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authorBlaymoira <none@none>2008-12-31 11:06:52 +0100
committerBlaymoira <none@none>2008-12-31 11:06:52 +0100
commit8e812a2ca651ad1f7c7f6192c422aaf966094047 (patch)
tree24ae0c23e12e7e2cad5a5e1ba86f572c77b18602 /src/game/CharacterHandler.cpp
parent1fa33c2bfd2e9531ce786285b7095af7a5a5b513 (diff)
*Added Server into at login and new char string with conf settings - by XTZGZoReX
--HG-- branch : trunk
Diffstat (limited to 'src/game/CharacterHandler.cpp')
-rw-r--r--src/game/CharacterHandler.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp
index aa884ddd2df..1190a45d050 100644
--- a/src/game/CharacterHandler.cpp
+++ b/src/game/CharacterHandler.cpp
@@ -40,6 +40,8 @@
#include "Util.h"
#include "ArenaTeam.h"
#include "Language.h"
+#include "Chat.h"
+#include "SystemConfig.h"
class LoginQueryHolder : public SqlQueryHolder
{
@@ -487,6 +489,8 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
Player* pCurrChar = new Player(this);
pCurrChar->GetMotionMaster()->Initialize();
+ // for send server info and strings (config)
+ ChatHandler chH = ChatHandler(pCurrChar);
// "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
if(!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder))
@@ -550,6 +554,12 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
SendPacket( &data );
DEBUG_LOG( "WORLD: Sent motd (SMSG_MOTD)" );
+
+ // send server info
+ if(sWorld.getConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1)
+ chH.PSendSysMessage(_FULLVERSION);
+
+ DEBUG_LOG( "WORLD: Sent server info" );
}
//QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow());
@@ -615,6 +625,10 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
data.Initialize( SMSG_TRIGGER_CINEMATIC,4 );
data << uint32(rEntry->startmovie);
SendPacket( &data );
+
+ // send new char string if not empty
+ if (!sWorld.GetNewCharString().empty())
+ chH.PSendSysMessage(sWorld.GetNewCharString().c_str());
}
}