aboutsummaryrefslogtreecommitdiff
path: root/src/game/Channel.cpp
diff options
context:
space:
mode:
authorAnubisss <none@none>2010-01-23 14:45:58 +0100
committerAnubisss <none@none>2010-01-23 14:45:58 +0100
commitd9cb0702158fd045285f2c0a904cb31a45a3864a (patch)
treecdc6a7c6a83c6eea603ae296a653fb9f04945aad /src/game/Channel.cpp
parentc784110d87666579f18620a98e1e57118db4a9cf (diff)
Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet). This patch guarantees NO memory leaks from QueryResult pointers. Thanks to raczman for the idea and for the helping to make this patch. --HG-- branch : trunk
Diffstat (limited to 'src/game/Channel.cpp')
-rw-r--r--src/game/Channel.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/game/Channel.cpp b/src/game/Channel.cpp
index da125b6392b..3b32f29371c 100644
--- a/src/game/Channel.cpp
+++ b/src/game/Channel.cpp
@@ -53,7 +53,7 @@ Channel::Channel(const std::string& name, uint32 channel_id, uint32 Team)
//load not built in channel if saved
std::string _name(name);
CharacterDatabase.escape_string(_name);
- QueryResult *result = CharacterDatabase.PQuery("SELECT m_name, m_team, m_announce, m_moderate, m_password, BannedList FROM channels WHERE m_name = '%s' AND m_team = '%u'", _name.c_str(), m_Team);
+ QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT m_name, m_team, m_announce, m_moderate, m_password, BannedList FROM channels WHERE m_name = '%s' AND m_team = '%u'", _name.c_str(), m_Team);
if (result)//load
{
Field *fields = result->Fetch();
@@ -64,8 +64,6 @@ Channel::Channel(const std::string& name, uint32 channel_id, uint32 Team)
m_password = fields[4].GetString();
const char* db_BannedList = fields[5].GetString();
- delete result;
-
m_IsSaved = true;
if (db_BannedList)