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authormegamage <none@none>2009-05-08 18:49:07 -0500
committermegamage <none@none>2009-05-08 18:49:07 -0500
commit7277ddd1140d388939ae135f135d5bf58871dacf (patch)
tree1c480d3158f3c72feb3748c4d9d2bd8cb76c072b /src/game/CharacterHandler.cpp
parente85e4c386b76e345cf615c743a3268408d72bffb (diff)
[7797] Use DBC data for mount model selection in more cases. Author: VladimirMangos
* Use alt.team mount data for take player team model id if DB not provide own team creature id in spell taxi call case. * Remove unddeded hacks for model ids from Spell::EffectSendTaxi * Provide spell target for SPELL_EFFECT_SEND_TAXI for spell with target mode 0 for this effect. --HG-- branch : trunk
Diffstat (limited to 'src/game/CharacterHandler.cpp')
-rw-r--r--src/game/CharacterHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp
index ca6a96c3b08..d82f0a0b518 100644
--- a/src/game/CharacterHandler.cpp
+++ b/src/game/CharacterHandler.cpp
@@ -769,7 +769,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
{
sLog.outDebug( "WORLD: Restart character %u taxi flight", pCurrChar->GetGUIDLow() );
- uint32 MountId = objmgr.GetTaxiMount(sourceNode, pCurrChar->GetTeam());
+ uint32 MountId = objmgr.GetTaxiMount(sourceNode, pCurrChar->GetTeam(),true);
uint32 path = pCurrChar->m_taxi.GetCurrentTaxiPath();
// search appropriate start path node