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authorKingPin <none@none>2008-11-05 09:22:56 -0600
committerKingPin <none@none>2008-11-05 09:22:56 -0600
commit62ed044d08425bd09053bda18d56113bd9f9a2ce (patch)
tree28ed72b77f24d88b47df4f1b3ec3f20582b2c18f /src/game/CharacterHandler.cpp
parenta1981ecc77c3da12cdec29c30a1a79a1011333f0 (diff)
[svn] *** Source Mangos ***
*Load npc_options at server startup, use cached data at creature gossip menu init. * Also new .reload table command added *Implement npc_option localization support, also store in DB BoxText/BoxMoney/Coded * Use characters.guid instead low guid value from characters.data in charcter enum data prepering for client. * Fixed crash at .pinfo command use from console. * Fixed windows ad.exe build *Creature related code and DB cleanups. * Rename 2 creature_template fields to more clean names and related code update also. * Use enum values instead raw values for type_flags, use halper functions instead code repeating. * Move tamed pet creating code to new function. ** Small code changes to make things compliant with above changes. ** Another rev with big changes so test away. --HG-- branch : trunk
Diffstat (limited to 'src/game/CharacterHandler.cpp')
-rw-r--r--src/game/CharacterHandler.cpp21
1 files changed, 11 insertions, 10 deletions
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp
index 88677cbca07..bc897fd8fec 100644
--- a/src/game/CharacterHandler.cpp
+++ b/src/game/CharacterHandler.cpp
@@ -130,9 +130,10 @@ void WorldSession::HandleCharEnum(QueryResult * result)
Player *plr = new Player(this);
do
{
- sLog.outDetail("Loading char guid %u from account %u.",(*result)[0].GetUInt32(),GetAccountId());
+ uint32 guidlow = (*result)[0].GetUInt32();
+ sLog.outDetail("Loading char guid %u from account %u.",guidlow,GetAccountId());
- if(plr->MinimalLoadFromDB( result, (*result)[0].GetUInt32() ))
+ if(plr->MinimalLoadFromDB( result, guidlow ))
{
plr->BuildEnumData( result, &data );
++num;
@@ -155,18 +156,18 @@ void WorldSession::HandleCharEnumOpcode( WorldPacket & /*recv_data*/ )
CharacterDatabase.AsyncPQuery(&chrHandler, &CharacterHandler::HandleCharEnumCallback, GetAccountId(),
!sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) ?
// ------- Query Without Declined Names --------
- // 0 1 2 3 4 5 6 7 8
- "SELECT characters.data, characters.name, characters.position_x, characters.position_y, characters.position_z, characters.map, characters.totaltime, characters.leveltime, characters.at_login, "
- // 9 10 11
- "character_pet.entry, character_pet.modelid, character_pet.level "
+ // 0 1 2 3 4 5 6 7 8
+ "SELECT characters.guid, characters.data, characters.name, characters.position_x, characters.position_y, characters.position_z, characters.map, characters.totaltime, characters.leveltime, "
+ // 9 10 11 12
+ "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level "
"FROM characters LEFT JOIN character_pet ON characters.guid=character_pet.owner AND character_pet.slot='0' "
"WHERE characters.account = '%u' ORDER BY characters.guid"
:
// --------- Query With Declined Names ---------
- // 0 1 2 3 4 5 6 7 8
- "SELECT characters.data, characters.name, characters.position_x, characters.position_y, characters.position_z, characters.map, characters.totaltime, characters.leveltime, characters.at_login, "
- // 9 10 11 12
- "character_pet.entry, character_pet.modelid, character_pet.level, genitive "
+ // 0 1 2 3 4 5 6 7 8
+ "SELECT characters.guid, characters.data, characters.name, characters.position_x, characters.position_y, characters.position_z, characters.map, characters.totaltime, characters.leveltime, "
+ // 9 10 11 12 13
+ "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, genitive "
"FROM characters LEFT JOIN character_pet ON characters.guid = character_pet.owner AND character_pet.slot='0' "
"LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid "
"WHERE characters.account = '%u' ORDER BY characters.guid",