diff options
author | megamage <none@none> | 2009-04-30 16:31:05 -0500 |
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committer | megamage <none@none> | 2009-04-30 16:31:05 -0500 |
commit | 48dab8af91eadec76f59d0cd3d99fc7fca3a69e9 (patch) | |
tree | 97dbed833e095599a50d5877aa8c4943660d9fb1 /src/game/CombatHandler.cpp | |
parent | d6b1013763a4405ec844ace19398c2bda5b5940e (diff) | |
parent | eb9328e4dbd5e136728f90ae794da1066688953f (diff) |
*Merge.
--HG--
branch : trunk
Diffstat (limited to 'src/game/CombatHandler.cpp')
-rw-r--r-- | src/game/CombatHandler.cpp | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/src/game/CombatHandler.cpp b/src/game/CombatHandler.cpp index 878d8e35648..f732f128fd0 100644 --- a/src/game/CombatHandler.cpp +++ b/src/game/CombatHandler.cpp @@ -49,7 +49,7 @@ void WorldSession::HandleAttackSwingOpcode( WorldPacket & recv_data ) return; } - if(_player->IsFriendlyTo(pEnemy) || pEnemy->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)) + if(!_player->canAttack(pEnemy)) { sLog.outError( "WORLD: Enemy %s %u is friendly",(IS_PLAYER_GUID(guid) ? "player" : "creature"),GUID_LOPART(guid)); @@ -58,14 +58,6 @@ void WorldSession::HandleAttackSwingOpcode( WorldPacket & recv_data ) return; } - if(!pEnemy->isAlive()) - { - // client can generate swing to known dead target if autoswitch between autoshot and autohit is enabled in client options - // stop attack state at client - SendAttackStop(pEnemy); - return; - } - _player->Attack(pEnemy,true); } |