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authorBroodWyrm <none@none>2009-05-01 09:45:51 +0200
committerBroodWyrm <none@none>2009-05-01 09:45:51 +0200
commitdb977d7005d0982ab672cfa0c7758b0d480b06b2 (patch)
tree7594076355436651090a07f4c62e11f728cdbe5b /src/game/CombatHandler.cpp
parent94e896ebd6aaf4cf0be661fa8250ad90d89f9b5c (diff)
parent85fbe3ada2bf9fd08acb97e40e2dddefc6e38e0a (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src/game/CombatHandler.cpp')
-rw-r--r--src/game/CombatHandler.cpp10
1 files changed, 1 insertions, 9 deletions
diff --git a/src/game/CombatHandler.cpp b/src/game/CombatHandler.cpp
index 878d8e35648..f732f128fd0 100644
--- a/src/game/CombatHandler.cpp
+++ b/src/game/CombatHandler.cpp
@@ -49,7 +49,7 @@ void WorldSession::HandleAttackSwingOpcode( WorldPacket & recv_data )
return;
}
- if(_player->IsFriendlyTo(pEnemy) || pEnemy->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
+ if(!_player->canAttack(pEnemy))
{
sLog.outError( "WORLD: Enemy %s %u is friendly",(IS_PLAYER_GUID(guid) ? "player" : "creature"),GUID_LOPART(guid));
@@ -58,14 +58,6 @@ void WorldSession::HandleAttackSwingOpcode( WorldPacket & recv_data )
return;
}
- if(!pEnemy->isAlive())
- {
- // client can generate swing to known dead target if autoswitch between autoshot and autohit is enabled in client options
- // stop attack state at client
- SendAttackStop(pEnemy);
- return;
- }
-
_player->Attack(pEnemy,true);
}