aboutsummaryrefslogtreecommitdiff
path: root/src/game/CharacterHandler.cpp
diff options
context:
space:
mode:
authormegamage <none@none>2008-12-24 09:58:26 -0600
committermegamage <none@none>2008-12-24 09:58:26 -0600
commit3cb4e7c716b11f357b3265257c51e7b6cc5c36f9 (patch)
treeed8ffaba5cf5c5149c413935b76de800198b7903 /src/game/CharacterHandler.cpp
parentc81299e6536e249ca05eebf100f3f350522da7da (diff)
*Update to Mangos 6938. (Only build for VC9)
--HG-- branch : trunk
Diffstat (limited to 'src/game/CharacterHandler.cpp')
-rw-r--r--src/game/CharacterHandler.cpp349
1 files changed, 295 insertions, 54 deletions
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp
index aa884ddd2df..121a9b0d98d 100644
--- a/src/game/CharacterHandler.cpp
+++ b/src/game/CharacterHandler.cpp
@@ -82,7 +82,9 @@ bool LoginQueryHolder::Initialize()
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES, "SELECT genitive, dative, accusative, instrumental, prepositional FROM character_declinedname WHERE guid = '%u'",GUID_LOPART(m_guid));
// in other case still be dummy query
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGUILD, "SELECT guildid,rank FROM guild_member WHERE guid = '%u'", GUID_LOPART(m_guid));
- res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADARENAINFO, "SELECT arenateamid, played_week, played_season, personal_rating FROM arena_team_member WHERE guid='%u'", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADARENAINFO, "SELECT arenateamid, played_week, played_season, personal_rating FROM arena_team_member WHERE guid='%u'", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS, "SELECT achievement, date FROM character_achievement WHERE guid = '%u'", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS,"SELECT criteria, counter, date FROM character_achievement_progress WHERE guid = '%u'", GUID_LOPART(m_guid));
return res;
}
@@ -232,17 +234,16 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
if (raceEntry->addon > Expansion())
{
data << (uint8)CHAR_CREATE_EXPANSION;
- sLog.outError("Not Expansion 1 account:[%d] but tried to Create character with expansion 1 race (%u)",GetAccountId(),race_);
+ sLog.outError("Expansion %u account:[%d] tried to Create character with expansion %u race (%u)",Expansion(),GetAccountId(),raceEntry->addon,race_);
SendPacket( &data );
return;
}
// prevent character creating Expansion class without Expansion account
- // TODO: use possible addon field in ChrClassesEntry in next dbc version
- if (Expansion() < 2 && class_ == CLASS_DEATH_KNIGHT)
+ if (classEntry->addon > Expansion())
{
- data << (uint8)CHAR_CREATE_EXPANSION;
- sLog.outError("Not Expansion 2 account:[%d] but tried to Create character with expansion 2 class (%u)",GetAccountId(),class_);
+ data << (uint8)CHAR_CREATE_EXPANSION_CLASS;
+ sLog.outError("Expansion %u account:[%d] tried to Create character with expansion %u class (%u)",Expansion(),GetAccountId(),classEntry->addon,class_);
SendPacket( &data );
return;
}
@@ -309,29 +310,77 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
}
}
+ // speedup check for heroic class disabled case
+ uint32 heroic_free_slots = sWorld.getConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
+ if(heroic_free_slots==0 && GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
+ {
+ data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
+ SendPacket( &data );
+ return;
+ }
+
+ // speedup check for heroic class disabled case
+ uint32 req_level_for_heroic = sWorld.getConfig(CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING);
+ if(GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && req_level_for_heroic > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
+ {
+ data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT;
+ SendPacket( &data );
+ return;
+ }
+
bool AllowTwoSideAccounts = !sWorld.IsPvPRealm() || sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER;
uint32 skipCinematics = sWorld.getConfig(CONFIG_SKIP_CINEMATICS);
bool have_same_race = false;
- if(!AllowTwoSideAccounts || skipCinematics == 1)
+
+ // if 0 then allowed creating without any characters
+ bool have_req_level_for_heroic = (req_level_for_heroic==0);
+
+ if(!AllowTwoSideAccounts || skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT)
{
- QueryResult *result2 = CharacterDatabase.PQuery("SELECT DISTINCT race FROM characters WHERE account = '%u' %s", GetAccountId(),skipCinematics == 1 ? "" : "LIMIT 1");
+ QueryResult *result2 = CharacterDatabase.PQuery("SELECT guid,race,class FROM characters WHERE account = '%u' %s",
+ GetAccountId(), (skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT) ? "" : "LIMIT 1");
if(result2)
{
uint32 team_= Player::TeamForRace(race_);
Field* field = result2->Fetch();
- uint8 race = field[0].GetUInt32();
+ uint8 acc_race = field[1].GetUInt32();
+
+ if(GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
+ {
+ uint8 acc_class = field[2].GetUInt32();
+ if(acc_class == CLASS_DEATH_KNIGHT)
+ {
+ if(heroic_free_slots > 0)
+ --heroic_free_slots;
+
+ if(heroic_free_slots==0)
+ {
+ data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
+ SendPacket( &data );
+ return;
+ }
+ }
+
+ if(!have_req_level_for_heroic)
+ {
+ uint32 acc_guid = field[0].GetUInt32();
+ uint32 acc_level = Player::GetUInt32ValueFromDB(UNIT_FIELD_LEVEL,acc_guid);
+ if(acc_level >= req_level_for_heroic)
+ have_req_level_for_heroic = true;
+ }
+ }
// need to check team only for first character
// TODO: what to if account already has characters of both races?
if (!AllowTwoSideAccounts)
{
- uint32 team=0;
- if(race > 0)
- team = Player::TeamForRace(race);
+ uint32 acc_team=0;
+ if(acc_race > 0)
+ acc_team = Player::TeamForRace(acc_race);
- if(team != team_)
+ if(acc_team != team_)
{
data << (uint8)CHAR_CREATE_PVP_TEAMS_VIOLATION;
SendPacket( &data );
@@ -340,20 +389,55 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
}
}
- if (skipCinematics == 1)
+ // search same race for cinematic or same class if need
+ // TODO: check if cinematic already shown? (already logged in?; cinematic field)
+ while ((skipCinematics == 1 && !have_same_race) || class_ == CLASS_DEATH_KNIGHT)
{
- // TODO: check if cinematic already shown? (already logged in?; cinematic field)
- while (race_ != race && result2->NextRow())
+ if(!result2->NextRow())
+ break;
+
+ field = result2->Fetch();
+ acc_race = field[1].GetUInt32();
+
+ if(!have_same_race)
+ have_same_race = race_ == acc_race;
+
+ if(GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
{
- field = result2->Fetch();
- race = field[0].GetUInt32();
+ uint8 acc_class = field[2].GetUInt32();
+ if(acc_class == CLASS_DEATH_KNIGHT)
+ {
+ if(heroic_free_slots > 0)
+ --heroic_free_slots;
+
+ if(heroic_free_slots==0)
+ {
+ data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
+ SendPacket( &data );
+ return;
+ }
+ }
+
+ if(!have_req_level_for_heroic)
+ {
+ uint32 acc_guid = field[0].GetUInt32();
+ uint32 acc_level = Player::GetUInt32ValueFromDB(UNIT_FIELD_LEVEL,acc_guid);
+ if(acc_level >= req_level_for_heroic)
+ have_req_level_for_heroic = true;
+ }
}
- have_same_race = race_ == race;
}
delete result2;
}
}
+ if(GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && !have_req_level_for_heroic)
+ {
+ data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT;
+ SendPacket( &data );
+ return;
+ }
+
// extract other data required for player creating
uint8 gender, skin, face, hairStyle, hairColor, facialHair, outfitId;
recv_data >> gender >> skin >> face;
@@ -510,9 +594,11 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
data << pCurrChar->GetOrientation();
SendPacket(&data);
- data.Initialize( SMSG_ACCOUNT_DATA_TIMES, 128 );
- for(int i = 0; i < 32; i++)
- data << uint32(0);
+ data.Initialize( SMSG_ACCOUNT_DATA_TIMES, 4+1+8*4 ); // changed in WotLK
+ data << uint32(time(NULL)); // unix time of something
+ data << uint8(1);
+ for(int i = 0; i < NUM_ACCOUNT_DATA_TYPES; i++)
+ data << uint32(GetAccountData(i)->Time); // also unix time
SendPacket(&data);
data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0
@@ -609,12 +695,20 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
{
pCurrChar->setCinematic(1);
- ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace());
- if(rEntry)
+ if(ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass()))
{
- data.Initialize( SMSG_TRIGGER_CINEMATIC,4 );
- data << uint32(rEntry->startmovie);
- SendPacket( &data );
+ if(cEntry->CinematicSequence)
+ {
+ data.Initialize(SMSG_TRIGGER_CINEMATIC, 4);
+ data << uint32(cEntry->CinematicSequence);
+ SendPacket( &data );
+ }
+ else if(ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
+ {
+ data.Initialize(SMSG_TRIGGER_CINEMATIC, 4);
+ data << uint32(rEntry->CinematicSequence);
+ SendPacket( &data );
+ }
}
}
@@ -658,22 +752,6 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
- //pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+41, 8326);
- //pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+42, 20584);
- //pCurrChar->SetUInt32Value(UNIT_FIELD_AURAFLAGS+6, 238);
- //pCurrChar->SetUInt32Value(UNIT_FIELD_AURALEVELS+11, 514);
- //pCurrChar->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS+11, 65535);
- //pCurrChar->SetUInt32Value(UNIT_FIELD_DISPLAYID, 1825);
- //if (pCurrChar->getRace() == RACE_NIGHTELF)
- //{
- // pCurrChar->SetSpeed(MOVE_RUN, 1.5f*1.2f, true);
- // pCurrChar->SetSpeed(MOVE_SWIM, 1.5f*1.2f, true);
- //}
- //else
- //{
- // pCurrChar->SetSpeed(MOVE_RUN, 1.5f, true);
- // pCurrChar->SetSpeed(MOVE_SWIM, 1.5f, true);
- //}
pCurrChar->SetMovement(MOVE_WATER_WALK);
}
@@ -903,11 +981,11 @@ void WorldSession::HandleToggleCloakOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleChangePlayerNameOpcode(WorldPacket& recv_data)
{
+ CHECK_PACKET_SIZE(recv_data, 8+1);
+
uint64 guid;
std::string newname;
- CHECK_PACKET_SIZE(recv_data, 8+1);
-
recv_data >> guid;
recv_data >> newname;
@@ -915,15 +993,15 @@ void WorldSession::HandleChangePlayerNameOpcode(WorldPacket& recv_data)
if(!normalizePlayerName(newname))
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
- data << (uint8)CHAR_NAME_NO_NAME;
+ data << uint8(CHAR_NAME_NO_NAME);
SendPacket( &data );
return;
}
- if(!ObjectMgr::IsValidName(newname,true))
+ if(!ObjectMgr::IsValidName(newname, true))
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
- data << (uint8)CHAR_NAME_INVALID_CHARACTER;
+ data << uint8(CHAR_NAME_INVALID_CHARACTER);
SendPacket( &data );
return;
}
@@ -932,7 +1010,7 @@ void WorldSession::HandleChangePlayerNameOpcode(WorldPacket& recv_data)
if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname))
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
- data << (uint8)CHAR_NAME_RESERVED;
+ data << uint8(CHAR_NAME_RESERVED);
SendPacket( &data );
return;
}
@@ -961,7 +1039,7 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uin
if (!result)
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
- data << (uint8)CHAR_CREATE_ERROR;
+ data << uint8(CHAR_CREATE_ERROR);
session->SendPacket( &data );
return;
}
@@ -975,11 +1053,11 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uin
CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_RENAME), guidLow);
CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", guidLow);
- sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s",session->GetAccountId(), session->GetRemoteAddress().c_str(), oldname.c_str(), guidLow, newname.c_str());
+ sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", session->GetAccountId(), session->GetRemoteAddress().c_str(), oldname.c_str(), guidLow, newname.c_str());
- WorldPacket data(SMSG_CHAR_RENAME,1+8+(newname.size()+1));
- data << (uint8)RESPONSE_SUCCESS;
- data << guid;
+ WorldPacket data(SMSG_CHAR_RENAME, 1+8+(newname.size()+1));
+ data << uint8(RESPONSE_SUCCESS);
+ data << uint64(guid);
data << newname;
session->SendPacket(&data);
}
@@ -1073,3 +1151,166 @@ void WorldSession::HandleDeclinedPlayerNameOpcode(WorldPacket& recv_data)
data << uint64(guid);
SendPacket(&data);
}
+
+void WorldSession::HandleAlterAppearance( WorldPacket & recv_data )
+{
+ sLog.outDebug("CMSG_ALTER_APPEARANCE");
+
+ CHECK_PACKET_SIZE(recv_data, 4+4+4);
+
+ uint32 Hair, Color, FacialHair;
+ recv_data >> Hair >> Color >> FacialHair;
+
+ BarberShopStyleEntry const* bs_hair = sBarberShopStyleStore.LookupEntry(Hair);
+
+ if(!bs_hair || bs_hair->type != 0 || bs_hair->race != _player->getRace() || bs_hair->gender != _player->getGender())
+ return;
+
+ BarberShopStyleEntry const* bs_facialHair = sBarberShopStyleStore.LookupEntry(FacialHair);
+
+ if(!bs_facialHair || bs_facialHair->type != 2 || bs_facialHair->race != _player->getRace() || bs_facialHair->gender != _player->getGender())
+ return;
+
+ uint32 Cost = _player->GetBarberShopCost(bs_hair->hair_id, Color, bs_facialHair->hair_id);
+
+ // 0 - ok
+ // 1,3 - not enough money
+ // 2 - you have to seat on barber chair
+ if(_player->GetMoney() < Cost)
+ {
+ WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
+ data << uint32(1); // no money
+ SendPacket(&data);
+ return;
+ }
+ else
+ {
+ WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
+ data << uint32(0); // ok
+ SendPacket(&data);
+ }
+
+ _player->SetMoney(_player->GetMoney() - Cost); // it isn't free
+
+ _player->SetByteValue(PLAYER_BYTES, 2, uint8(bs_hair->hair_id));
+ _player->SetByteValue(PLAYER_BYTES, 3, uint8(Color));
+ _player->SetByteValue(PLAYER_BYTES_2, 0, uint8(bs_facialHair->hair_id));
+
+ _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, 1);
+
+ _player->SetStandState(0); // stand up
+}
+
+void WorldSession::HandleRemoveGlyph( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data, 4);
+
+ uint32 slot;
+ recv_data >> slot;
+
+ if(slot > 5)
+ {
+ sLog.outDebug("Client sent wrong glyph slot number in opcode CMSG_REMOVE_GLYPH %u", slot);
+ return;
+ }
+
+ if(uint32 glyph = _player->GetGlyph(slot))
+ {
+ if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph))
+ {
+ _player->RemoveAurasDueToSpell(gp->SpellId);
+ _player->SetGlyph(slot, 0);
+ }
+ }
+}
+
+void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
+{
+ CHECK_PACKET_SIZE(recv_data, 8+1);
+
+ uint64 guid;
+ std::string newname;
+
+ recv_data >> guid;
+ recv_data >> newname;
+
+ CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+1+1+1+1+1+1);
+
+ uint8 gender, skin, face, hairStyle, hairColor, facialHair;
+ recv_data >> gender >> skin >> face >> hairStyle >> hairColor >> facialHair;
+
+ QueryResult *result = CharacterDatabase.PQuery("SELECT at_login FROM characters WHERE guid ='%u'", GUID_LOPART(guid));
+ if (!result)
+ {
+ WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
+ data << uint8(CHAR_CREATE_ERROR);
+ SendPacket( &data );
+ return;
+ }
+
+ Field *fields = result->Fetch();
+ uint32 at_loginFlags = fields[0].GetUInt32();
+ delete result;
+
+ if (!(at_loginFlags & AT_LOGIN_CUSTOMIZE))
+ {
+ WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
+ data << uint8(CHAR_CREATE_ERROR);
+ SendPacket( &data );
+ return;
+ }
+
+ // prevent character rename to invalid name
+ if(!normalizePlayerName(newname))
+ {
+ WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
+ data << uint8(CHAR_NAME_NO_NAME);
+ SendPacket( &data );
+ return;
+ }
+
+ if(!ObjectMgr::IsValidName(newname,true))
+ {
+ WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
+ data << uint8(CHAR_NAME_INVALID_CHARACTER);
+ SendPacket( &data );
+ return;
+ }
+
+ // check name limitations
+ if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname))
+ {
+ WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
+ data << uint8(CHAR_NAME_RESERVED);
+ SendPacket( &data );
+ return;
+ }
+
+ if(objmgr.GetPlayerGUIDByName(newname)) // character with this name already exist
+ {
+ WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
+ data << uint8(CHAR_CREATE_NAME_IN_USE);
+ SendPacket( &data );
+ return;
+ }
+
+ CharacterDatabase.escape_string(newname);
+ Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair);
+ CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_CUSTOMIZE), GUID_LOPART(guid));
+ CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", GUID_LOPART(guid));
+
+ std::string IP_str = GetRemoteAddress();
+ sLog.outChar("Account: %d (IP: %s), Character guid: %u Customized to: %s", GetAccountId(), IP_str.c_str(), GUID_LOPART(guid), newname.c_str());
+
+ WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1+8+(newname.size()+1)+6);
+ data << uint8(RESPONSE_SUCCESS);
+ data << uint64(guid);
+ data << newname;
+ data << uint8(gender);
+ data << uint8(skin);
+ data << uint8(face);
+ data << uint8(hairStyle);
+ data << uint8(hairColor);
+ data << uint8(facialHair);
+ SendPacket(&data);
+}