diff options
| author | n0n4m3 <none@none> | 2009-12-23 08:04:10 +0100 |
|---|---|---|
| committer | n0n4m3 <none@none> | 2009-12-23 08:04:10 +0100 |
| commit | 3fe0bc52541d8cdf4fa992d9b8b3101cde5848f0 (patch) | |
| tree | be5871dc19f69f4555d9ffa7c57e5d964b8e60e0 /src/game/CharacterHandler.cpp | |
| parent | 7ea2510980d4b1c96f0341e9c8b9d5784862dc72 (diff) | |
Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.
--HG--
branch : trunk
Diffstat (limited to 'src/game/CharacterHandler.cpp')
| -rw-r--r-- | src/game/CharacterHandler.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp index 3ef302c2f79..4dde49c4ee0 100644 --- a/src/game/CharacterHandler.cpp +++ b/src/game/CharacterHandler.cpp @@ -43,6 +43,7 @@ #include "UpdateMask.h" #include "Util.h" #include "ScriptCalls.h" +#include "TimeMgr.h" class LoginQueryHolder : public SqlQueryHolder { @@ -75,7 +76,7 @@ bool LoginQueryHolder::Initialize() res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADREPUTATION, "SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, "SELECT data,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACTIONS, "SELECT a.button,a.action,a.type FROM character_action as a, characters as c WHERE a.guid = c.guid AND a.spec = c.activespec AND a.guid = '%u' ORDER BY button", GUID_LOPART(m_guid)); - res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILCOUNT, "SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" UI64FMTD "'", GUID_LOPART(m_guid),(uint64)time(NULL)); + res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILCOUNT, "SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" UI64FMTD "'", GUID_LOPART(m_guid),(uint64)sGameTime.GetGameTime()); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILDATE, "SELECT MIN(deliver_time) FROM mail WHERE receiver = '%u' AND (checked & 1)=0", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSOCIALLIST, "SELECT friend,flags,note FROM character_social WHERE guid = '%u' LIMIT 255", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADHOMEBIND, "SELECT map,zone,position_x,position_y,position_z FROM character_homebind WHERE guid = '%u'", GUID_LOPART(m_guid)); |
