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authormegamage <none@none>2009-05-09 10:48:55 -0500
committermegamage <none@none>2009-05-09 10:48:55 -0500
commitf5bae4d5ae97e15a8af6f0003de15c25acb65026 (patch)
tree4d804f9dd6bd63eb2a8a2e31fca395db78f2bf2d /src/game/CharacterHandler.cpp
parent6592e99f4aa8972452ee5fd426893f2cf832e291 (diff)
*Init player motionmaster after field value are initialized.
--HG-- branch : trunk
Diffstat (limited to 'src/game/CharacterHandler.cpp')
-rw-r--r--src/game/CharacterHandler.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp
index d82f0a0b518..93256cea150 100644
--- a/src/game/CharacterHandler.cpp
+++ b/src/game/CharacterHandler.cpp
@@ -571,7 +571,6 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
uint64 playerGuid = holder->GetGuid();
Player* pCurrChar = new Player(this);
- pCurrChar->GetMotionMaster()->Initialize();
// for send server info and strings (config)
ChatHandler chH = ChatHandler(pCurrChar);
@@ -585,6 +584,8 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
return;
}
+ pCurrChar->GetMotionMaster()->Initialize();
+
SetPlayer(pCurrChar);
pCurrChar->SendDungeonDifficulty(false);