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authorSpp <none@none>2010-04-07 19:14:10 +0200
committerSpp <none@none>2010-04-07 19:14:10 +0200
commitd19e12708001fbef2308be0e8cb5375a2ac7af48 (patch)
tree09fc8f67a6197802e0512950f0b0a3438a9834e8 /src/game/Channel.h
parent2e127f7a30706dc1d40c65de22ff02851732da24 (diff)
Code style (game + scripts only):
"if(" --> "if (" --HG-- branch : trunk
Diffstat (limited to 'src/game/Channel.h')
-rw-r--r--src/game/Channel.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/Channel.h b/src/game/Channel.h
index 680cfed3296..d0b5923e30e 100644
--- a/src/game/Channel.h
+++ b/src/game/Channel.h
@@ -126,23 +126,23 @@ class Channel
uint8 flags;
bool HasFlag(uint8 flag) { return flags & flag; }
- void SetFlag(uint8 flag) { if(!HasFlag(flag)) flags |= flag; }
+ void SetFlag(uint8 flag) { if (!HasFlag(flag)) flags |= flag; }
bool IsOwner() { return flags & MEMBER_FLAG_OWNER; }
void SetOwner(bool state)
{
- if(state) flags |= MEMBER_FLAG_OWNER;
+ if (state) flags |= MEMBER_FLAG_OWNER;
else flags &= ~MEMBER_FLAG_OWNER;
}
bool IsModerator() { return flags & MEMBER_FLAG_MODERATOR; }
void SetModerator(bool state)
{
- if(state) flags |= MEMBER_FLAG_MODERATOR;
+ if (state) flags |= MEMBER_FLAG_MODERATOR;
else flags &= ~MEMBER_FLAG_MODERATOR;
}
bool IsMuted() { return flags & MEMBER_FLAG_MUTED; }
void SetMuted(bool state)
{
- if(state) flags |= MEMBER_FLAG_MUTED;
+ if (state) flags |= MEMBER_FLAG_MUTED;
else flags &= ~MEMBER_FLAG_MUTED;
}
};
@@ -216,7 +216,7 @@ class Channel
uint8 GetPlayerFlags(uint64 p) const
{
PlayerList::const_iterator p_itr = players.find(p);
- if(p_itr == players.end())
+ if (p_itr == players.end())
return 0;
return p_itr->second.flags;
@@ -224,7 +224,7 @@ class Channel
void SetModerator(uint64 p, bool set)
{
- if(players[p].IsModerator() != set)
+ if (players[p].IsModerator() != set)
{
uint8 oldFlag = GetPlayerFlags(p);
players[p].SetModerator(set);
@@ -237,7 +237,7 @@ class Channel
void SetMute(uint64 p, bool set)
{
- if(players[p].IsMuted() != set)
+ if (players[p].IsMuted() != set)
{
uint8 oldFlag = GetPlayerFlags(p);
players[p].SetMuted(set);