diff options
author | KingPin <none@none> | 2008-11-05 09:22:56 -0600 |
---|---|---|
committer | KingPin <none@none> | 2008-11-05 09:22:56 -0600 |
commit | 62ed044d08425bd09053bda18d56113bd9f9a2ce (patch) | |
tree | 28ed72b77f24d88b47df4f1b3ec3f20582b2c18f /src/game/CharacterHandler.cpp | |
parent | a1981ecc77c3da12cdec29c30a1a79a1011333f0 (diff) |
[svn] *** Source Mangos ***
*Load npc_options at server startup, use cached data at creature gossip menu init.
* Also new .reload table command added
*Implement npc_option localization support, also store in DB BoxText/BoxMoney/Coded
* Use characters.guid instead low guid value from characters.data in charcter enum data prepering for client.
* Fixed crash at .pinfo command use from console.
* Fixed windows ad.exe build
*Creature related code and DB cleanups.
* Rename 2 creature_template fields to more clean names and related code update also.
* Use enum values instead raw values for type_flags, use halper functions instead code repeating.
* Move tamed pet creating code to new function.
** Small code changes to make things compliant with above changes.
** Another rev with big changes so test away.
--HG--
branch : trunk
Diffstat (limited to 'src/game/CharacterHandler.cpp')
-rw-r--r-- | src/game/CharacterHandler.cpp | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp index 88677cbca07..bc897fd8fec 100644 --- a/src/game/CharacterHandler.cpp +++ b/src/game/CharacterHandler.cpp @@ -130,9 +130,10 @@ void WorldSession::HandleCharEnum(QueryResult * result) Player *plr = new Player(this); do { - sLog.outDetail("Loading char guid %u from account %u.",(*result)[0].GetUInt32(),GetAccountId()); + uint32 guidlow = (*result)[0].GetUInt32(); + sLog.outDetail("Loading char guid %u from account %u.",guidlow,GetAccountId()); - if(plr->MinimalLoadFromDB( result, (*result)[0].GetUInt32() )) + if(plr->MinimalLoadFromDB( result, guidlow )) { plr->BuildEnumData( result, &data ); ++num; @@ -155,18 +156,18 @@ void WorldSession::HandleCharEnumOpcode( WorldPacket & /*recv_data*/ ) CharacterDatabase.AsyncPQuery(&chrHandler, &CharacterHandler::HandleCharEnumCallback, GetAccountId(), !sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) ? // ------- Query Without Declined Names -------- - // 0 1 2 3 4 5 6 7 8 - "SELECT characters.data, characters.name, characters.position_x, characters.position_y, characters.position_z, characters.map, characters.totaltime, characters.leveltime, characters.at_login, " - // 9 10 11 - "character_pet.entry, character_pet.modelid, character_pet.level " + // 0 1 2 3 4 5 6 7 8 + "SELECT characters.guid, characters.data, characters.name, characters.position_x, characters.position_y, characters.position_z, characters.map, characters.totaltime, characters.leveltime, " + // 9 10 11 12 + "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level " "FROM characters LEFT JOIN character_pet ON characters.guid=character_pet.owner AND character_pet.slot='0' " "WHERE characters.account = '%u' ORDER BY characters.guid" : // --------- Query With Declined Names --------- - // 0 1 2 3 4 5 6 7 8 - "SELECT characters.data, characters.name, characters.position_x, characters.position_y, characters.position_z, characters.map, characters.totaltime, characters.leveltime, characters.at_login, " - // 9 10 11 12 - "character_pet.entry, character_pet.modelid, character_pet.level, genitive " + // 0 1 2 3 4 5 6 7 8 + "SELECT characters.guid, characters.data, characters.name, characters.position_x, characters.position_y, characters.position_z, characters.map, characters.totaltime, characters.leveltime, " + // 9 10 11 12 13 + "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, genitive " "FROM characters LEFT JOIN character_pet ON characters.guid = character_pet.owner AND character_pet.slot='0' " "LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid " "WHERE characters.account = '%u' ORDER BY characters.guid", |