diff options
| author | megamage <none@none> | 2009-08-19 16:26:22 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-08-19 16:26:22 -0500 |
| commit | e954904e6d0f026254d4ab93c6b4d051cc7253c6 (patch) | |
| tree | 24374c0508ddd062dccb7b30bb7455eb9a191b3c /src/game/CharacterHandler.cpp | |
| parent | d9ed49749db71f971c650c109d5bc1ce8af5d8ad (diff) | |
[8378] Use exceptions instead of explicit size checking for each packet Author: arrai
CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd
could crash due to the asserts in ByteBuffer.h. That was exploitable by
malicious players.
Furthermore, there were duplicate checks: Additionally to
CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye
on not exceeding the packet boundaries - just to crash the server for
sure in such a case.
To prevent memory leaks or other undesirable states, please read in
every handler all variables _before_ doing any concrete handling.
--HG--
branch : trunk
Diffstat (limited to 'src/game/CharacterHandler.cpp')
| -rw-r--r-- | src/game/CharacterHandler.cpp | 38 |
1 files changed, 0 insertions, 38 deletions
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp index d39b881095e..0f3f32dd37a 100644 --- a/src/game/CharacterHandler.cpp +++ b/src/game/CharacterHandler.cpp @@ -185,16 +185,11 @@ void WorldSession::HandleCharEnumOpcode( WorldPacket & /*recv_data*/ ) void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data ) { - CHECK_PACKET_SIZE(recv_data,1+1+1+1+1+1+1+1+1+1); - std::string name; uint8 race_,class_; recv_data >> name; - // recheck with known string size - CHECK_PACKET_SIZE(recv_data,(name.size()+1)+1+1+1+1+1+1+1+1+1); - recv_data >> race_; recv_data >> class_; @@ -479,8 +474,6 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data ) void WorldSession::HandleCharDeleteOpcode( WorldPacket & recv_data ) { - CHECK_PACKET_SIZE(recv_data,8); - uint64 guid; recv_data >> guid; @@ -541,8 +534,6 @@ void WorldSession::HandleCharDeleteOpcode( WorldPacket & recv_data ) void WorldSession::HandlePlayerLoginOpcode( WorldPacket & recv_data ) { - CHECK_PACKET_SIZE(recv_data,8); - if(PlayerLoading() || GetPlayer() != NULL) { sLog.outError("Player tryes to login again, AccountId = %d",GetAccountId()); @@ -819,8 +810,6 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) void WorldSession::HandleSetFactionAtWar( WorldPacket & recv_data ) { - CHECK_PACKET_SIZE(recv_data,4+1); - DEBUG_LOG( "WORLD: Received CMSG_SET_FACTION_ATWAR" ); uint32 repListID; @@ -835,8 +824,6 @@ void WorldSession::HandleSetFactionAtWar( WorldPacket & recv_data ) //I think this function is never used :/ I dunno, but i guess this opcode not exists void WorldSession::HandleSetFactionCheat( WorldPacket & /*recv_data*/ ) { - //CHECK_PACKET_SIZE(recv_data,4+4); - sLog.outError("WORLD SESSION: HandleSetFactionCheat, not expected call, please report."); /* uint32 FactionID; @@ -869,8 +856,6 @@ void WorldSession::HandleMeetingStoneInfo( WorldPacket & /*recv_data*/ ) void WorldSession::HandleTutorialFlag( WorldPacket & recv_data ) { - CHECK_PACKET_SIZE(recv_data,4); - uint32 iFlag; recv_data >> iFlag; @@ -903,8 +888,6 @@ void WorldSession::HandleTutorialReset( WorldPacket & /*recv_data*/ ) void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket & recv_data) { - CHECK_PACKET_SIZE(recv_data,4); - DEBUG_LOG("WORLD: Received CMSG_SET_WATCHED_FACTION"); uint32 fact; recv_data >> fact; @@ -913,8 +896,6 @@ void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket & recv_data) void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket & recv_data) { - CHECK_PACKET_SIZE(recv_data,4+1); - DEBUG_LOG("WORLD: Received CMSG_SET_FACTION_INACTIVE"); uint32 replistid; uint8 inactive; @@ -937,8 +918,6 @@ void WorldSession::HandleShowingCloakOpcode( WorldPacket & /*recv_data*/ ) void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data) { - CHECK_PACKET_SIZE(recv_data, 8+1); - uint64 guid; std::string newname; @@ -1023,7 +1002,6 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data) { uint64 guid; - CHECK_PACKET_SIZE(recv_data, 8); recv_data >> guid; // not accept declined names for unsupported languages @@ -1059,7 +1037,6 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data) std::string name2; DeclinedName declinedname; - CHECK_PACKET_SIZE(recv_data, recv_data.rpos() + 1); recv_data >> name2; if(name2 != name) // character have different name @@ -1073,7 +1050,6 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data) for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) { - CHECK_PACKET_SIZE(recv_data, recv_data.rpos() + 1); recv_data >> declinedname.name[i]; if(!normalizePlayerName(declinedname.name[i])) { @@ -1113,8 +1089,6 @@ void WorldSession::HandleAlterAppearance( WorldPacket & recv_data ) { sLog.outDebug("CMSG_ALTER_APPEARANCE"); - CHECK_PACKET_SIZE(recv_data, 4+4+4); - uint32 Hair, Color, FacialHair; recv_data >> Hair >> Color >> FacialHair; @@ -1161,8 +1135,6 @@ void WorldSession::HandleAlterAppearance( WorldPacket & recv_data ) void WorldSession::HandleRemoveGlyph( WorldPacket & recv_data ) { - CHECK_PACKET_SIZE(recv_data, 4); - uint32 slot; recv_data >> slot; @@ -1185,16 +1157,12 @@ void WorldSession::HandleRemoveGlyph( WorldPacket & recv_data ) void WorldSession::HandleCharCustomize(WorldPacket& recv_data) { - CHECK_PACKET_SIZE(recv_data, 8+1); - uint64 guid; std::string newname; recv_data >> guid; recv_data >> newname; - CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+1+1+1+1+1+1); - uint8 gender, skin, face, hairStyle, hairColor, facialHair; recv_data >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face; @@ -1290,18 +1258,14 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data) if(!recv_data.readPackGUID(setGuid)) return; - CHECK_PACKET_SIZE(recv_data, recv_data.rpos() + 4); - uint32 index; recv_data >> index; if(index >= MAX_EQUIPMENT_SET_INDEX) // client set slots amount return; - CHECK_PACKET_SIZE(recv_data, recv_data.rpos() + 1); std::string name; recv_data >> name; - CHECK_PACKET_SIZE(recv_data, recv_data.rpos() + 1); std::string iconName; recv_data >> iconName; @@ -1354,8 +1318,6 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data) if(!recv_data.readPackGUID(itemGuid)) return; - CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+1+1); - uint8 srcbag, srcslot; recv_data >> srcbag >> srcslot; 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