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authorAnubisss <none@none>2010-01-23 14:45:58 +0100
committerAnubisss <none@none>2010-01-23 14:45:58 +0100
commitd9cb0702158fd045285f2c0a904cb31a45a3864a (patch)
treecdc6a7c6a83c6eea603ae296a653fb9f04945aad /src/game/Chat.cpp
parentc784110d87666579f18620a98e1e57118db4a9cf (diff)
Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet). This patch guarantees NO memory leaks from QueryResult pointers. Thanks to raczman for the idea and for the helping to make this patch. --HG-- branch : trunk
Diffstat (limited to 'src/game/Chat.cpp')
-rw-r--r--src/game/Chat.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp
index a5cf781864e..f21e3b2511d 100644
--- a/src/game/Chat.cpp
+++ b/src/game/Chat.cpp
@@ -751,7 +751,7 @@ ChatCommand * ChatHandler::getCommandTable()
{
load_command_table = false;
- QueryResult *result = WorldDatabase.Query("SELECT name,security,help FROM command");
+ QueryResult_AutoPtr result = WorldDatabase.Query("SELECT name,security,help FROM command");
if (result)
{
do
@@ -762,7 +762,6 @@ ChatCommand * ChatHandler::getCommandTable()
SetDataForCommandInTable(commandTable, name.c_str(), fields[1].GetUInt16(), fields[2].GetCppString(), name);
} while(result->NextRow());
- delete result;
}
}