diff options
author | n0n4m3 <none@none> | 2009-12-23 08:04:10 +0100 |
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committer | n0n4m3 <none@none> | 2009-12-23 08:04:10 +0100 |
commit | 3fe0bc52541d8cdf4fa992d9b8b3101cde5848f0 (patch) | |
tree | be5871dc19f69f4555d9ffa7c57e5d964b8e60e0 /src/game/ChatHandler.cpp | |
parent | 7ea2510980d4b1c96f0341e9c8b9d5784862dc72 (diff) |
Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.
--HG--
branch : trunk
Diffstat (limited to 'src/game/ChatHandler.cpp')
-rw-r--r-- | src/game/ChatHandler.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/ChatHandler.cpp b/src/game/ChatHandler.cpp index dd39dd72190..7616394134a 100644 --- a/src/game/ChatHandler.cpp +++ b/src/game/ChatHandler.cpp @@ -39,6 +39,7 @@ #include "ScriptCalls.h" #include "SpellAuras.h" #include "Util.h" +#include "TimeMgr.h" bool WorldSession::processChatmessageFurtherAfterSecurityChecks(std::string& msg, uint32 lang) { @@ -166,7 +167,7 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data ) if (!_player->CanSpeak()) { - std::string timeStr = secsToTimeString(m_muteTime - time(NULL)); + std::string timeStr = secsToTimeString(m_muteTime - sGameTime.GetGameTime()); SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING),timeStr.c_str()); return; } @@ -627,7 +628,7 @@ void WorldSession::HandleTextEmoteOpcode( WorldPacket & recv_data ) if (!GetPlayer()->CanSpeak()) { - std::string timeStr = secsToTimeString(m_muteTime - time(NULL)); + std::string timeStr = secsToTimeString(m_muteTime - sGameTime.GetGameTime()); SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING),timeStr.c_str()); return; } |