diff options
author | Rat <none@none> | 2009-07-18 22:15:56 +0200 |
---|---|---|
committer | Rat <none@none> | 2009-07-18 22:15:56 +0200 |
commit | 7166e8d26fe1bdf0f5765dd3e9b110b395d412e7 (patch) | |
tree | 2a685074c350fd74bc5ef47c5057b4fd2d836649 /src/game/ChannelHandler.cpp | |
parent | b7b3264cb5ff6d6393e0d1021e0a233a19852f50 (diff) |
*implemented basic Chat Channel saving
*includes owner, banlist,announce,password, saving
*todo:
-make it cacheble
-add a filter to not save some addon spec channels
-find someone who does these for me :)
--HG--
branch : trunk
Diffstat (limited to 'src/game/ChannelHandler.cpp')
-rw-r--r-- | src/game/ChannelHandler.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/ChannelHandler.cpp b/src/game/ChannelHandler.cpp index 45cdf8c20b2..9706e5657e7 100644 --- a/src/game/ChannelHandler.cpp +++ b/src/game/ChannelHandler.cpp @@ -48,8 +48,11 @@ void WorldSession::HandleJoinChannel(WorldPacket& recvPacket) recvPacket >> pass; if(ChannelMgr* cMgr = channelMgr(_player->GetTeam())) + { + cMgr->team = _player->GetTeam(); if(Channel *chn = cMgr->GetJoinChannel(channelname, channel_id)) chn->Join(_player->GetGUID(), pass.c_str()); + } } void WorldSession::HandleLeaveChannel(WorldPacket& recvPacket) |