstat (limited to 'src/game/CellImpl.h')
-rw-r--r-- | src/game/CellImpl.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/CellImpl.h b/src/game/CellImpl.h index 9dae6eeedcd..4e206b7a1e7 100644 --- a/src/game/CellImpl.h +++ b/src/game/CellImpl.h @@ -140,6 +140,11 @@ inline int CellHelper(const float radius) return (int)ceilf(radius/SIZE_OF_GRID_CELL); } +inline CellArea Cell::CalculateCellArea(const WorldObject &obj, float radius) +{ + return Cell::CalculateCellArea(obj.GetPositionX(), obj.GetPositionY(), radius); +} + inline CellArea Cell::CalculateCellArea(float x, float y, float radius) { if(radius <= 0.0f) |