diff options
author | Brian <runningnak3d@gmail.com> | 2010-02-14 19:13:14 -0700 |
---|---|---|
committer | Brian <runningnak3d@gmail.com> | 2010-02-14 19:13:14 -0700 |
commit | 486c00891ba34884e5b2cdd8d44b4d8496f11283 (patch) | |
tree | 7df304b9020ed21b87bd66978d2dc6e6683edce7 /src/game/CharacterHandler.cpp | |
parent | 7799ade4da0da17034039439d692122e976c0138 (diff) |
* Core switch to client 3.3.2 (11403)
* Credits (in no particular order) to:
* n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo,
* thenecromancer, Xanadu, Trazom, Zor, kiper
* Additional credits to:
* TOM_RUS and NoFantasy from MaNGOS
* Thanks for testing Aokromes and XTElite1
* SoTA still needs some work, but is very playable (huge thanks to raczman and
* kiper)
* To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the
* last rev you are on
* and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world
* DBs
* Known problem with guild banks.
--HG--
branch : trunk
Diffstat (limited to 'src/game/CharacterHandler.cpp')
-rw-r--r-- | src/game/CharacterHandler.cpp | 25 |
1 files changed, 13 insertions, 12 deletions
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp index bc2b4d97a4e..17b23b61e64 100644 --- a/src/game/CharacterHandler.cpp +++ b/src/game/CharacterHandler.cpp @@ -456,6 +456,8 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data ) if ((have_same_race && skipCinematics == 1) || skipCinematics == 2) pNewChar->setCinematic(1); // not show intro + pNewChar->SetAtLoginFlag(AT_LOGIN_FIRST); // First login + // Player created, save it now pNewChar->SaveToDB(); charcount+=1; @@ -659,22 +661,21 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) if(guild) { data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1)); - data << (uint8)GE_MOTD; - data << (uint8)1; + data << uint8(GE_MOTD); + data << uint8(1); data << guild->GetMOTD(); SendPacket(&data); DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" ); + guild->DisplayGuildBankTabsInfo(this); + data.Initialize(SMSG_GUILD_EVENT, (5+10)); // we guess size - data<<(uint8)GE_SIGNED_ON; - data<<(uint8)1; - data<<pCurrChar->GetName(); - data<<pCurrChar->GetGUID(); + data<<uint8(GE_SIGNED_ON); + data<<uint8(1); + data<< pCurrChar->GetName(); + data<< pCurrChar->GetGUID(); guild->BroadcastPacket(&data); DEBUG_LOG( "WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)" ); - - // Increment online members of the guild - guild->IncOnlineMemberCount(); } else { @@ -689,9 +690,6 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) data << uint32(0); SendPacket(&data); - if(!pCurrChar->isAlive()) - pCurrChar->SendCorpseReclaimDelay(true); - pCurrChar->SendInitialPacketsBeforeAddToMap(); //Show cinematic at the first time that player login @@ -784,6 +782,9 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) SendNotification(LANG_RESET_TALENTS); } + if (pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST)) + pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST); + // show time before shutdown if shutdown planned. if(sWorld.IsShutdowning()) sWorld.ShutdownMsg(true,pCurrChar); |