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authormegamage <none@none>2008-12-12 11:21:28 -0600
committermegamage <none@none>2008-12-12 11:21:28 -0600
commitb6c288ca9fb271923f493ee39d78b5dc4b2a996f (patch)
treeec03c0dce11277c5e04f87a33ca76f1dd78687e7 /src/game/CharacterHandler.cpp
parent135f39a5efabc12728924933056f3ea952dd2c09 (diff)
*Update to Mangos 6902. Source: Mangos.
*Skipped rev: rev 6893, some code about waypoint movement. --HG-- branch : trunk
Diffstat (limited to 'src/game/CharacterHandler.cpp')
-rw-r--r--src/game/CharacterHandler.cpp30
1 files changed, 10 insertions, 20 deletions
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp
index fc2ad63b277..a68d46fe6d4 100644
--- a/src/game/CharacterHandler.cpp
+++ b/src/game/CharacterHandler.cpp
@@ -643,7 +643,6 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
pCurrChar->LoadCorpse();
// setting Ghost+speed if dead
- //if ( pCurrChar->m_deathState == DEAD )
if (pCurrChar->m_deathState != ALIVE)
{
// not blizz like, we must correctly save and load player instead...
@@ -907,23 +906,8 @@ void WorldSession::HandleChangePlayerNameOpcode(WorldPacket& recv_data)
recv_data >> guid;
recv_data >> newname;
- QueryResult *result = CharacterDatabase.PQuery("SELECT at_login FROM characters WHERE guid ='%u'", GUID_LOPART(guid));
- if (result)
- {
- uint32 at_loginFlags;
- Field *fields = result->Fetch();
- at_loginFlags = fields[0].GetUInt32();
- delete result;
-
- if (!(at_loginFlags & AT_LOGIN_RENAME))
- {
- WorldPacket data(SMSG_CHAR_RENAME, 1);
- data << (uint8)CHAR_CREATE_ERROR;
- SendPacket( &data );
- return;
- }
- }
- else
+ QueryResult *result = CharacterDatabase.PQuery("SELECT at_login, name FROM characters WHERE guid ='%u'", GUID_LOPART(guid));
+ if (!result)
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << (uint8)CHAR_CREATE_ERROR;
@@ -931,10 +915,16 @@ void WorldSession::HandleChangePlayerNameOpcode(WorldPacket& recv_data)
return;
}
- if(!objmgr.GetPlayerNameByGUID(guid, oldname)) // character not exist, because we have no name for this guid
+ uint32 at_loginFlags;
+ Field *fields = result->Fetch();
+ at_loginFlags = fields[0].GetUInt32();
+ oldname = fields[1].GetCppString();
+ delete result;
+
+ if (!(at_loginFlags & AT_LOGIN_RENAME))
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
- data << (uint8)CHAR_LOGIN_NO_CHARACTER;
+ data << (uint8)CHAR_CREATE_ERROR;
SendPacket( &data );
return;
}