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authorsilver1ce <none@none>2010-01-05 21:48:12 +0200
committersilver1ce <none@none>2010-01-05 21:48:12 +0200
commit4a0af0314ee066f37ecb2a7fb8096ae8180dc966 (patch)
treea5a48cdfd0e2b2e7c143614389c3d86a37e9fdd3 /src/game/CellImpl.h
parentfa7920a0dd0941ce7dbdac9c0cb7d059016b8326 (diff)
typo
forget that cell area used not only in cell visit functions --HG-- branch : trunk
Diffstat (limited to 'src/game/CellImpl.h')
-rw-r--r--src/game/CellImpl.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/CellImpl.h b/src/game/CellImpl.h
index 9dae6eeedcd..4e206b7a1e7 100644
--- a/src/game/CellImpl.h
+++ b/src/game/CellImpl.h
@@ -140,6 +140,11 @@ inline int CellHelper(const float radius)
return (int)ceilf(radius/SIZE_OF_GRID_CELL);
}
+inline CellArea Cell::CalculateCellArea(const WorldObject &obj, float radius)
+{
+ return Cell::CalculateCellArea(obj.GetPositionX(), obj.GetPositionY(), radius);
+}
+
inline CellArea Cell::CalculateCellArea(float x, float y, float radius)
{
if(radius <= 0.0f)