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authorn0n4m3 <none@none>2009-12-23 08:04:10 +0100
committern0n4m3 <none@none>2009-12-23 08:04:10 +0100
commit3fe0bc52541d8cdf4fa992d9b8b3101cde5848f0 (patch)
treebe5871dc19f69f4555d9ffa7c57e5d964b8e60e0 /src/game/ChatHandler.cpp
parent7ea2510980d4b1c96f0341e9c8b9d5784862dc72 (diff)
Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton. 2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs. --HG-- branch : trunk
Diffstat (limited to 'src/game/ChatHandler.cpp')
-rw-r--r--src/game/ChatHandler.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/ChatHandler.cpp b/src/game/ChatHandler.cpp
index dd39dd72190..7616394134a 100644
--- a/src/game/ChatHandler.cpp
+++ b/src/game/ChatHandler.cpp
@@ -39,6 +39,7 @@
#include "ScriptCalls.h"
#include "SpellAuras.h"
#include "Util.h"
+#include "TimeMgr.h"
bool WorldSession::processChatmessageFurtherAfterSecurityChecks(std::string& msg, uint32 lang)
{
@@ -166,7 +167,7 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
if (!_player->CanSpeak())
{
- std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
+ std::string timeStr = secsToTimeString(m_muteTime - sGameTime.GetGameTime());
SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING),timeStr.c_str());
return;
}
@@ -627,7 +628,7 @@ void WorldSession::HandleTextEmoteOpcode( WorldPacket & recv_data )
if (!GetPlayer()->CanSpeak())
{
- std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
+ std::string timeStr = secsToTimeString(m_muteTime - sGameTime.GetGameTime());
SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING),timeStr.c_str());
return;
}