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authormegamage <none@none>2009-01-07 11:56:57 -0600
committermegamage <none@none>2009-01-07 11:56:57 -0600
commit75cd06b98c7dc489ee4554cf3af6a8f6403decee (patch)
tree4d9c2810ef818bc6a8a7f4f94a2375cc8dd41d71 /src/game/ChatHandler.cpp
parentfd07b66887e3a99ab7eeca9d00df12e57750558b (diff)
*Mangos Implement AURA_STATE_HEALTH_ABOVE_75_PERCENT use. By DiSlord.
*Mangos [7045]. More correct spell select for creatures if spell PreventionType == SPELL_PREVENTION_TYPE_SILENCE. Also add check for PreventionType == SPELL_PREVENTION_TYPE_PACIFY. By DiSlord. *Mangos [7046] Do more security level checks in commands using HasLowerSecurity. Make use .account set addon safe for players. By Vladimir. *Mangos [7047] Fix Draenei race spell add at client switch. By DiSlord. --HG-- branch : trunk
Diffstat (limited to 'src/game/ChatHandler.cpp')
-rw-r--r--src/game/ChatHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ChatHandler.cpp b/src/game/ChatHandler.cpp
index 3752d7db6cc..bcaa2c80768 100644
--- a/src/game/ChatHandler.cpp
+++ b/src/game/ChatHandler.cpp
@@ -192,7 +192,7 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
Player *player = objmgr.GetPlayer(to.c_str());
uint32 tSecurity = GetSecurity();
- uint32 pSecurity = player ? player->GetSession()->GetSecurity() : 0;
+ uint32 pSecurity = player ? player->GetSession()->GetSecurity() : SEC_PLAYER;
if(!player || tSecurity == SEC_PLAYER && pSecurity > SEC_PLAYER && !player->isAcceptWhispers())
{
WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1));